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Docs landing page HTML/CSS updates #1

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colleenmcginnis
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@colleenmcginnis colleenmcginnis commented Aug 26, 2022

👋 @gchaps I took a look at elastic#138051. It's looking good! I had a few HTML/CSS recommendations and thought it might be easier to discuss in a PR branched off yours rather than in a review in the initial PR. Please let me know if you have any questions!

Use Bootstrap CSS where possible
The template in the docs repo uses Bootstrap CSS as a foundation. For consistency, I'd recommend you use Bootstrap CSS classes where they're available, including:

  • Use the col-* classes provided by Bootstrap, which come with built-in responsive functionality (for common screen sizes), instead of a table for the intro section and the custom column-related classes used in the rest of the page.
  • Use a button element with Bootstrap's btn btn-primary classes instead of using an image for the "Get started" link. This is also better for accessibility.
  • Other minor styling (see the diff for examples 🙂).

Card interaction patterns
This is more subjective, but I think showing the drop shadow when hovering over the cards is a more common pattern than always having the drop shadow present. (This is just an opinion though so feel free to take it or leave it!) I also think it is common with design elements like these to make the entire card clickable instead of just the line of text. You can do that by wrapping the entire div in the anchor tag (though this requires a little more CSS to remove text decoration from the description text).

Screen Shot 2022-08-26 at 12 48 54 PM

Avoid using tables for non-tabular data
Using HTML tables for non-tabular content can have negative effects on accessibility and maintainability. See the MDN docs for more details. Instead of tables, I'd recommend using Bootstrap's grid system (mentioned above) for the intro content and unordered lists with two columns to lay out lists of docs pages.

You can use the CSS columns property to split the list into two columns. I did this using ul-col-md-2 and ul-col-1. I picked these class names to align with naming conventions that Bootstrap uses. The list should change from two columns to one column at the medium (md) as defined in Bootstrap. If you don't like the style of the bullet points, we can adjust the style using CSS instead of changing the HTML elements you're using.

On wide screens:

Screen Shot 2022-08-26 at 12 49 02 PM

On narrow screens:
image

Standardize icons
This is getting quite picky (apologies), but because the icon images used next to the headings are not squares, you can specify the same width, but the images will be different sizes. In these cases I usually use divs with uniform dimensions and then add the image as a background-image that will be fit to the div. Then use Bootstrap's flexbox system to align the icon with the text.

Links
Right not you're using absolute links to the current branch, but I imagine you want the landing page to link to pages on the branch the user is already on. There might be a way to use shared attributes here if you change it to an AsciiDoc file and embed the HTML like we do for tab widgets, but in this PR I just used relative links.

use one column on medium screens and smaller

clean up

clean up again
@colleenmcginnis colleenmcginnis marked this pull request as ready for review August 26, 2022 20:30
@gchaps gchaps merged this pull request into gchaps:docs/fourth-landing-page Aug 26, 2022
@colleenmcginnis colleenmcginnis deleted the cmcg-docs/fourth-landing-page branch August 26, 2022 20:35
gchaps pushed a commit that referenced this pull request Nov 23, 2022
* Updated EUI to version 67.1.2. Updated instaces of ButtonColor from EUI to EuiButtonColor.

* Updated to EuiCard instances that utilize the betaBadgeProps object to return an empty string instead of undefined when the label is unavailable

* Removed two instances of the deprecated internetExplorerOnly() mixin

* Updated two instances of the ButtonColor import to EuiButtonColor as is was renamed in PR elastic#6150

* Updated snapshots in Jest Test Suite #1 to account for EuiButton and EuiCard Emotion conversions. Updated snapshots for EuiTooltip as it now contains the new EuiToolTipAnchor component that replaced the tooltip anchor styles

* Updated snapshots in Jest Test Suite elastic#2 to account forEuiButton, EuiDescriptionList, EuiButtonIcon, and EuiBadge Emotion conversions.

* Updated snapshots in Jest Test Suite elastic#3 to account for EuiDescriptionList, EuiButton, and EuiBadge Emotion conversions. Updated snapshots for EuiTooltip as if now contains the new EuiTooltipAnchor component that replaced the tooltop anchor styles

* Updated snapshots in Jest Test Suite elastic#4 to account for EuiButton Emotion conversion.

