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Gazebo Ignition fails to render scene in Ubuntu VM (using ogre2 = black screen) (using ogre = flickering of scene 1Hz) #1492

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marc-wittwer opened this issue May 17, 2022 · 8 comments
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marc-wittwer commented May 17, 2022

Environment

  • OS Version: Ubuntu 20.04 in VM (Host-Machine is running Windows)

  • Binary build: Ignition Gazebo, version 6.9.0

  • If this is a GUI or sensor rendering bug, describe your GPU and rendering system. Otherwise delete this section.

    • Rendering plugin:
      When using ign gazebo -v 3 lights.sdf --render-engine ogre : The scene renders but I get a 1Hz flickering in the scene window.
      When using ign gazebo -v 4 lights.sdf --render-engine ogre2 : The scene does not render and I get a black scene window
      • Sensor rendering error.
      • [x ] GUI rendering error.
    • EGL headless mode:
      • Running in EGL headless mode
    • Generally, mention all circumstances that might affect rendering capabilities:
      • running on a dual GPU machine (integrated GPU + discrete GPU)
      • running on a multi-GPU machine (it has multiple discrete GPUs)
      • running on real hardware
      • [x ] running in virtual machine (VMWare on a Windows host system)
      • running in Docker/Singularity
      • running remotely (e.g. via SSH)
      • running in a cloud
      • using VirtualGL, XVFB, Xdummy, XVNC or other indirect rendering utilities
      • GPU is concurrently used for other tasks
        • desktop acceleration
        • video decoding (i.e. a playing Youtube video)
        • video encoding
        • CUDA/ROCm computations (Tensorflow, Torch, Caffe running)
        • multiple simulators running at the same time
      • other...
    • Rendering system info:
      • On Linux, provide the outputs of the following commands:
        LANG=C lspci -nn | grep VGA  # might require installing pciutils
        
         00:0f.0 VGA compatible controller [0300]: VMware SVGA II Adapter [15ad:0405]
        
        echo "$DISPLAY"
        :0
        
        LANG=C glxinfo -B | grep -i '\(direct rendering\|opengl\|profile\)'  # might require installing mesa-utils package
         direct rendering: Yes
         Preferred profile: core (0x1)
         Max core profile version: 4.1
         Max compat profile version: 4.1
         Max GLES1 profile version: 1.1
         Max GLES[23] profile version: 2.0
         OpenGL vendor string: VMware, Inc.
         OpenGL renderer string: SVGA3D; build: RELEASE;  LLVM;
         OpenGL core profile version string: 4.1 (Core Profile) Mesa 21.2.6
         OpenGL core profile shading language version string: 4.10
         OpenGL core profile context flags: (none)
         OpenGL core profile profile mask: core profile
         OpenGL version string: 4.1 (Compatibility Profile) Mesa 21.2.6
         OpenGL shading language version string: 4.10
         OpenGL context flags: (none)
         OpenGL profile mask: compatibility profile
         OpenGL ES profile version string: OpenGL ES 2.0 Mesa 21.2.6
         OpenGL ES profile shading language version string: OpenGL ES GLSL ES 1.0.16
        
        ps aux | grep Xorg
         mwittwer   37608  0.0  0.0   8908   720 pts/0    S+   01:20   0:00 grep --color=auto Xorg
        
        sudo env LANG=C X -version  # if you don't have root access, try to tell the version of Xorg e.g. via package manager
        
         X.Org X Server 1.20.13
         X Protocol Version 11, Revision 0
         Build Operating System: linux Ubuntu
         Current Operating System: Linux ubuntu 5.13.0-41-generic #46~20.04.1-Ubuntu SMP Wed Apr 20 13:16:21 UTC 2022 x86_64
         Kernel command line: BOOT_IMAGE=/boot/vmlinuz-5.13.0-41-generic root=UUID=1334f42f-c827-4526-9773-           269d54391b5c ro find_preseed=/preseed.cfg auto noprompt priority=critical locale=en_US quiet
         Build Date: 14 December 2021  02:14:13PM
         xorg-server 2:1.20.13-1ubuntu1~20.04.2 (For technical support please see http://www.ubuntu.com/support) 
         Current version of pixman: 0.38.4
         Before reporting problems, check http://wiki.x.org
        to make sure that you have the latest version.
        
