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# More info: | ||
# https://help.github.com/en/github/creating-cloning-and-archiving-repositories/about-code-owners | ||
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* @mxgrey | ||
include/* @scpeters | ||
* @azeey @mxgrey @scpeters |
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/* | ||
* Copyright (C) 2021 Open Source Robotics Foundation | ||
* | ||
* Licensed under the Apache License, Version 3.0 (the "License"); | ||
* you may not use this file except in compliance with the License. | ||
* You may obtain a copy of the License at | ||
* | ||
* http://www.apache.org/licenses/LICENSE-2.0 | ||
* | ||
* Unless required by applicable law or agreed to in writing, software | ||
* distributed under the License is distributed on an "AS IS" BASIS, | ||
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. | ||
* See the License for the specific language governing permissions and | ||
* limitations under the License. | ||
* | ||
*/ | ||
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#include <gtest/gtest.h> | ||
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#include <iostream> | ||
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#include <ignition/physics/FindFeatures.hh> | ||
#include <ignition/plugin/Loader.hh> | ||
#include <ignition/physics/RequestEngine.hh> | ||
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#include <ignition/math/eigen3/Conversions.hh> | ||
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// Features | ||
#include <ignition/physics/FrameSemantics.hh> | ||
#include <ignition/physics/ForwardStep.hh> | ||
#include <ignition/physics/GetEntities.hh> | ||
#include <ignition/physics/Joint.hh> | ||
#include <ignition/physics/sdf/ConstructModel.hh> | ||
#include <ignition/physics/sdf/ConstructWorld.hh> | ||
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#include <limits> | ||
#include <sdf/Model.hh> | ||
#include <sdf/Root.hh> | ||
#include <sdf/World.hh> | ||
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#include "test/Utils.hh" | ||
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using namespace ignition; | ||
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using TestFeatureList = ignition::physics::FeatureList< | ||
physics::ForwardStep, | ||
physics::GetEntities, | ||
physics::JointFrameSemantics, | ||
physics::LinkFrameSemantics, | ||
physics::sdf::ConstructSdfModel, | ||
physics::sdf::ConstructSdfWorld | ||
>; | ||
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using TestEnginePtr = physics::Engine3dPtr<TestFeatureList>; | ||
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class KinematicsFeaturesFixture : public ::testing::Test | ||
{ | ||
protected: void SetUp() override | ||
{ | ||
ignition::plugin::Loader loader; | ||
loader.LoadLib(dartsim_plugin_LIB); | ||
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ignition::plugin::PluginPtr dartsim = | ||
loader.Instantiate("ignition::physics::dartsim::Plugin"); | ||
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this->engine = | ||
ignition::physics::RequestEngine3d<TestFeatureList>::From(dartsim); | ||
ASSERT_NE(nullptr, this->engine); | ||
} | ||
protected: TestEnginePtr engine; | ||
}; | ||
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// Test joint frame semantics | ||
TEST_F(KinematicsFeaturesFixture, JointFrameSemantics) | ||
{ | ||
sdf::Root root; | ||
const sdf::Errors errors = root.Load(TEST_WORLD_DIR "string_pendulum.sdf"); | ||
ASSERT_TRUE(errors.empty()) << errors.front(); | ||
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auto world = this->engine->ConstructWorld(*root.WorldByIndex(0)); | ||
ASSERT_NE(nullptr, world); | ||
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auto model = world->GetModel("pendulum"); | ||
ASSERT_NE(nullptr, model); | ||
auto pivotJoint = model->GetJoint("pivot"); | ||
ASSERT_NE(nullptr, pivotJoint); | ||
auto childLink = model->GetLink("bob"); | ||