* Updated snapshots in Jest Test Suite elastic#5 to account for EuiButton Emotion conversion.

* Updated snapshots in Jest Test Suite elastic#8 to account for EuiButtonIcon and EuiButton Emotion conversions. Updated snapshots for EuiTooltip as it now contains the new EuiTooltipAnchor component that replaced the tooltip anchor styles.

* Updated snapshots in Jest Test Suite elastic#9 to account for EuiFlyout and EuiButton Emotion conversions.

* Updated snapshots in Jest Test Suite elastic#10 to account for EuiButton, EuiBadge, EuiButtonIcon, and EuiCard Emotion conversions. Updated snapshots for EuiToolTtip as it now contains the new EuiTooltipAnchor component that replaced the tooltip anchor styles

* Updated instances of EuiButtonIconColor to use EuiButtonIconProps['color'] as it was removed in PR elastic#6150

* Updated tests that target EuiButton to simulate click events to target a generic button to prevent undefined click event errors

* Updated snapshots in Jest Test Suite #1 to account for EuiButton and EuiCard Emotion conversions

* Added the EuiFlyout mixins and variables to Lens Sass file as EuiFlyout has been converted to Emotion and the Sass styles are no longer available in EUI

* Added the EuiCallOutTypes variable to Step Progress Sass file as EuiCallOut has been converted to Emotion and the Sass styles are no longer available in EUI

* Updated snapshots in Jest Test Suite elastic#2 to account for recent Emotion conversions.
Updated snapshots in server_status.test.tsx to render EuiBadge before checking the snapshots to reduce the snapshot churn caused by Emotion.
Updated tests that target EuiButton to simulate click events to target a generic button to prevent undefined click event errors

* [CI] Auto-commit changed files from 'node scripts/precommit_hook.js --ref HEAD~1..HEAD --fix'

* Added imports for the added flyout mixin. Removed references to EuiCallOut mixin as the component has been converted to Emotion and is no longer available for use.

* Updated unit tests and snapshots in Jest Test Suite elastic#10.
Updated snaphshots to account for EuiBadge, EuiDescriptionList, EuiFlyout, and EuiCard Emotion conversions. Updated snapshots for EuiTooltip as it now contains the new EuiTooltipAnchor component that replaced the tooltip anchor styles.
Updated tests that target EuiButton to simulate click events to target a generic button element to prevent undefined click event errors

* Updated unit tests in Jest Test Suite elastic#11 that target EuiButton to simulate click events to target a generic button to prevent undefined click event errors

* Updated unit tests in Jest Test Suite elastic#12 by updating tests that target EuiButton to simulate click events. Instead, these tests now target a generic button element to prevent undefined click event errors

* Updated unit tests in Jest Test Suite #1 by updating tests that target EuiButton to simulate click events. Instead, these tests now target a generic button element to prevent undefined click event errors

* Updated unit tests in Jest Test Suite elastic#2 by updating tests that use EuiButton to simulate click events. Instead, these test have been updated to target a button element to prevent undefined click event errors.

* [CI] Auto-commit changed files from 'node scripts/eslint --no-cache --fix'

* Updated reference to mixins Sass file.
Updated snapshots for Jest Test Suite elastic#5 to account for EuiButton Emotion conversion. Updated unit tests that target EuiButton to simulate click events. These tests have been updated to target a button element to prevent undefined click event errors

* Updated unit tests in Jest Test Suites 3, 7, 8, 13, and 14.
Updated snapshot to account for EuiButton Emotion conversion.
Updated tests that target EuiButton to simulate click events. These tests now target a generic button element to prevent undefined click event errors.
Updated a few snapshots by adding .render() before checking the snapshot. This will prevent large snapshots coming from recent Emotion conversions

* Updated snapshots in Jest Test Suite elastic#10 to account for the recent EuiButton Emotion conversion

* Updated unit tests in Jest Test Suite elastic#2 by editing tests that target EuiButton to simulate click events. These tests now target a button element in order to prevent undefinde click event errors

* Updated snapshots in Jest Test Suite elastic#10 to account for EuiButton and EuiDescriptionList Emotion conversions

