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Leave ignition as primary in headers to fix ABI
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Signed-off-by: methylDragon <methylDragon@gmail.com>
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methylDragon committed Aug 26, 2022
1 parent a8b31e9 commit c71704f
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Showing 177 changed files with 188 additions and 179 deletions.
2 changes: 1 addition & 1 deletion examples/custom_scene_viewer/ManualSceneDemo.hh
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#include <gz/rendering.hh>
#include "TestTypes.hh"

namespace gz
namespace ignition
{
namespace rendering
{
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2 changes: 1 addition & 1 deletion examples/custom_scene_viewer/SceneBuilder.hh
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#include <string>
#include "TestTypes.hh"

namespace gz
namespace ignition
{
namespace rendering
{
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2 changes: 1 addition & 1 deletion examples/custom_scene_viewer/TestTypes.hh
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#include <vector>
#include <gz/rendering.hh>

namespace gz
namespace ignition
{
namespace rendering
{
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2 changes: 1 addition & 1 deletion examples/gazebo_scene_viewer/CameraWindow.hh
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#include <vector>
#include "gz/rendering/RenderTypes.hh"

namespace gz = gz::rendering;
namespace ignition = gz::rendering;

void GlutRun(std::vector<gz::CameraPtr> _cameras);

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2 changes: 1 addition & 1 deletion examples/gazebo_scene_viewer/SceneManager.hh
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#include <gz/common/SingletonT.hh>
#include "gz/rendering/RenderTypes.hh"

namespace gz
namespace ignition
{
namespace rendering
{
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2 changes: 1 addition & 1 deletion examples/gazebo_scene_viewer/SceneManagerPrivate.hh
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#include "gz/rendering/ShaderType.hh"
#include "gazebo/transport/Node.hh"

namespace gz
namespace ignition
{
namespace rendering
{
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2 changes: 1 addition & 1 deletion include/gz/rendering/ArrowVisual.hh
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#include "gz/rendering/config.hh"
#include "gz/rendering/CompositeVisual.hh"

namespace gz
namespace ignition
{
namespace rendering
{
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2 changes: 1 addition & 1 deletion include/gz/rendering/AxisVisual.hh
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#include "gz/rendering/config.hh"
#include "gz/rendering/CompositeVisual.hh"

namespace gz
namespace ignition
{
namespace rendering
{
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2 changes: 1 addition & 1 deletion include/gz/rendering/Camera.hh
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#include "gz/rendering/Scene.hh"


namespace gz
namespace ignition
{
namespace rendering
{
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2 changes: 1 addition & 1 deletion include/gz/rendering/CompositeVisual.hh
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#include "gz/rendering/config.hh"
#include "gz/rendering/Visual.hh"

namespace gz
namespace ignition
{
namespace rendering
{
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2 changes: 1 addition & 1 deletion include/gz/rendering/DepthCamera.hh
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#include <gz/common/Event.hh>
#include "gz/rendering/Camera.hh"

namespace gz
namespace ignition
{
namespace rendering
{
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2 changes: 1 addition & 1 deletion include/gz/rendering/GaussianNoisePass.hh
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#include "gz/rendering/Export.hh"
#include "gz/rendering/RenderPass.hh"

namespace gz
namespace ignition
{
namespace rendering
{
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2 changes: 1 addition & 1 deletion include/gz/rendering/Geometry.hh
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#include "gz/rendering/Object.hh"
#include "gz/rendering/Export.hh"

namespace gz
namespace ignition
{
namespace rendering
{
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2 changes: 1 addition & 1 deletion include/gz/rendering/GizmoVisual.hh
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#include "gz/rendering/Export.hh"
#include "gz/rendering/TransformType.hh"

namespace gz
namespace ignition
{
namespace rendering
{
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2 changes: 1 addition & 1 deletion include/gz/rendering/GpuRays.hh
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#include "gz/rendering/Scene.hh"
#include "gz/rendering/Camera.hh"

namespace gz
namespace ignition
{
namespace rendering
{
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2 changes: 1 addition & 1 deletion include/gz/rendering/Grid.hh
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#include "gz/rendering/Geometry.hh"
#include "gz/rendering/Object.hh"

namespace gz
namespace ignition
{
namespace rendering
{
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2 changes: 1 addition & 1 deletion include/gz/rendering/Image.hh
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#include "gz/rendering/PixelFormat.hh"
#include "gz/rendering/Export.hh"

namespace gz
namespace ignition
{
namespace rendering
{
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2 changes: 1 addition & 1 deletion include/gz/rendering/Light.hh
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#include "gz/rendering/config.hh"
#include "gz/rendering/Node.hh"

namespace gz
namespace ignition
{
namespace rendering
{
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2 changes: 1 addition & 1 deletion include/gz/rendering/Marker.hh
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#include "gz/rendering/Object.hh"
#include "gz/rendering/RenderTypes.hh"

namespace gz
namespace ignition
{
namespace rendering
{
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2 changes: 1 addition & 1 deletion include/gz/rendering/Material.hh
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#include "gz/rendering/ShaderType.hh"
#include "gz/rendering/Export.hh"

namespace gz
namespace ignition
{
namespace rendering
{
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2 changes: 1 addition & 1 deletion include/gz/rendering/Mesh.hh
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#include "gz/rendering/Geometry.hh"
#include "gz/rendering/Object.hh"

namespace gz
namespace ignition
{
namespace rendering
{
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4 changes: 2 additions & 2 deletions include/gz/rendering/MeshDescriptor.hh
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#include "gz/rendering/config.hh"
#include "gz/rendering/Export.hh"