      • On Windows, run dxdiag and report the GPU-related information.
      • On Mac OS, open a terminal and type system_profiler SPDisplaysDataType. Copy the output here.
    • Please, attach the ogre.log or ogre2.log file from ~/.ignition/rendering
// ogre.log
01:14:22: Creating resource group General
01:14:22: Creating resource group Internal
01:14:22: Creating resource group Autodetect
01:14:22: SceneManagerFactory for type 'DefaultSceneManager' registered.
01:14:22: Registering ResourceManager for type Material
01:14:22: Registering ResourceManager for type Mesh
01:14:22: Registering ResourceManager for type Skeleton
01:14:22: MovableObjectFactory for type 'ParticleSystem' registered.
01:14:22: ArchiveFactory for archive type FileSystem registered.
01:14:22: ArchiveFactory for archive type Zip registered.
01:14:22: ArchiveFactory for archive type EmbeddedZip registered.
01:14:22: DDS codec registering
01:14:22: FreeImage version: 3.18.0
01:14:22: This program uses FreeImage, a free, open source image library supporting all common bitmap formats. See http://freeimage.sourceforge.net for details
01:14:22: Supported formats: bmp,ico,jpg,jif,jpeg,jpe,jng,koa,iff,lbm,mng,pbm,pbm,pcd,pcx,pgm,pgm,png,ppm,ppm,ras,tga,targa,tif,tiff,wap,wbmp,wbm,psd,psb,cut,xbm,xpm,gif,hdr,g3,sgi,rgb,rgba,bw,exr,j2k,j2c,jp2,pfm,pct,pict,pic,3fr,arw,bay,bmq,cap,cine,cr2,crw,cs1,dc2,dcr,drf,dsc,dng,erf,fff,ia,iiq,k25,kc2,kdc,mdc,mef,mos,mrw,nef,nrw,orf,pef,ptx,pxn,qtk,raf,raw,rdc,rw2,rwl,rwz,sr2,srf,srw,sti,x3f,webp,jxr,wdp,hdp
01:14:22: PVRTC codec registering
01:14:22: ETC codec registering
01:14:22: Registering ResourceManager for type HighLevelGpuProgram
01:14:22: Registering ResourceManager for type Compositor
01:14:22: MovableObjectFactory for type 'Entity' registered.
01:14:22: MovableObjectFactory for type 'Light' registered.
01:14:22: MovableObjectFactory for type 'BillboardSet' registered.
01:14:22: MovableObjectFactory for type 'ManualObject' registered.
01:14:22: MovableObjectFactory for type 'BillboardChain' registered.
01:14:22: MovableObjectFactory for type 'RibbonTrail' registered.
01:14:22: *-*-* OGRE Initialising
01:14:22: *-*-* Version 1.9.0 (Ghadamon)
01:14:22: OverlayElementFactory for type Panel registered.
01:14:22: OverlayElementFactory for type BorderPanel registered.
01:14:22: OverlayElementFactory for type TextArea registered.
01:14:22: Registering ResourceManager for type Font
01:14:22: Loading library /usr/lib/x86_64-linux-gnu/OGRE-1.9.0/RenderSystem_GL.so
01:14:22: Installing plugin: GL RenderSystem
01:14:22: OpenGL Rendering Subsystem created.
01:14:22: Plugin successfully installed
01:14:22: Loading library /usr/lib/x86_64-linux-gnu/OGRE-1.9.0/Plugin_ParticleFX.so
01:14:22: Installing plugin: ParticleFX
01:14:22: Particle Emitter Type 'Point' registered
01:14:22: Particle Emitter Type 'Box' registered
01:14:22: Particle Emitter Type 'Ellipsoid' registered
01:14:22: Particle Emitter Type 'Cylinder' registered
01:14:22: Particle Emitter Type 'Ring' registered
01:14:22: Particle Emitter Type 'HollowEllipsoid' registered
01:14:22: Particle Affector Type 'LinearForce' registered
01:14:22: Particle Affector Type 'ColourFader' registered
01:14:22: Particle Affector Type 'ColourFader2' registered
01:14:22: Particle Affector Type 'ColourImage' registered
01:14:22: Particle Affector Type 'ColourInterpolator' registered
01:14:22: Particle Affector Type 'Scaler' registered
01:14:22: Particle Affector Type 'Rotator' registered
01:14:22: Particle Affector Type 'DirectionRandomiser' registered
01:14:22: Particle Affector Type 'DeflectorPlane' registered
01:14:22: Plugin successfully installed
01:14:22: Loading library /usr/lib/x86_64-linux-gnu/OGRE-1.9.0/Plugin_BSPSceneManager.so
01:14:22: Installing plugin: BSP Scene Manager
01:14:22: Plugin successfully installed
01:14:22: Loading library /usr/lib/x86_64-linux-gnu/OGRE-1.9.0/Plugin_OctreeSceneManager.so
01:14:22: Installing plugin: Octree Scene Manager
01:14:22: Plugin successfully installed
01:14:22: CPU Identifier & Features
01:14:22: -------------------------
01:14:22:  *   CPU ID: AuthenticAMD: AMD Ryzen 7 3700X 8-Core Processor
01:14:22:  *      SSE: yes
01:14:22:  *     SSE2: yes
01:14:22:  *     SSE3: yes
01:14:22:  *      MMX: yes
01:14:22:  *   MMXEXT: yes
01:14:22:  *    3DNOW: no
01:14:22:  * 3DNOWEXT: no
01:14:22:  *     CMOV: yes
01:14:22:  *      TSC: yes
01:14:22:  *      FPU: yes
01:14:22:  *      PRO: yes
01:14:22:  *       HT: no
01:14:22: -------------------------
01:14:22: ******************************
*** Starting GLX Subsystem ***
******************************
01:14:22: Registering ResourceManager for type Texture
01:14:22: Added resource location '/usr/share/ignition/ignition-rendering6/ogre/media' of type 'FileSystem' to resource group 'General'
01:14:22: Added resource location '/usr/share/ignition/ignition-rendering6/ogre/media/materials/programs' of type 'FileSystem' to resource group 'General'
01:14:22: Added resource location '/usr/share/ignition/ignition-rendering6/ogre/media/materials/scripts' of type 'FileSystem' to resource group 'General'
01:14:22: Creating resource group Fonts
01:14:22: Added resource location '/usr/share/ignition/ignition-rendering6/ogre/media/fonts' of type 'FileSystem' to resource group 'Fonts'
01:14:22: GLRenderSystem::_createRenderWindow "OgreWindow(0)_0", 1x1 windowed  miscParams: FSAA=0 border=none contentScalingFactor=1.000000 currentGLContext=true externalGLControl=true macAPI=cocoa macAPICocoaUseNSView=true stereoMode=Frame Sequential 
01:14:22: GLXWindow::create used FBConfigID = 331
01:14:22: GL_VERSION = 4.1 (Compatibility Profile) Mesa 21.2.6
01:14:22: GL_VENDOR = VMware, Inc.
01:14:22: GL_RENDERER = SVGA3D; build: RELEASE;  LLVM;
01:14:22: GL_EXTENSIONS = GL_ARB_multisample GL_EXT_abgr GL_EXT_bgra GL_EXT_blend_color GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_copy_texture GL_EXT_subtexture GL_EXT_texture_object GL_EXT_vertex_array GL_EXT_compiled_vertex_array GL_EXT_texture GL_EXT_texture3D GL_IBM_rasterpos_clip GL_ARB_point_parameters GL_EXT_draw_range_elements GL_EXT_packed_pixels GL_EXT_point_parameters GL_EXT_rescale_normal GL_EXT_separate_specular_color GL_EXT_texture_edge_clamp GL_SGIS_generate_mipmap GL_SGIS_texture_border_clamp GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod GL_ARB_framebuffer_sRGB GL_ARB_multitexture GL_EXT_framebuffer_sRGB GL_IBM_multimode_draw_arrays GL_IBM_texture_mirrored_repeat GL_ARB_texture_cube_map GL_ARB_texture_env_add GL_ARB_transpose_matrix GL_EXT_blend_func_separate GL_EXT_fog_coord GL_EXT_multi_draw_arrays GL_EXT_secondary_color GL_EXT_texture_env_add GL_EXT_texture_filter_anisotropic GL_EXT_texture_lod_bias GL_INGR_blend_func_separate GL_NV_blend_square GL_NV_light_max_exponent GL_NV_texgen_reflection GL_NV_texture_env_combine4 GL_S3_s3tc GL_SUN_multi_draw_arrays GL_ARB_texture_border_clamp GL_ARB_texture_compression GL_EXT_framebuffer_object GL_EXT_texture_compression_s3tc GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_MESA_window_pos GL_NV_packed_depth_stencil GL_NV_texture_rectangle GL_ARB_depth_texture GL_ARB_occlusion_query GL_ARB_shadow GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_mirrored_repeat GL_ARB_window_pos GL_ATI_fragment_shader GL_EXT_stencil_two_side GL_EXT_texture_cube_map GL_NV_depth_clamp GL_NV_fog_distance GL_NV_half_float GL_APPLE_packed_pixels GL_ARB_draw_buffers GL_ARB_fragment_program GL_ARB_fragment_shader GL_ARB_shader_objects GL_ARB_vertex_program GL_ARB_vertex_shader GL_ATI_draw_buffers GL_ATI_texture_env_combine3 GL_ATI_texture_float GL_EXT_shadow_funcs GL_EXT_stencil_wrap GL_MESA_pack_invert GL_NV_primitive_restart GL_ARB_depth_clamp GL_ARB_fragment_program_shadow GL_ARB_half_float_pixel GL_ARB_occlusion_query2 GL_ARB_point_sprite