ASSERT_NE(nullptr, childLink); | ||
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physics::ForwardStep::Output output; | ||
physics::ForwardStep::State state; | ||
physics::ForwardStep::Input input; | ||
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for (std::size_t i = 0; i < 100; ++i) | ||
{ | ||
world->Step(output, state, input); | ||
} | ||
// Pose of Child link (C) in Joint frame (J) | ||
physics::Pose3d X_JC = physics::Pose3d::Identity(); | ||
X_JC.translate(physics::Vector3d(0, 0, -1)); | ||
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// Notation: Using F_WJ for the frame data of frame J (joint) relative to | ||
// frame W (world). | ||
auto F_WJ = pivotJoint->FrameDataRelativeToWorld(); | ||
physics::FrameData3d F_WCexpected = F_WJ; | ||
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physics::Vector3d pendulumArmInWorld = | ||
F_WJ.pose.rotation() * X_JC.translation(); | ||
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F_WCexpected.pose = F_WJ.pose * X_JC; | ||
// angular acceleration of the child link is the same as the joint, so we | ||
// don't need to assign a new value. | ||
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// Note that the joint's linear velocity and linear acceleration are zero, so | ||
// they are omitted here. | ||
F_WCexpected.linearAcceleration = | ||
F_WJ.angularAcceleration.cross(pendulumArmInWorld) + | ||
F_WJ.angularVelocity.cross( | ||
F_WJ.angularVelocity.cross(pendulumArmInWorld)); | ||
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F_WCexpected.linearVelocity = F_WJ.angularVelocity.cross(pendulumArmInWorld); | ||
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auto childLinkFrameData = childLink->FrameDataRelativeToWorld(); | ||
EXPECT_TRUE( | ||
physics::test::Equal(F_WCexpected, childLinkFrameData, 1e-6)); | ||
} | ||
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///////////////////////////////////////////////// | ||
int main(int argc, char *argv[]) | ||
{ | ||
::testing::InitGoogleTest(&argc, argv); | ||
return RUN_ALL_TESTS(); | ||
} | ||
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<?xml version="1.0" ?> | ||
<sdf version="1.7"> | ||
<world name="string_pendulum.sdf"> | ||
<model name="pendulum"> | ||
<pose>0 0 1 0 0 0</pose> | ||
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<joint name="j0" type="fixed"> | ||
<parent>world</parent> | ||
<child>support</child> | ||
</joint> | ||
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<link name="support"> | ||
<inertial> | ||
<mass>0.001</mass> | ||
</inertial> | ||
</link> | ||
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<joint name="pivot" type="revolute"> | ||
<!-- Rotate pivot so simulation starts with pendulum swinging --> | ||
<pose relative_to="support">0 0 0 0.7 0 0</pose> | ||
<parent>support</parent> | ||
<child>bob</child> | ||
<axis> | ||
<xyz>1 0 0</xyz> | ||
</axis> | ||
</joint> | ||
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<link name="bob"> | ||
<pose relative_to="pivot">0 0 -1 0 0 0</pose> | ||
<inertial> | ||
<mass>6</mass> | ||
<inertia> | ||
<ixx>0.01</ixx> | ||
<iyy>0.01</iyy> | ||
<izz>0.01</izz> | ||
</inertia> | ||
</inertial> | ||
<visual name="bob_vis"> | ||
<geometry> | ||
<sphere> | ||
<radius>0.1</radius> | ||
</sphere> | ||
</geometry> | ||
<material> | ||
<ambient>0.0 0.8 0.0 1</ambient> | ||
<diffuse>0.0 0.8 0.0 1</diffuse> | ||
</material> | ||
</visual> | ||
<visual name="string_vis"> | ||
<pose>0 0 0.5 0 0 0</pose> | ||
<geometry> | ||
<cylinder> | ||
<radius>0.01</radius> | ||
<length>1.0</length> | ||
</cylinder> | ||
</geometry> | ||
<material> | ||
<ambient>0.8 0.8 0.0 1</ambient> | ||
<diffuse>0.8 0.8 0.0 1</diffuse> | ||
</material> | ||
</visual> | ||
<collision name="bob_col"> | ||
<geometry> | ||
<sphere> | ||
<radius>1</radius> | ||
</sphere> | ||
</geometry> | ||
</collision> | ||
</link> | ||
</model> | ||
</world> | ||
</sdf> | ||
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