namespace gz
namespace ignition
{
namespace common
{
class Mesh;
}
}

namespace gz
namespace ignition
{
namespace rendering
{
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2 changes: 1 addition & 1 deletion include/gz/rendering/MoveToHelper.hh
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#include "gz/rendering/Camera.hh"

namespace gz
namespace ignition
{
namespace rendering
{
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2 changes: 1 addition & 1 deletion include/gz/rendering/Node.hh
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#include "gz/rendering/Object.hh"
#include "gz/rendering/Export.hh"

namespace gz
namespace ignition
{
namespace rendering
{
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2 changes: 1 addition & 1 deletion include/gz/rendering/Object.hh
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#include "gz/rendering/RenderTypes.hh"
#include "gz/rendering/Export.hh"

namespace gz
namespace ignition
{
namespace rendering
{
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2 changes: 1 addition & 1 deletion include/gz/rendering/OrbitViewController.hh
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#include "gz/rendering/Camera.hh"
#include "gz/rendering/ViewController.hh"

namespace gz
namespace ignition
{
namespace rendering
{
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2 changes: 1 addition & 1 deletion include/gz/rendering/PixelFormat.hh
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#include "gz/rendering/config.hh"
#include "gz/rendering/Export.hh"

namespace gz
namespace ignition
{
namespace rendering
{
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2 changes: 1 addition & 1 deletion include/gz/rendering/RayQuery.hh
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#include "gz/rendering/Scene.hh"
#include "gz/rendering/Visual.hh"

namespace gz
namespace ignition
{
namespace rendering
{
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2 changes: 1 addition & 1 deletion include/gz/rendering/RenderEngine.hh
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#include "gz/rendering/RenderTypes.hh"
#include "gz/rendering/Export.hh"

namespace gz
namespace ignition
{
namespace rendering
{
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2 changes: 1 addition & 1 deletion include/gz/rendering/RenderEngineManager.hh
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#include "gz/rendering/config.hh"
#include "gz/rendering/Export.hh"

namespace gz
namespace ignition
{
namespace rendering
{
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2 changes: 1 addition & 1 deletion include/gz/rendering/RenderEnginePlugin.hh
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#include "gz/rendering/config.hh"
#include "gz/rendering/Export.hh"

namespace gz
namespace ignition
{
namespace rendering
{
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2 changes: 1 addition & 1 deletion include/gz/rendering/RenderPass.hh
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#include "gz/rendering/Object.hh"
#include "gz/rendering/Export.hh"

namespace gz
namespace ignition
{
namespace rendering
{
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2 changes: 1 addition & 1 deletion include/gz/rendering/RenderPassSystem.hh
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#include "gz/rendering/RenderPass.hh"
#include "gz/rendering/RenderTypes.hh"

namespace gz
namespace ignition
{
namespace rendering
{
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2 changes: 1 addition & 1 deletion include/gz/rendering/RenderTarget.hh
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#include "gz/rendering/Image.hh"
#include "gz/rendering/Object.hh"

namespace gz
namespace ignition
{
namespace rendering
{
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2 changes: 1 addition & 1 deletion include/gz/rendering/RenderTypes.hh
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/// \brief Render visuals that are selectable mask.
#define IGN_VISIBILITY_SELECTABLE 0x00000002

namespace gz
namespace ignition
{
namespace rendering
{
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2 changes: 1 addition & 1 deletion include/gz/rendering/RenderingIface.hh
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#include "gz/rendering/Export.hh"
#include "gz/rendering/RenderTypes.hh"

namespace gz
namespace ignition
{
namespace rendering
{
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2 changes: 1 addition & 1 deletion include/gz/rendering/Scene.hh
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Expand Up @@ -33,7 +33,7 @@
#include "gz/rendering/Storage.hh"
#include "gz/rendering/Export.hh"

namespace gz
namespace ignition
{
namespace rendering
{
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2 changes: 1 addition & 1 deletion include/gz/rendering/Sensor.hh
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Expand Up @@ -20,7 +20,7 @@
#include "gz/rendering/config.hh"
#include "gz/rendering/Node.hh"

namespace gz
namespace ignition
{
namespace rendering
{
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2 changes: 1 addition & 1 deletion include/gz/rendering/ShaderParam.hh
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#include "gz/rendering/config.hh"
#include "gz/rendering/Export.hh"

namespace gz
namespace ignition
{
namespace rendering
{
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2 changes: 1 addition & 1 deletion include/gz/rendering/ShaderParams.hh
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#include "gz/rendering/Export.hh"
#include "gz/rendering/ShaderParam.hh"

namespace gz
namespace ignition
{
namespace rendering
{
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2 changes: 1 addition & 1 deletion include/gz/rendering/ShaderType.hh
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Expand Up @@ -21,7 +21,7 @@
#include "gz/rendering/config.hh"
#include "gz/rendering/Export.hh"

namespace gz
namespace ignition
{
namespace rendering
{
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2 changes: 1 addition & 1 deletion include/gz/rendering/Storage.hh
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Expand Up @@ -36,7 +36,7 @@
#undef DestroyAll
#endif

namespace gz
namespace ignition
{
namespace rendering
{
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2 changes: 1 addition & 1 deletion include/gz/rendering/Text.hh
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#include "gz/rendering/Geometry.hh"
#include "gz/rendering/Object.hh"

namespace gz
namespace ignition
{
namespace rendering
{
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