* Updated test cases in Jest Test Suites 3, 7, and 8. Updated snapshots to account for EuiButton and EuiPagination Emotion conversions.
Updated tests that target EuiButton to simulate click events. These tests now target a button element to prevent undefined click errors

* Updated test cases in Jest Test Suite 14. Updated snapshots to account for EuiButton Emotion conversion. Opted to use .render() when updating a few snapshots to reduce the large length of snapshots caused by Emotion

* [CI] Auto-commit changed files from 'node scripts/eslint --no-cache --fix'

* Revised a change to betaBadgeProps to ensure that the label is available. If not, the value for the badge with be set to undefined.

* Resolved two linting errors

* Resolved two linting errors

* Updated Jest unit tests in various suites.
Updated snapshots to account for EuiButton Emotion conversion. Updated snapshots for EuiTooltip as it now contains the new EuiTooltipAnchor component that replaced the tooltip anchor styles.

* Updated EuiFlyout in query_flyout.tsx to remove the onClick function from maskProps as it is no longer available. Updated this flyout to use ownFocus and not to close when the overlay mask is clicked.

* Removed the use of EuiButtonIconColor in favor of EuiButtonIconProps['color']

* [CI] Auto-commit changed files from 'node scripts/eslint --no-cache --fix'

* Updated Cypress test looking for strict equality on EuiPaginationButton class names to match a substring of the Emotion generated class name

* Removed unneeded debugging code. Updated snapshots for various test suites to account for the recent EuiButton Emotion conversion

* Updated a few EuiButton, EuiButtonEmpty, and EuiText components that set the color as ghost. The ghost color mode has been deprecated as of PR elastic#6150. These components now are wrapped in EuiThemeProvider with a dark colorMode to create the previous ghost color.

* Resolved  TS error with EuiCard betaBadgeProps

* [CI] Auto-commit changed files from 'node scripts/eslint --no-cache --fix'

* Remove references to now-removed EuiFlyout CSS classes/vars

* Remove now-removed euiBadge className references

- Convert directly to EuiBadge instead of using CSS

- Remove confusing and now-possibly-irrelevant CSS badge overrides - left/right icons are now set via JSX and not via flex-direction

* Pre-emptively fix various euiOverlayMask CSS overrides

- this data attr isn't technically in yet but will be once elastic/eui#6289 merges

- at the very least this isn't breaking any more than it currently already is!

* Update to v67.1.3

* v67.1.4

* Resolved test failing test case in Security/Manage/Blocklist. The test did not remove focus from the last combo box in the form, which didn't allow the disbaled attribute to be removed from the flyout submit button. I've updated the mock file for Blocklist to return focus to the first form element in the flyout to allow the disabled attribute to be removed.

* Updated snapshots to account for the recent EuiText Emotion conversion

* Fix Log's custom tooltips relying on EuiTooltip classNames that no longer exist

* Fix Vega vis custom tooltips relying on EuiTooltip classNames that no longer exist

- this one is trickier than Log's as it's not using React, so we need to use Emotion's Global to set a static className

* Convert remaining vega_vis.scss to Emotion

- as an example of how other global + non global styles could be handled in the future

* Fix references to removed `euiPaginationButton-isActive` className

- use aria-current attribute instead

* Added missing EuiFlyoutAnimation keyframes for EuiFlyout. This resolved test that failed because they used onAnimationEnd because the FlyoutAnimation could not be found.

* Reolved Jest Tests in suites 1 and 5. Updated snapshots to account for the recent EuiButton Emotion conversion. Updated snapshots for EuiToolTip as it now contains the new EuiToolTipAnchor component that replaced the tooltip anchor styles.

* iterate on rules_list.test.tsx

* bump eui to v67.1.5

* Updatde snapshots for jest test suites to account for the recent EuiButton, EuiOverlayMask, EuiTooltip, and EuiBadge Emotion conversions

* Resolved failing security test by updating the target element for CONNECTOR_TITLE. EuiCard has recently been converted to Emotion and the card title is no longer wrapper in a span.