GL_ARB_shading_language_100 GL_ARB_sync GL_ARB_texture_non_power_of_two GL_ARB_vertex_buffer_object GL_ATI_blend_equation_separate GL_EXT_blend_equation_separate GL_OES_read_format GL_ARB_color_buffer_float GL_ARB_pixel_buffer_object GL_ARB_texture_compression_rgtc GL_ARB_texture_float GL_ARB_texture_rectangle GL_EXT_packed_float GL_EXT_pixel_buffer_object GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_rgtc GL_EXT_texture_rectangle GL_EXT_texture_sRGB GL_EXT_texture_shared_exponent GL_ARB_framebuffer_object GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_packed_depth_stencil GL_ARB_vertex_array_object GL_ATI_separate_stencil GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_texture_array GL_EXT_texture_integer GL_EXT_texture_sRGB_decode GL_EXT_timer_query GL_OES_EGL_image GL_EXT_texture_buffer_object GL_AMD_texture_texture4 GL_ARB_copy_buffer GL_ARB_depth_buffer_float GL_ARB_draw_instanced GL_ARB_half_float_vertex GL_ARB_instanced_arrays GL_ARB_map_buffer_range GL_ARB_texture_buffer_object GL_ARB_texture_rg GL_ARB_texture_swizzle GL_ARB_vertex_array_bgra GL_EXT_texture_swizzle GL_EXT_vertex_array_bgra GL_NV_conditional_render GL_AMD_conservative_depth GL_AMD_draw_buffers_blend GL_ARB_ES2_compatibility GL_ARB_blend_func_extended GL_ARB_compatibility GL_ARB_debug_output GL_ARB_draw_buffers_blend GL_ARB_draw_elements_base_vertex GL_ARB_explicit_attrib_location GL_ARB_fragment_coord_conventions GL_ARB_provoking_vertex GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_shader_texture_lod GL_ARB_tessellation_shader GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_cube_map_array GL_ARB_texture_gather GL_ARB_texture_multisample GL_ARB_texture_query_lod GL_ARB_texture_rgb10_a2ui GL_ARB_uniform_buffer_object GL_ARB_vertex_type_2_10_10_10_rev GL_EXT_provoking_vertex GL_EXT_texture_snorm GL_MESA_texture_signed_rgba GL_NV_copy_image GL_ARB_draw_indirect GL_ARB_get_program_binary GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_robustness GL_ARB_separate_shader_objects GL_ARB_shader_bit_encoding GL_ARB_shader_precision GL_ARB_shader_subroutine GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_vertex_attrib_64bit GL_ARB_viewport_array GL_EXT_direct_state_access GL_EXT_vertex_attrib_64bit GL_AMD_multi_draw_indirect GL_ANGLE_texture_compression_dxt3 GL_ANGLE_texture_compression_dxt5 GL_ARB_compressed_texture_pixel_storage GL_ARB_conservative_depth GL_ARB_internalformat_query GL_ARB_map_buffer_alignment GL_ARB_shading_language_420pack GL_ARB_shading_language_packing GL_ARB_texture_storage GL_ARB_transform_feedback_instanced GL_EXT_framebuffer_multisample_blit_scaled GL_EXT_transform_feedback GL_AMD_shader_trinary_minmax GL_ARB_ES3_compatibility GL_ARB_arrays_of_arrays GL_ARB_clear_buffer_object GL_ARB_copy_image GL_ARB_explicit_uniform_location GL_ARB_fragment_layer_viewport GL_ARB_invalidate_subdata GL_ARB_multi_draw_indirect GL_ARB_program_interface_query GL_ARB_texture_buffer_range GL_ARB_texture_query_levels GL_ARB_texture_storage_multisample GL_ARB_vertex_attrib_binding GL_KHR_debug GL_KHR_texture_compression_astc_ldr GL_ARB_buffer_storage GL_ARB_clear_texture GL_ARB_internalformat_query2 GL_ARB_multi_bind GL_ARB_shading_language_include GL_EXT_shader_integer_mix GL_ARB_direct_state_access GL_ARB_get_texture_sub_image GL_KHR_context_flush_control GL_ARB_parallel_shader_compile GL_KHR_no_error GL_KHR_texture_compression_astc_sliced_3d GL_MESA_shader_integer_functions GL_ARB_texture_filter_anisotropic GL_KHR_parallel_shader_compile GL_EXT_EGL_image_storage GL_EXT_EGL_sync 
01:14:22: Supported GLX extensions: GLX_ARB_create_context GLX_ARB_create_context_no_error GLX_ARB_create_context_profile GLX_ARB_fbconfig_float GLX_ARB_framebuffer_sRGB GLX_ARB_get_proc_address GLX_ARB_multisample GLX_EXT_buffer_age GLX_EXT_create_context_es2_profile GLX_EXT_create_context_es_profile GLX_EXT_fbconfig_packed_float GLX_EXT_framebuffer_sRGB GLX_EXT_import_context GLX_EXT_no_config_context GLX_EXT_swap_control GLX_EXT_swap_control_tear GLX_EXT_texture_from_pixmap GLX_EXT_visual_info GLX_EXT_visual_rating GLX_MESA_copy_sub_buffer GLX_MESA_query_renderer GLX_MESA_swap_control GLX_OML_swap_method GLX_OML_sync_control GLX_SGIS_multisample GLX_SGIX_fbconfig GLX_SGIX_pbuffer GLX_SGIX_visual_select_group GLX_SGI_make_current_read GLX_SGI_video_sync 
01:14:22: ***************************
01:14:22: *** GL Renderer Started ***
01:14:22: ***************************
01:14:22: Registering ResourceManager for type GpuProgram
01:14:22: GLSL support detected
01:14:22: GL: Using GL_EXT_framebuffer_object for rendering to textures (best)
01:14:22: FBO PF_UNKNOWN depth/stencil support: D0S1 D0S4 D0S8 D0S16 D16S0 D24S0 D32S0 Packed-D24S8 
01:14:22: FBO PF_L8 depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D24S0 D32S0 Packed-D24S8 
01:14:22: FBO PF_L16 depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D24S0 D32S0 Packed-D24S8 
01:14:22: FBO PF_A8 depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D24S0 D32S0 Packed-D24S8 
01:14:22: FBO PF_A4L4 depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D24S0 D32S0 Packed-D24S8 
01:14:22: FBO PF_BYTE_LA depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D24S0 D32S0 Packed-D24S8 
01:14:22: FBO PF_R5G6B5 depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D24S0 D32S0 Packed-D24S8 
01:14:22: FBO PF_B5G6R5 depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D24S0 D32S0 Packed-D24S8 
01:14:22: FBO PF_A4R4G4B4 depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D24S0 D32S0 Packed-D24S8 
01:14:22: FBO PF_A1R5G5B5 depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D24S0 D32S0 Packed-D24S8 
01:14:22: FBO PF_R8G8B8 depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D24S0 D32S0 Packed-D24S8 
01:14:22: FBO PF_B8G8R8 depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D24S0 D32S0 Packed-D24S8 
01:14:22: FBO PF_A8R8G8B8 depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D24S0 D32S0 Packed-D24S8 
01:14:22: FBO PF_B8G8R8A8 depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D24S0 D32S0 Packed-D24S8 
01:14:22: FBO PF_A2R10G10B10 depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D24S0 D32S0 Packed-D24S8 
01:14:22: FBO PF_A2B10G10R10 depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D24S0 D32S0 Packed-D24S8 
01:14:22: FBO PF_FLOAT16_RGB depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D24S0 D32S0 Packed-D24S8 
01:14:22: FBO PF_FLOAT16_RGBA depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D24S0 D32S0 Packed-D24S8 
01:14:22: FBO PF_FLOAT32_RGB depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D24S0 D32S0 Packed-D24S8 
01:14:22: FBO PF_FLOAT32_RGBA depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D24S0 D32S0 Packed-D24S8 
01:14:22: FBO PF_X8R8G8B8 depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D24S0 D32S0 Packed-D24S8 
01:14:22: FBO PF_X8B8G8R8 depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D24S0 D32S0 Packed-D24S8 
01:14:22: FBO PF_SHORT_RGBA depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D24S0 D32S0 Packed-D24S8 
01:14:22: FBO PF_R3G3B2 depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D24S0 D32S0 Packed-D24S8 
01:14:22: FBO PF_FLOAT16_R depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D24S0 D32S0 Packed-D24S8 
01:14:22: FBO PF_FLOAT32_R depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D24S0 D32S0 Packed-D24S8 
01:14:22: FBO PF_SHORT_GR depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D24S0 D32S0 Packed-D24S8 
01:14:22: FBO PF_FLOAT16_GR depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D24S0 D32S0 Packed-D24S8 
01:14:22: FBO PF_FLOAT32_GR depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D24S0 D32S0 Packed-D24S8 
