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Fix Windows regresion on OgreLightVisual #228
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Signed-off-by: ahcorde <ahcorde@gmail.com>
Codecov Report
@@ Coverage Diff @@
## main #228 +/- ##
==========================================
- Coverage 56.99% 56.98% -0.02%
==========================================
Files 151 151
Lines 14988 14989 +1
==========================================
- Hits 8542 8541 -1
- Misses 6446 6448 +2
Continue to review full report at Codecov.
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Signed-off-by: ahcorde <ahcorde@gmail.com>
Signed-off-by: ahcorde <ahcorde@gmail.com>
Weird to see the heightmap warning on Windows, it had been addressed on #180. I think the pragmas can be extended to wrap the whole file. |
@chapulina should I fix this here ? |
That would be great, thanks! |
Signed-off-by: ahcorde <ahcorde@gmail.com>
@j-rivero or @chapulina any idea about this one:
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That looks very strange, I retriggered the build 🤔 |
@osrf-jenkins retest this please |
this->dataPtr->line->setMaterial("Default/TransGreen"); | ||
MaterialPtr lightVisualMaterial = | ||
this->Scene()->Material("Default/TransGreen")->Clone(); | ||
this->SetMaterial(lightVisualMaterial, false); |
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is this needed? since we're not modifying the material, we don't need a copy right?
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Fixed e8ea4e7
Signed-off-by: ahcorde <ahcorde@gmail.com>
Signed-off-by: ahcorde <ahcorde@gmail.com>
@osrf-jenkins retest this please |
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@osrf-jenkins retest this please |
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CI is happy and I believe all comments have been addressed. Merging to fix CI.
Related with this regression issue #226
Signed-off-by: ahcorde ahcorde@gmail.com