* Resolved failing test case in Runtime Fields. The modify runtime field test was failing because the combobox responsbible for adding and updating scripts was not appearing. The textbox did not appear because the shared setFieldScript function targets and toggles the script textbox when opening the flyout. When a runtime field is being modified, the toggle is already active and using the shared function will trigger the toggle again (losing access to the script textbox).
Also resolved an issue that prevented the warning EuiCallout to appear when changing the type of a runtime field from its original type. Resolved this by adding an enter keypress at the end of setFieldType function to confirm the type selection, thus triggering the EuiCallout

* Resolved two tests that were failing in Lens. These test were failing because they were checking for equality in class names that no longer exist within EuiButtonGroup as it was recently converted to Emotion. These tests were updated to check for a substring of the new and longer class name

* Quick fix in test case failing because of misspelling in data-test-sub

* Updated snapshot for Jest test case as EuiButton as recently been converted to Emotion

* Removed console.log statement. Oops!

* Resolved a failing test case in Lens. They were failing because they were checking for equality in class names that no longer exist within EuiButtonGroup as it was recently converted to Emotion. These tests were updated to check for a substring of the new and longer class name.
Updated a Security test case by giving a target button the data-test-subj attribute for easier querying

* Removed reference to EuiFlyout mixin as it has been converted to Emotion. Updated the reference to an interal copy of EuiFlyout styles

* Corrected spelling error in EuiFlyout animation in Lens app

* Update EUI with latest backport

* Update button snapshots

* fix another button snapshot

* More snapshot fixes

* [EuiButton][Security] Fix button relying on now-removed `euiButton__text` CSS

- replace removed CSS with `eui-textTruncate` util instead

- combine/DRY out unnecessary span - was affecting min-width of truncation util

+ increase screenshot diff limit - this was smaller than updating the actual baseline screenshots for whatever reason (likely render diff between local and CI)

* Fix remaining Jest tests affected by Emotion conversions

- because Emotion creates its own wrapper, `.first()` can no longer be used - prefer `.last()` instead

* Fix Jest test affected by EuiButton Emotion conversion + removed modifier class

- targeting the native DOM node + filtering by disabled true/false gets us back to the 'correct' lengths

* Fix + improve flyout test

- `.last()` changes to account for EuiButton Emotion conversion is needed, but the last onClose assertion still fails due to us having modified inputs, and the confirm modal being displayed

- split test into two separate tests - one testing the onClose call, and the other testing the confirm modal

* derpin

* Skip rules_list Jest suite

* Update new EuiButton snapshot

* Upgraded EUI version to 67.1.7

* [EuiCard] Update snapshots

* [EuiPopover] Update snapshots

* [QA] Fix missing Vega warn/error message colors

;_;

* [CI] Auto-commit changed files from 'node scripts/generate codeowners'

* Fix Lens kbnToolbarButton regressions

- Caused by flattening of EUI button CSS specificity

- background-color was previously relying on isDisabled CSS specificity to override its #fff color

- `text` color modifier & `!important` is no longer needed and overrides Emotion CSS flatly

- isDisabled class is no longer needed - euiButton no longer sets `pointer-events: none` on disabled buttons (fixes tooltip bug in webkit as well)

* Backport EUI 67.1.8 fixes

* Update EuiCard snapshots

* Fix EuiModal form wrapper causing overflow issues

- see https://elastic.github.io/eui/#/layout/modal#forms-in-a-modal

* Workaround for `.kbnOverlayMountWrapper` mount point causing overflow issues

- not sure what all is using this modal service to be honest, but the wrapper is causing issues with the modal layout, this fixes overflow issues but will not fix any mask-image issues as a result

* more snapshot updates

* EuiButton - added textProps to EuiButton to prevent very long button names from spilling over outside of the container

* EuiButton - Update EuiButton related snapshots. Updated tests that target EuiButton directly to use a data-telementary-id for more specific element querying required by Emotion

* QA - Removed unnecessary comment in code

* Temporary fix for EuiCard[selectable][layout=horizontal] instances on security solutions' rule page

* Temporary fix for EuiCard[selectable][layout=horizontal] instances on osquery live query and canvas's datasource selector

* [CI] Auto-commit changed files from 'node scripts/precommit_hook.js --ref HEAD~1..HEAD --fix'

* Fix CSS specificity, where canvas's solutionToolbarButton's background-color now takes precedence over EuiButton's primary styles

* Removed update to search_marker_tooltip that removed the euiTooltip styles and replaced then with Emotion styling. Added EuiTooltip Sass styles for the component to rely on to test for a styling bug that is causing the tooltip and the tooltip arrow to be out of sync with each other.