01:14:22: FBO PF_SHORT_RGB depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D24S0 D32S0 Packed-D24S8 
01:14:22: [GL] : Valid FBO targets PF_UNKNOWN PF_L8 PF_L16 PF_A8 PF_A4L4 PF_BYTE_LA PF_R5G6B5 PF_B5G6R5 PF_A4R4G4B4 PF_A1R5G5B5 PF_R8G8B8 PF_B8G8R8 PF_A8R8G8B8 PF_B8G8R8A8 PF_A2R10G10B10 PF_A2B10G10R10 PF_FLOAT16_RGB PF_FLOAT16_RGBA PF_FLOAT32_RGB PF_FLOAT32_RGBA PF_X8R8G8B8 PF_X8B8G8R8 PF_SHORT_RGBA PF_R3G3B2 PF_FLOAT16_R PF_FLOAT32_R PF_SHORT_GR PF_FLOAT16_GR PF_FLOAT32_GR PF_SHORT_RGB 
01:14:22: RenderSystem capabilities
01:14:22: -------------------------
01:14:22: RenderSystem Name: OpenGL Rendering Subsystem
01:14:22: GPU Vendor: unknown
01:14:22: Device Name: SVGA3D; build: RELEASE;  LLVM;
01:14:22: Driver Version: 4.1.0.0
01:14:22:  * Fixed function pipeline: yes
01:14:22:  * Hardware generation of mipmaps: yes
01:14:22:  * Texture blending: yes
01:14:22:  * Anisotropic texture filtering: yes
01:14:22:  * Dot product texture operation: yes
01:14:22:  * Cube mapping: yes
01:14:22:  * Hardware stencil buffer: yes
01:14:22:    - Stencil depth: 8
01:14:22:    - Two sided stencil support: yes
01:14:22:    - Wrap stencil values: yes
01:14:22:  * Hardware vertex / index buffers: yes
01:14:22:  * Vertex programs: yes
01:14:22:  * Number of floating-point constants for vertex programs: 2048
01:14:22:  * Number of integer constants for vertex programs: 0
01:14:22:  * Number of boolean constants for vertex programs: 0
01:14:22:  * Fragment programs: yes
01:14:22:  * Number of floating-point constants for fragment programs: 2048
01:14:22:  * Number of integer constants for fragment programs: 0
01:14:22:  * Number of boolean constants for fragment programs: 0
01:14:22:  * Geometry programs: no
01:14:22:  * Number of floating-point constants for geometry programs: 0
01:14:22:  * Number of integer constants for geometry programs: 0
01:14:22:  * Number of boolean constants for geometry programs: 0
01:14:22:  * Tesselation Hull programs: no
01:14:22:  * Number of floating-point constants for tesselation hull programs: 0
01:14:22:  * Number of integer constants for tesselation hull programs: 0
01:14:22:  * Number of boolean constants for tesselation hull programs: 0
01:14:22:  * Tesselation Domain programs: no
01:14:22:  * Number of floating-point constants for tesselation domain programs: 0
01:14:22:  * Number of integer constants for tesselation domain programs: 0
01:14:22:  * Number of boolean constants for tesselation domain programs: 0
01:14:22:  * Compute programs: no
01:14:22:  * Number of floating-point constants for compute programs: 0
01:14:22:  * Number of integer constants for compute programs: 0
01:14:22:  * Number of boolean constants for compute programs: 0
01:14:22:  * Supported Shader Profiles: arbfp1 arbvp1 glsl ps_1_1 ps_1_2 ps_1_3 ps_1_4
01:14:22:  * Texture Compression: yes
01:14:22:    - DXT: yes
01:14:22:    - VTC: no
01:14:22:    - PVRTC: no
01:14:22:    - ATC: no
01:14:22:    - ETC1: no
01:14:22:    - ETC2: no
01:14:22:    - BC4/BC5: no
01:14:22:    - BC6H/BC7: no
01:14:22:  * Scissor Rectangle: yes
01:14:22:  * Hardware Occlusion Query: yes
01:14:22:  * User clip planes: yes
01:14:22:  * VET_UBYTE4 vertex element type: yes
01:14:22:  * Infinite far plane projection: yes
01:14:22:  * Hardware render-to-texture: yes
01:14:22:  * Floating point textures: yes
01:14:22:  * Non-power-of-two textures: yes
01:14:22:  * 1d textures: yes
01:14:22:  * Volume textures: yes
01:14:22:  * Multiple Render Targets: 8
01:14:22:    - With different bit depths: yes
01:14:22:  * Point Sprites: yes
01:14:22:  * Extended point parameters: yes
01:14:22:  * Max Point Size: 80
01:14:22:  * Vertex texture fetch: yes
01:14:22:  * Number of world matrices: 0
01:14:22:  * Number of texture units: 16
01:14:22:  * Stencil buffer depth: 8
01:14:22:  * Number of vertex blend matrices: 0
01:14:22:    - Max vertex textures: 16
01:14:22:    - Vertex textures shared: yes
01:14:22:  * Render to Vertex Buffer : no
01:14:22:  * Hardware Atomic Counters: no
01:14:22:  * GL 1.5 without VBO workaround: no
01:14:22:  * Frame Buffer objects: yes
01:14:22:  * Frame Buffer objects (ARB extension): no
01:14:22:  * Frame Buffer objects (ATI extension): no
01:14:22:  * PBuffer support: yes
01:14:22:  * GL 1.5 without HW-occlusion workaround: no
01:14:22:  * Vertex Array Objects: no
01:14:22:  * Separate shader objects: no
01:14:22: DefaultWorkQueue('Root') initialising on thread 7ff3a59ff700.
01:14:22: DefaultWorkQueue('Root')::WorkerFunc - thread 7ff39eec2700 starting.
01:14:22: DefaultWorkQueue('Root')::WorkerFunc - thread 7ff39d6bf700 starting.
01:14:22: DefaultWorkQueue('Root')::WorkerFunc - thread 7ff39cebe700 starting.
01:14:22: DefaultWorkQueue('Root')::WorkerFunc - thread 7ff39e6c1700 starting.
01:14:22: DefaultWorkQueue('Root')::WorkerFunc - thread 7ff3937fe700 starting.
01:14:22: DefaultWorkQueue('Root')::WorkerFunc - thread 7ff39dec0700 starting.
01:14:22: DefaultWorkQueue('Root')::WorkerFunc - thread 7ff393fff700 starting.
01:14:22: DefaultWorkQueue('Root')::WorkerFunc - thread 7ff392ffd700 starting.
01:14:22: DefaultWorkQueue('Root')::WorkerFunc - thread 7ff3927fc700 starting.
01:14:22: DefaultWorkQueue('Root')::WorkerFunc - thread 7ff36ffff700 starting.
01:14:22: DefaultWorkQueue('Root')::WorkerFunc - thread 7ff391ffb700 starting.
01:14:22: DefaultWorkQueue('Root')::WorkerFunc - thread 7ff36f7fe700 starting.
01:14:22: DefaultWorkQueue('Root')::WorkerFunc - thread 7ff3917fa700 starting.
01:14:22: DefaultWorkQueue('Root')::WorkerFunc - thread 7ff366ffd700 starting.
01:14:22: Particle Renderer Type 'billboard' registered
01:14:22: DefaultWorkQueue('Root')::WorkerFunc - thread 7ff390ff9700 starting.
01:14:22: SceneManagerFactory for type 'BspSceneManager' registered.
01:14:22: Registering ResourceManager for type BspLevel
01:14:22: SceneManagerFactory for type 'OctreeSceneManager' registered.
01:14:22: Parsing scripts for resource group Autodetect
01:14:22: Finished parsing scripts for resource group Autodetect
01:14:22: Creating resources for group Autodetect
01:14:22: All done
01:14:22: Parsing scripts for resource group Fonts
01:14:22: Parsing script ignition-rendering.fontdef
01:14:22: Finished parsing scripts for resource group Fonts
01:14:22: Creating resources for group Fonts
01:14:22: All done
01:14:22: Parsing scripts for resource group General
01:14:22: Parsing script gpu_rays.material
01:14:22: Parsing script thermal.material
01:14:22: Parsing script pssm.material
01:14:22: Parsing script point_cloud_point.material
01:14:22: Parsing script distortion.material
01:14:22: Parsing script picker.material
01:14:22: Parsing script gaussian_noise.material
01:14:22: Parsing script thermal_camera.compositor
01:14:22: Parsing script distortion.compositor
01:14:22: Parsing script gaussian_noise.compositor
01:14:22: Finished parsing scripts for resource group General
01:14:22: Creating resources for group General
01:14:22: All done
01:14:22: Parsing scripts for resource group Internal
01:14:22: Finished parsing scripts for resource group Internal
01:14:22: Creating resources for group Internal
01:14:22: All done
01:14:22: Added resource location '/usr/share/ignition/ignition-rendering6/ogre/media/rtshaderlib150' of type 'FileSystem' to resource group 'General'
01:14:22: Creating resource group ShaderGeneratorResourceGroup
01:14:22: Added resource location '/home/mwittwer/.ignition/rendering/ogre-rtshader/mwittwer-rtshaderlibcache/' of type 'FileSystem' to resource group 'ShaderGeneratorResourceGroup'
01:14:22: Added resource location '/usr/share/ignition/ignition-rendering6/media/materials/textures/com.png' of type 'FileSystem' to resource group 'General'
01:14:22: Texture: spot_shadow_fade.png: Loading 1 faces(PF_R8G8B8,128x128x1) with 5 hardware generated mipmaps from Image. Internal format is PF_X8R8G8B8,128x128x1.

