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Merge branch 'main' into particle_emitter_todo
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iche033 authored Jul 25, 2023
2 parents 85d037b + 54e6140 commit 47c8aa4
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15 changes: 3 additions & 12 deletions .github/workflows/ci.yml
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Expand Up @@ -3,26 +3,17 @@ name: Ubuntu CI
on: [push, pull_request]

jobs:
focal-ci:
jammy-ci:
runs-on: ubuntu-latest
name: Ubuntu Focal CI
name: Ubuntu Jammy CI
steps:
- name: Checkout
uses: actions/checkout@v3
- name: Compile and test
id: ci
uses: gazebo-tooling/action-gz-ci@focal
uses: gazebo-tooling/action-gz-ci@jammy
with:
codecov-enabled: true
cppcheck-enabled: true
cpplint-enabled: true
doxygen-enabled: true
jammy-ci:
runs-on: ubuntu-latest
name: Ubuntu Jammy CI
steps:
- name: Checkout
uses: actions/checkout@v3
- name: Compile and test
id: ci
uses: gazebo-tooling/action-gz-ci@jammy
2 changes: 1 addition & 1 deletion include/gz/rendering/Camera.hh
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Expand Up @@ -111,7 +111,7 @@ namespace gz
/// Setting a value <= 0.0 indicates the aspect ratio will be
/// automatically calculated based on width & height.
///
/// \return The camera's aspect ratio
/// \param[in] _ratio The camera's aspect ratio
public: virtual void SetAspectRatio(const double _ratio) = 0;

// TODO(anyone): add auto-aspect ratio
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2 changes: 1 addition & 1 deletion include/gz/rendering/LidarVisual.hh
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Expand Up @@ -121,7 +121,7 @@ namespace gz
public: virtual unsigned int VerticalRayCount() const = 0;

/// \brief Set number of horizontal rays
/// \return _horizontalRayCount Number of vertical rays
/// \param[in] _horizontalRayCount Number of vertical rays
public: virtual void SetHorizontalRayCount(
unsigned int _horizontalRayCount) = 0;

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1 change: 0 additions & 1 deletion include/gz/rendering/RenderEngine.hh
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Expand Up @@ -55,7 +55,6 @@ namespace gz
/// \brief Destroys all scenes created by render-engine and releases all
/// loaded resources. This should be called when the given render-engine
/// will no longer be used during runtime.
/// \return True if the render-engine was successfully destroyed
public: virtual void Destroy() = 0;

// TODO(anyone): merge with Destroy
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