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Restore detached BodyNodes to original skeleton #42

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azeey
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@azeey azeey commented Apr 27, 2020

The is was originally opened by @scpeters before the Github migration (archived PR). I have modified it to store the original names of links and using those names when moving BodyNodes between skeletons.

@azeey azeey requested a review from scpeters April 27, 2020 17:53
@azeey azeey self-assigned this Apr 27, 2020
@azeey azeey requested a review from mxgrey as a code owner May 6, 2020 21:25
@chapulina chapulina added the 📜 blueprint Ignition Blueprint label May 7, 2020
…eTo in Attach*Joint, then try to restore BodyNode to its original skeleton if / is detected in child BodyNode's name during DetachJoint

JointFeatures_TEST.cc edited online with Bitbucket

JointFeatures.hh: revert changes

Store the original name of links for use in moving BodyNodes between
skeletons

Failing test demonstrating problem when a model and link have the same
name

Signed-off-by: Addisu Z. Taddese <addisu@openrobotics.org>

Handle the case when model and link names are the same

Signed-off-by: Addisu Z. Taddese <addisu@openrobotics.org>

Typo

Signed-off-by: Addisu Z. Taddese <addisu@openrobotics.org>
@azeey azeey force-pushed the detach_joint_feature_detach_to_skeleton branch from 1a46caf to de17f64 Compare May 7, 2020 16:37
Signed-off-by: Addisu Z. Taddese <addisu@openrobotics.org>
@azeey azeey merged commit 9936e3a into gazebosim:ign-physics1 May 7, 2020
@azeey azeey deleted the detach_joint_feature_detach_to_skeleton branch May 7, 2020 23:30
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3 participants