// ogre2.log
01:14:58: Creating resource group General
01:14:58: Creating resource group Internal
01:14:58: Creating resource group Autodetect
01:14:58: SceneManagerFactory for type 'DefaultSceneManager' registered.
01:14:58: Registering ResourceManager for type Material
01:14:58: Registering ResourceManager for type Mesh
01:14:58: Registering ResourceManager for type Mesh2
01:14:58: Registering ResourceManager for type OldSkeleton
01:14:58: MovableObjectFactory for type 'ParticleSystem' registered.
01:14:58: ArchiveFactory for archive type FileSystem registered.
01:14:58: ArchiveFactory for archive type Zip registered.
01:14:58: ArchiveFactory for archive type EmbeddedZip registered.
01:14:58: DDS codec registering
01:14:58: FreeImage version: 3.18.0
01:14:58: This program uses FreeImage, a free, open source image library supporting all common bitmap formats. See http://freeimage.sourceforge.net for details
01:14:58: Supported formats: bmp,ico,jpg,jif,jpeg,jpe,jng,koa,iff,lbm,mng,pbm,pbm,pcd,pcx,pgm,pgm,png,ppm,ppm,ras,tga,targa,tif,tiff,wap,wbmp,wbm,psd,psb,cut,xbm,xpm,gif,hdr,g3,sgi,rgb,rgba,bw,exr,j2k,j2c,jp2,pfm,pct,pict,pic,3fr,arw,bay,bmq,cap,cine,cr2,crw,cs1,dc2,dcr,drf,dsc,dng,erf,fff,ia,iiq,k25,kc2,kdc,mdc,mef,mos,mrw,nef,nrw,orf,pef,ptx,pxn,qtk,raf,raw,rdc,rw2,rwl,rwz,sr2,srf,srw,sti,x3f,webp,jxr,wdp,hdp
01:14:58: OITD codec registering
01:14:58: Registering ResourceManager for type HighLevelGpuProgram
01:14:58: MovableObjectFactory for type 'Decal' registered.
01:14:58: MovableObjectFactory for type 'InternalCubemapProbe' registered.
01:14:58: MovableObjectFactory for type 'Entity' registered.
01:14:58: MovableObjectFactory for type 'Item' registered.
01:14:58: MovableObjectFactory for type 'Light' registered.
01:14:58: MovableObjectFactory for type 'Rectangle2Dv2' registered.
01:14:58: MovableObjectFactory for type 'BillboardSet' registered.
01:14:58: MovableObjectFactory for type 'ManualObject2' registered.
01:14:58: MovableObjectFactory for type 'BillboardChain' registered.
01:14:58: MovableObjectFactory for type 'RibbonTrail' registered.
01:14:58: MovableObjectFactory for type 'WireAabb' registered.
01:14:58: *-*-* OGRE Initialising
01:14:58: *-*-* Version 2.2.6 (Cerberus)
01:14:58: OverlayElementFactory for type Panel registered.
01:14:58: OverlayElementFactory for type BorderPanel registered.
01:14:58: OverlayElementFactory for type TextArea registered.
01:14:58: Registering ResourceManager for type Font
01:14:58: Loading library /usr/lib/x86_64-linux-gnu/OGRE-2.2/OGRE/RenderSystem_GL3Plus.so
01:14:58: Installing plugin: GL 3+ RenderSystem
01:14:58: OpenGL 3+ Rendering Subsystem created.
01:14:58: Found Num EGL Devices: 2
01:14:58: EGL Device: EGL_EXT_device_drm #0 /dev/dri/card0
01:14:58: Trying to init device: EGL_EXT_device_drm #0 /dev/dri/card0...
01:14:58: Created GL 4.1 context for device EGL_EXT_device_drm #0 /dev/dri/card0
01:14:58: Destroying device: EGL_EXT_device_drm #0 /dev/dri/card0...
01:14:58: EGL Device: EGL_MESA_device_software #1
01:14:58: Trying to init device: EGL_MESA_device_software #1...
01:14:58: Created GL 4.5 context for device EGL_MESA_device_software #1
01:14:58: Destroying device: EGL_MESA_device_software #1...
01:14:58: Plugin successfully installed
01:14:58: Loading library /usr/lib/x86_64-linux-gnu/OGRE-2.2/OGRE/Plugin_ParticleFX.so
01:14:58: Installing plugin: ParticleFX
01:14:58: Particle Emitter Type 'Point' registered
01:14:58: Particle Emitter Type 'Box' registered
01:14:58: Particle Emitter Type 'Ellipsoid' registered
01:14:58: Particle Emitter Type 'Cylinder' registered
01:14:58: Particle Emitter Type 'Ring' registered
01:14:58: Particle Emitter Type 'HollowEllipsoid' registered
01:14:58: Particle Affector Type 'LinearForce' registered
01:14:58: Particle Affector Type 'ColourFader' registered
01:14:58: Particle Affector Type 'ColourFader2' registered
01:14:58: Particle Affector Type 'ColourImage' registered
01:14:58: Particle Affector Type 'ColourInterpolator' registered
01:14:58: Particle Affector Type 'Scaler' registered
01:14:58: Particle Affector Type 'Rotator' registered
01:14:58: Particle Affector Type 'DirectionRandomiser' registered
01:14:58: Particle Affector Type 'DeflectorPlane' registered
01:14:58: Plugin successfully installed
01:14:58: CPU Identifier & Features
01:14:58: -------------------------
01:14:58:  *   CPU ID: AuthenticAMD: AMD Ryzen 7 3700X 8-Core Processor
01:14:58:  *   Logical cores: 15
01:14:58:  *      SSE: yes
01:14:58:  *     SSE2: yes
01:14:58:  *     SSE3: yes
01:14:58:  *      MMX: yes
01:14:58:  *   MMXEXT: yes
01:14:58:  *    3DNOW: no
01:14:58:  * 3DNOWEXT: no
01:14:58:  *     CMOV: yes
01:14:58:  *      TSC: yes
01:14:58:  *      FPU: yes
01:14:58:  *      PRO: yes
01:14:58:  *       HT: no
01:14:58: -------------------------
01:14:58: ******************************
*** Starting GLX Subsystem ***
******************************
01:14:58: GL3PlusRenderSystem::_createRenderWindow "OgreWindow(0)_0", 1x1 windowed  miscParams: FSAA=0 border=none contentScalingFactor=1.000000 currentGLContext=true externalGLControl=true gamma=Yes parentWindowHandle=18874386 stereoMode=Frame Sequential 
01:14:58: GLXWindow::create used FBConfigID = 331
01:14:58: GL Version = 4.1.0.0
01:14:58: GL_VERSION = 4.1 (Compatibility Profile) Mesa 21.2.6
01:14:58: GL_VENDOR = VMware, Inc.
01:14:58: GL_RENDERER = SVGA3D; build: RELEASE;  LLVM;
01:14:58: GL_EXTENSIONS = 
01:14:58: GL_AMD_conservative_depth
01:14:58: GL_AMD_draw_buffers_blend
01:14:58: GL_AMD_multi_draw_indirect
01:14:58: GL_AMD_shader_trinary_minmax
01:14:58: GL_AMD_texture_texture4
01:14:58: GL_ANGLE_texture_compression_dxt3
01:14:58: GL_ANGLE_texture_compression_dxt5
01:14:58: GL_APPLE_packed_pixels
01:14:58: GL_ARB_ES2_compatibility
01:14:58: GL_ARB_ES3_compatibility
01:14:58: GL_ARB_arrays_of_arrays
01:14:58: GL_ARB_blend_func_extended
01:14:58: GL_ARB_buffer_storage
01:14:58: GL_ARB_clear_buffer_object
01:14:58: GL_ARB_clear_texture
01:14:58: GL_ARB_color_buffer_float
01:14:58: GL_ARB_compatibility
01:14:58: GL_ARB_compressed_texture_pixel_storage
01:14:58: GL_ARB_conservative_depth
01:14:58: GL_ARB_copy_buffer
01:14:58: GL_ARB_copy_image
01:14:58: GL_ARB_debug_output
01:14:58: GL_ARB_depth_buffer_float
01:14:58: GL_ARB_depth_clamp
01:14:58: GL_ARB_depth_texture
01:14:58: GL_ARB_direct_state_access
01:14:58: GL_ARB_draw_buffers
01:14:58: GL_ARB_draw_buffers_blend
01:14:58: GL_ARB_draw_elements_base_vertex
01:14:58: GL_ARB_draw_indirect
01:14:58: GL_ARB_draw_instanced
01:14:58: GL_ARB_explicit_attrib_location
01:14:58: GL_ARB_explicit_uniform_location
01:14:58: GL_ARB_fragment_coord_conventions
01:14:58: GL_ARB_fragment_layer_viewport
01:14:58: GL_ARB_fragment_program
01:14:58: GL_ARB_fragment_program_shadow
01:14:58: GL_ARB_fragment_shader
01:14:58: GL_ARB_framebuffer_object
01:14:58: GL_ARB_framebuffer_sRGB
01:14:58: GL_ARB_get_program_binary
01:14:58: GL_ARB_get_texture_sub_image
01:14:58: GL_ARB_gpu_shader5
01:14:58: GL_ARB_gpu_shader_fp64
01:14:58: GL_ARB_half_float_pixel
01:14:58: GL_ARB_half_float_vertex
01:14:58: GL_ARB_instanced_arrays
01:14:58: GL_ARB_internalformat_query
01:14:58: GL_ARB_internalformat_query2
01:14:58: GL_ARB_invalidate_subdata
01:14:58: GL_ARB_map_buffer_alignment
01:14:58: GL_ARB_map_buffer_range
01:14:58: GL_ARB_multi_bind
01:14:58: GL_ARB_multi_draw_indirect
01:14:58: GL_ARB_multisample
01:14:58: GL_ARB_multitexture
01:14:58: GL_ARB_occlusion_query
01:14:58: GL_ARB_occlusion_query2
01:14:58: GL_ARB_parallel_shader_compile
01:14:58: GL_ARB_pixel_buffer_object
01:14:58: GL_ARB_point_parameters
01:14:58: GL_ARB_point_sprite
01:14:58: GL_ARB_program_interface_query
01:14:58: GL_ARB_provoking_vertex
01:14:58: GL_ARB_robustness
01:14:58: GL_ARB_sample_shading
01:14:58: GL_ARB_sampler_objects
01:14:58: GL_ARB_seamless_cube_map
01:14:58: GL_ARB_separate_shader_objects
01:14:58: GL_ARB_shader_bit_encoding
01:14:58: GL_ARB_shader_objects
01:14:58: GL_ARB_shader_precision
01:14:58: GL_ARB_shader_subroutine
01:14:58: GL_ARB_shader_texture_lod
01:14:58: GL_ARB_shading_language_100
01:14:58: GL_ARB_shading_language_420pack
01:14:58: GL_ARB_shading_language_include
01:14:58: GL_ARB_shading_language_packing
01:14:58: GL_ARB_shadow
01:14:58: GL_ARB_sync
01:14:58: GL_ARB_tessellation_shader
01:14:58: GL_ARB_texture_border_clamp
01:14:58: GL_ARB_texture_buffer_object
01:14:58: GL_ARB_texture_buffer_object_rgb32
01:14:58: GL_ARB_texture_buffer_range
01:14:58: GL_ARB_texture_compression
01:14:58: GL_ARB_texture_compression_rgtc
01:14:58: GL_ARB_texture_cube_map
01:14:58: GL_ARB_texture_cube_map_array
01:14:58: GL_ARB_texture_env_add
01:14:58: GL_ARB_texture_env_combine
01:14:58: GL_ARB_texture_env_crossbar
01:14:58: GL_ARB_texture_env_dot3
01:14:58: GL_ARB_texture_filter_anisotropic
01:14:58: GL_ARB_texture_float
01:14:58: GL_ARB_texture_gather
01:14:58: GL_ARB_texture_mirrored_repeat
01:14:58: GL_ARB_texture_multisample
01:14:58: GL_ARB_texture_non_power_of_two
01:14:58: GL_ARB_texture_query_levels
01:14:58: GL_ARB_texture_query_lod
01:14:58: GL_ARB_texture_rectangle
01:14:58: GL_ARB_texture_rg
01:14:58: GL_ARB_texture_rgb10_a2ui
01:14:58: GL_ARB_texture_storage
01:14:58: GL_ARB_texture_storage_multisample
01:14:58: GL_ARB_texture_swizzle
01:14:58: GL_ARB_timer_query
01:14:58: GL_ARB_transform_feedback2
01:14:58: GL_ARB_transform_feedback3
01:14:58: GL_ARB_transform_feedback_instanced
01:14:58: GL_ARB_transpose_matrix
01:14:58: GL_ARB_uniform_buffer_object
01:14:58: GL_ARB_vertex_array_bgra
01:14:58: GL_ARB_vertex_array_object
01:14:58: GL_ARB_vertex_attrib_64bit
01:14:58: GL_ARB_vertex_attrib_binding
01:14:58: GL_ARB_vertex_buffer_object
01:14:58: GL_ARB_vertex_program
01:14:58: GL_ARB_vertex_shader
01:14:58: GL_ARB_vertex_type_2_10_10_10_rev
01:14:58: GL_ARB_viewport_array
01:14:58: GL_ARB_window_pos
01:14:58: GL_ATI_blend_equation_separate
01:14:58: GL_ATI_draw_buffers
01:14:58: GL_ATI_fragment_shader
01:14:58: GL_ATI_separate_stencil
01:14:58: GL_ATI_texture_env_combine3
01:14:58: GL_ATI_texture_float
01:14:58: GL_EXT_EGL_image_storage
01:14:58: GL_EXT_EGL_sync
01:14:58: GL_EXT_abgr
01:14:58: GL_EXT_bgra
01:14:58: GL_EXT_blend_color
01:14:58: GL_EXT_blend_equation_separate
01:14:58: GL_EXT_blend_func_separate
01:14:58: GL_EXT_blend_minmax
01:14:58: GL_EXT_blend_subtract
01:14:58: GL_EXT_compiled_vertex_array
01:14:58: GL_EXT_copy_texture
01:14:58: GL_EXT_direct_state_access
01:14:58: GL_EXT_draw_buffers2
01:14:58: GL_EXT_draw_instanced
01:14:58: GL_EXT_draw_range_elements
01:14:58: GL_EXT_fog_coord
01:14:58: GL_EXT_framebuffer_blit
01:14:58: GL_EXT_framebuffer_multisample
01:14:58: GL_EXT_framebuffer_multisample_blit_scaled
01:14:58: GL_EXT_framebuffer_object
01:14:58: GL_EXT_framebuffer_sRGB
01:14:58: GL_EXT_gpu_program_parameters
01:14:58: GL_EXT_gpu_shader4
01:14:58: GL_EXT_multi_draw_arrays
01:14:58: GL_EXT_packed_depth_stencil
01:14:58: GL_EXT_packed_float
01:14:58: GL_EXT_packed_pixels
01:14:58: GL_EXT_pixel_buffer_object
01:14:58: GL_EXT_point_parameters
01:14:58: GL_EXT_provoking_vertex
01:14:58: GL_EXT_rescale_normal
01:14:58: GL_EXT_secondary_color
01:14:58: GL_EXT_separate_specular_color
01:14:58: GL_EXT_shader_integer_mix
01:14:58: GL_EXT_shadow_funcs
01:14:58: GL_EXT_stencil_two_side
01:14:58: GL_EXT_stencil_wrap
01:14:58: GL_EXT_subtexture
01:14:58: GL_EXT_texture
01:14:58: GL_EXT_texture3D
01:14:58: GL_EXT_texture_array
01:14:58: GL_EXT_texture_buffer_object
01:14:58: GL_EXT_texture_compression_dxt1
01:14:58: GL_EXT_texture_compression_rgtc
01:14:58: GL_EXT_texture_compression_s3tc
01:14:58: GL_EXT_texture_cube_map
01:14:58: GL_EXT_texture_edge_clamp
01:14:58: GL_EXT_texture_env_add
01:14:58: GL_EXT_texture_env_combine
01:14:58: GL_EXT_texture_env_dot3
01:14:58: GL_EXT_texture_filter_anisotropic
01:14:58: GL_EXT_texture_integer
01:14:58: GL_EXT_texture_lod_bias
01:14:58: GL_EXT_texture_object
01:14:58: GL_EXT_texture_rectangle
01:14:58: GL_EXT_texture_sRGB
01:14:58: GL_EXT_texture_sRGB_decode
01:14:58: GL_EXT_texture_shared_exponent
01:14:58: GL_EXT_texture_snorm
01:14:58: GL_EXT_texture_swizzle
01:14:58: GL_EXT_timer_query
01:14:58: GL_EXT_transform_feedback
01:14:58: GL_EXT_vertex_array
01:14:58: GL_EXT_vertex_array_bgra
01:14:58: GL_EXT_vertex_attrib_64bit
01:14:58: GL_IBM_multimode_draw_arrays
01:14:58: GL_IBM_rasterpos_clip
01:14:58: GL_IBM_texture_mirrored_repeat
01:14:58: GL_INGR_blend_func_separate
01:14:58: GL_KHR_context_flush_control
01:14:58: GL_KHR_debug
01:14:58: GL_KHR_no_error
01:14:58: GL_KHR_parallel_shader_compile
01:14:58: GL_KHR_texture_compression_astc_ldr
01:14:58: GL_KHR_texture_compression_astc_sliced_3d
01:14:58: GL_MESA_pack_invert
01:14:58: GL_MESA_shader_integer_functions
01:14:58: GL_MESA_texture_signed_rgba
01:14:58: GL_MESA_window_pos
01:14:58: GL_NV_blend_square
01:14:58: GL_NV_conditional_render
01:14:58: GL_NV_copy_image
01:14:58: GL_NV_depth_clamp
01:14:58: GL_NV_fog_distance
01:14:58: GL_NV_half_float
01:14:58: GL_NV_light_max_exponent
01:14:58: GL_NV_packed_depth_stencil
01:14:58: GL_NV_primitive_restart
01:14:58: GL_NV_texgen_reflection
01:14:58: GL_NV_texture_env_combine4
01:14:58: GL_NV_texture_rectangle
01:14:58: GL_OES_EGL_image
01:14:58: GL_OES_read_format
01:14:58: GL_S3_s3tc
01:14:58: GL_SGIS_generate_mipmap
01:14:58: GL_SGIS_texture_border_clamp
01:14:58: GL_SGIS_texture_edge_clamp
01:14:58: GL_SGIS_texture_lod
01:14:58: GL_SUN_multi_draw_arrays
01:14:58: **************************************
01:14:58: ***   OpenGL 3+ Renderer Started   ***
01:14:58: **************************************
01:14:58: Registering ResourceManager for type GpuProgram
01:14:58: RenderSystem capabilities
01:14:58: -------------------------
01:14:58: RenderSystem Name: OpenGL 3+ Rendering Subsystem
01:14:58: GPU Vendor: unknown
01:14:58: Device Name: SVGA3D; build: RELEASE;  LLVM;
01:14:58: Driver Version: 4.1.0.0
01:14:58:  * Fixed function pipeline: no
01:14:58:  * Hardware generation of mipmaps: yes
01:14:58:  * Texture blending: yes
01:14:58:  * Anisotropic texture filtering: yes
01:14:58:  * Dot product texture operation: yes
01:14:58:  * Cube mapping: yes
01:14:58:  * Hardware stencil buffer: yes
01:14:58:    - Stencil depth: 8
01:14:58:    - Two sided stencil support: yes
01:14:58:    - Wrap stencil values: yes
01:14:58:  * Hardware vertex / index buffers: yes
01:14:58:  * 32-bit index buffers: yes
01:14:58:  * Vertex programs: yes
01:14:58:  * Number of floating-point constants for vertex programs: 16384
01:14:58:  * Number of integer constants for vertex programs: 16384
01:14:58:  * Number of boolean constants for vertex programs: 16384
01:14:58:  * Fragment programs: yes
01:14:58:  * Number of floating-point constants for fragment programs: 16384
01:14:58:  * Number of integer constants for fragment programs: 16384
01:14:58:  * Number of boolean constants for fragment programs: 16384
01:14:58:  * Geometry programs: yes
01:14:58:  * Number of floating-point constants for geometry programs: 16384
01:14:58:  * Number of integer constants for geometry programs: 16384
01:14:58:  * Number of boolean constants for geometry programs: 16384
01:14:58:  * Tessellation Hull programs: yes
01:14:58:  * Number of floating-point constants for tessellation hull programs: 16384
01:14:58:  * Number of integer constants for tessellation hull programs: 16384
01:14:58:  * Number of boolean constants for tessellation hull programs: 16384
01:14:58:  * Tessellation Domain programs: yes
01:14:58:  * Number of floating-point constants for tessellation domain programs: 16384
01:14:58:  * Number of integer constants for tessellation domain programs: 16384
01:14:58:  * Number of boolean constants for tessellation domain programs: 16384
01:14:58:  * Compute programs: no
01:14:58:  * Number of floating-point constants for compute programs: 20489
01:14:58:  * Number of integer constants for compute programs: 0
01:14:58:  * Number of boolean constants for compute programs: 244
01:14:58:  * Supported Shader Profiles: glsl glsl130 glsl140 glsl150 glsl330 glsl400 glsl410
01:14:58:  * Texture Compression: yes
01:14:58:    - DXT: yes
01:14:58:    - VTC: no
01:14:58:    - PVRTC: no
01:14:58:    - ATC: no
01:14:58:    - ETC1: no
01:14:58:    - ETC2: yes
01:14:58:    - BC4/BC5: yes
01:14:58:    - BC6H/BC7: no
01:14:58:    - ASTC: yes
01:14:58:  * Hardware Occlusion Query: yes
01:14:58:  * User clip planes: yes
01:14:58:  * VET_UBYTE4 vertex element type: yes
01:14:58:  * Infinite far plane projection: yes
01:14:58:  * Hardware render-to-texture: yes
01:14:58:  * Floating point textures: yes
01:14:58:  * Non-power-of-two textures: yes
01:14:58:  * 1d textures: yes
01:14:58:  * Volume textures: yes
01:14:58:  * Max Texture resolution (2D) 16384
01:14:58:  * Max Texture resolution (3D) 2048
01:14:58:  * Max Texture resolution (Cubemaps) 2048
01:14:58:  * Multiple Render Targets: 8
01:14:58:    - With different bit depths: yes
01:14:58:  * Point Sprites: yes
01:14:58:  * Extended point parameters: yes
01:14:58:  * Max Point Size: 80
01:14:58:  * Vertex texture fetch: yes
01:14:58:  * Number of world matrices: 0
01:14:58:  * Number of texture units: 16
01:14:58:  * Stencil buffer depth: 8
01:14:58:  * Number of vertex blend matrices: 0
01:14:58:    - Max vertex textures: 16
01:14:58:    - Vertex textures shared: yes
01:14:58:  * Render to Vertex Buffer : yes
01:14:58:  * Hardware Atomic Counters: no
01:14:58:  * GL 1.5 without VBO workaround: no
01:14:58:  * Frame Buffer objects: yes
01:14:58:  * Frame Buffer objects (ARB extension): no
01:14:58:  * Frame Buffer objects (ATI extension): no
01:14:58:  * PBuffer support: no
01:14:58:  * GL 1.5 without HW-occlusion workaround: no
01:14:58:  * Vertex Array Objects: yes
01:14:58:  * Separate shader objects: no
01:14:58:  * Using Reverse Z: yes
01:14:58: DefaultWorkQueue('Root') initialising on thread main.
01:14:58: Particle Renderer Type 'billboard' registered
01:14:58: Added resource location '/usr/share/ignition/ignition-rendering6/ogre2/media/2.0/scripts/Compositors' of type 'FileSystem' to resource group 'General'
01:14:58: Added resource location '/usr/share/ignition/ignition-rendering6/ogre2/media/2.0/scripts/materials/Common' of type 'FileSystem' to resource group 'General'
01:14:58: Added resource location '/usr/share/ignition/ignition-rendering6/ogre2/media/2.0/scripts/materials/Common/GLSL' of type 'FileSystem' to resource group 'General'
01:14:58: Added resource location '/usr/share/ignition/ignition-rendering6/ogre2/media/2.0/scripts/materials/Common/GLSLES' of type 'FileSystem' to resource group 'General'
01:14:58: Added resource location '/usr/share/ignition/ignition-rendering6/ogre2/media/2.0/scripts/materials/Terra' of type 'FileSystem' to resource group 'General'
01:14:58: Added resource location '/usr/share/ignition/ignition-rendering6/ogre2/media/2.0/scripts/materials/Terra/GLSL' of type 'FileSystem' to resource group 'General'
01:14:58: Added resource location '/usr/share/ignition/ignition-rendering6/ogre2/media' of type 'FileSystem' to resource group 'General'
01:14:58: Added resource location '/usr/share/ignition/ignition-rendering6/ogre2/media/materials/programs' of type 'FileSystem' to resource group 'General'
01:14:58: Added resource location '/usr/share/ignition/ignition-rendering6/ogre2/media/materials/programs/GLSL' of type 'FileSystem' to resource group 'General'
01:14:58: Added resource location '/usr/share/ignition/ignition-rendering6/ogre2/media/materials/programs/Metal' of type 'FileSystem' to resource group 'General'
01:14:58: Added resource location '/usr/share/ignition/ignition-rendering6/ogre2/media/materials/scripts' of type 'FileSystem' to resource group 'General'
01:14:58: Added resource location '/usr/share/ignition/ignition-rendering6/ogre2/media/materials/textures' of type 'FileSystem' to resource group 'General'
01:14:58: Parsing scripts for resource group Autodetect
01:14:58: Finished parsing scripts for resource group Autodetect
01:14:58: Creating resources for group Autodetect
01:14:58: All done
01:14:58: Parsing scripts for resource group General
01:14:58: Parsing script Quad.program
01:14:58: Parsing script DepthUtils.material
01:14:58: Parsing script EsmGaussianBlurLogFilter.material
01:14:58: Parsing script DPSM.material
01:14:58: Parsing script Copyback.material
01:14:58: Parsing script GpuNormalMapper.material
01:14:58: Parsing script depth_camera.material
01:14:58: Parsing script gpu_rays.material
01:14:58: Parsing script thermal.material
01:14:58: Parsing script skybox.material
01:14:58: Parsing script point_cloud_point.material
01:14:58: Parsing script selection_buffer.material
01:14:58: Parsing script picker.material
01:14:58: Parsing script gaussian_noise.material
01:14:58: Parsing script GpuNormalMapper.compositor
01:14:58: Parsing script TerraShadowGenerator.compositor
01:14:58: Parsing script EsmGaussianBlurLogFilter.material.json
01:14:58: Parsing script Mipmaps.material.json
01:14:58: Parsing script TerraShadowGenerator.material.json
01:14:58: Finished parsing scripts for resource group General
01:14:58: Creating resources for group General
01:14:58: All done
01:14:58: Parsing scripts for resource group Internal
01:14:58: Finished parsing scripts for resource group Internal
01:14:58: Creating resources for group Internal
01:14:58: All done
01:14:58: Added resource location '/usr/share/ignition/ignition-rendering6/media/materials/textures/' of type 'FileSystem' to resource group 'General'
01:14:58: Can't assign material scene::Material(65507) because this Material does not exist. Have you forgotten to define it in a .material script?
01:14:58: Can't assign material scene::Material(65501) because this Material does not exist. Have you forgotten to define it in a .material script?
01:14:58: Can't assign material scene::Material(65495) because this Material does not exist. Have you forgotten to define it in a .material script?
01:14:58: Can't assign material scene::Material(65489) because this Material does not exist. Have you forgotten to define it in a .material script?
01:14:58: Vertex Shader: 100000001VertexShader_vs
Fragment Shader: 100000001PixelShader_ps
 GLSL validation result : 
active samplers with a different type refer to the same texture image unit
01:14:58: WARNING: Deleting mapped buffer without having it unmapped. This is often sign of a resource leak or a bad pattern. Umapping the buffer for you...
01:14:58: WARNING: Deleting mapped buffer without having it unmapped. This is often sign of a resource leak or a bad pattern. Umapping the buffer for you...
01:14:58: WARNING: Deleting mapped buffer without having it unmapped. This is often sign of a resource leak or a bad pattern. Umapping the buffer for you...
01:14:58: WARNING: Deleting mapped buffer without having it unmapped. This is often sign of a resource leak or a bad pattern. Umapping the buffer for you...
01:14:58: WARNING: Deleting mapped buffer without having it unmapped. This is often sign of a resource leak or a bad pattern. Umapping the buffer for you...
01:14:58: WARNING: Deleting mapped buffer without having it unmapped. This is often sign of a resource leak or a bad pattern. Umapping the buffer for you...
01:14:58: WARNING: Deleting mapped buffer without having it unmapped. This is often sign of a resource leak or a bad pattern. Umapping the buffer for you...

Description

  • Expected behavior: Ignition Gazebo GUI launching without flickering or black screen
  • Actual behavior: When ogre was used: The scene flickered once every second (went gray for a second and content showed up again). If ogre2 was used the scene window stayed black.

Steps to reproduce

  1. Launch Ubuntu 20.4 in VM using VMWare
  2. Install gazebo from packages: https://gazebosim.org/docs/fortress/install_ubuntu
  3. Launch ign gazebo -v 4 lights.sdf

Output

Black scene window using ogre2:
ign gazebo -v 4 lights.sdf --render-engine ogre2
image

Flickering scene window using ogre:
ign gazebo -v 3 lights.sdf --render-engine ogre
image

image

image

@marc-wittwer marc-wittwer added the bug Something isn't working label May 17, 2022
@marc-wittwer
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marc-wittwer commented May 17, 2022

When I built the GARDEN version from source the flickering did disappear on the ogre version. However, the black screen remained when I used the ogre2 configuration.

ign gazebo lights.sdf -v 3 --render-engine ogre

@srmainwaring
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Hi @marc-wittwer, I suspect this is similar to #1116.

It has to do with the level of OpenGL support offered by the hypervisor running the VM (rather than what Ubuntu tells you it has when running glxinfo or similar). You can switch to software rendering (v. slow), and for ogre (1) there are some MESA settings you can adjust to remove the flickering, and it's a bit of trial and error depending upon your machine / OS etc.

@marc-wittwer
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@srmainwaring Thanks for your reply.

#1116 led me to this link: https://answers.gazebosim.org//question/27244/ignition-flashing-image-cant-quit/
This might be worth a try.

@rubenanapu
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I had a similar problem and I got it solved after disabling Anti-Aliasing, as suggested on #1116 (comment)

@marc-wittwer
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Disabling accelereted 3D graphics in the VMWare settings, solved the flickering.

I still have to run the ign gazebo with the --render-engine ogre argument.

ign gazebo lights.sdf -v 4 --render-engine ogre

@darksylinc
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According to your output VMWare supports GL 4.1

Although Ogre2 only requires OGL >= 3.3 we do depend on a couple of extensions that were introduced later on and backported to those drivers.

does ...

# Required
glxinfo | grep GL_ARB_shading_language_420pack
glxinfo | grep GL_ARB_texture_storage

# Optional but really good to have
glxinfo | grep GL_ARB_buffer_storage
glxinfo | grep GL_ARB_texture_buffer_range
glxinfo | grep GL_ARB_base_instance

# misc, just in case. In fact it may be better if this one returns nothing
glxinfo | grep GL_ARB_multi_draw_indirect

get hits in all of them for the required ones? And what does the rest get?

If the required are not supported, the VMWare can't run ogre2 with acceleration (use LIBGL_ALWAYS_SOFTWARE environment variable to use SW emulation, though it's slow).

If the optional have some missing functions, it is possible you hit a bug; since we don't often hit those paths.

@srmainwaring
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srmainwaring commented May 15, 2024

Appreciate this issue had been inactive for a while but as it's still open, and gz-harmonic has been released for Ubuntu 24.04, here is an update on rendering in VM.

Host System: macOS Sonoma 14.4.1, arm64
VM: Parallels Desktop 19.3.1
VM System: Ubuntu 24.04, arm64

Summary

  • Hardware acceleration for ogre is working.
  • Hardware acceleration for ogre2 is not working.

The required extensions listed above are present:

# Required
glxinfo | grep GL_ARB_shading_language_420pack
glxinfo | grep GL_ARB_texture_storage

The optional extensions are not:

glxinfo | grep GL_ARB_buffer_storage
glxinfo | grep GL_ARB_texture_buffer_range
glxinfo | grep GL_ARB_base_instance

There are some errors in the Hlms/Common/GLSL/CrossPlatformSettings_piece_all.glsl script concerning the handling of texelFetch. Any use of texelFetch should be aliased to bufferFetch as there are fallback definitions for this when GL_ARB_texture_buffer_range, however not all cases are aliased. This causes a script compilation error.

```bash
$ simple_demo ogre2

terminate called after throwing an instance of 'Ogre::RenderingAPIException'
  what():  OGRE EXCEPTION(3:RenderingAPIException): Fragment Program 100000003PixelShader_ps failed to compile. See compile log above for details. in GLSLShader::compile at ./RenderSystems/GL3Plus/src/GLSL/OgreGLSLShader.cpp (line 361)
Aborted (core dumped)

Once this is fixed, running the gz-rendering/examples/simple_demo with the ogre2 stops crashing, but there is no scene rendered (black screen).

ogre2.log

Similarly running the gz-sim GUI will render a black screen with the command:

QT_QPA_PLATFORM=xcb gz sim -v4 -g --render-engine ogre2 --render-engine-gui-api-backend opengl

@oursland
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oursland commented Sep 3, 2024

I can confirm that ogre works, but ogre2 does not, failing with the fragment shader compilation failure exception.

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