* Lint Sass file

* Lint Sass file

* Removed overflow:hidden style from .vgaVis_view as it was causing euiScrollStyles not to present the scroll bars in Vega Vis

* Remove typo from EuiButton textProps object. 'className' should not have been included in the actual class name

* Revert tooltip Sass

This reverts commit 20e6ead, a5cd2de, and c605cbd

* Fix Emotion tooltip arrows

Co-authored-by: kibanamachine <42973632+kibanamachine@users.noreply.github.com>
Co-authored-by: Constance Chen <constance.chen@elastic.co>
Co-authored-by: Chandler Prall <chandler.prall@elastic.co>
gchaps pushed a commit that referenced this pull request Jan 5, 2023
## Summary

Fixes elastic#144161

As discussed
[here](elastic#144161 (comment)),
the existing implementation of update tags doesn't work well with real
agents, as there are many conflicts with checkin, even when trying to
add/remove one tag.
Refactored the logic to make retries more efficient:
- Instead of aborting the whole bulk action on conflicts, changed the
conflict strategy to 'proceed'. This means, if an action of 50k agents
has 1k conflicts, not all 50k is retried, but only the 1k conflicts,
this makes it less likely to conflict on retry.
- Because of this, on retry we have to know which agents don't yet have
the tag added/removed. For this, added an additional filter to the
`updateByQuery` request. Only adding the filter if there is exactly one
`tagsToAdd` or one `tagsToRemove`. This is the main use case from the
UI, and handling other cases would complicate the logic more (each
additional tag to add/remove would result in another OR query, which
would match more agents, making conflicts more likely).
- Added this additional query on the initial request as well (not only
retries) to save on unnecessary work e.g. if the user tries to add a tag
on 50k agents, but 48k already have it, it is enough to update the
remaining 2k agents.
- This improvement has the effect that 'Agent activity' shows the real
updated agent count, not the total selected. I think this is not really
a problem for update tags.
- Cleaned up some of the UI logic, because the conflicts are fully
handled now on the backend.
- Locally I couldn't reproduce the conflict with agent checkins, even
with 1k horde agents. I'll try to test in cloud with more real agents.

To verify:
- Enroll 50k agents (I used 50k with create_agents script, and 1k with
horde). Enroll 50k with horde if possible.
- Select all on UI and try to add/remove one or more tags
- Expect the changes to propagate quickly (up to 1m). It might take a
few refreshes to see the result on agent list and tags list, because the
UI polls the agents every 30s. It is expected that the tags list
temporarily shows incorrect data because the action is async.

E.g. removed `test3` tag and added `add` tag quickly:
<img width="1776" alt="image"
src="https://user-images.githubusercontent.com/90178898/207824481-411f0f70-d7e8-42a6-b73f-ed80e77b7700.png">
<img width="422" alt="image"
src="https://user-images.githubusercontent.com/90178898/207824550-582d43fc-87db-45e1-ba58-15915447fefd.png">

The logs show the details of how many `version_conflicts` were there,
and it decreased with retries.

```
[2022-12-15T10:32:12.937+01:00][INFO ][plugins.fleet] Running action asynchronously, actionId: 90acd541-19ac-4738-b3d3-db32789233de, total agents: 52000
[2022-12-15T10:32:12.981+01:00][INFO ][plugins.fleet] Scheduling task fleet:update_agent_tags:retry:check:90acd541-19ac-4738-b3d3-db32789233de
[2022-12-15T10:32:16.477+01:00][INFO ][plugins.fleet] Running action asynchronously, actionId: 29e9da70-7194-4e52-8004-2c1b19f6dfd5, total agents: 52000
[2022-12-15T10:32:16.537+01:00][INFO ][plugins.fleet] Scheduling task fleet:update_agent_tags:retry:check:29e9da70-7194-4e52-8004-2c1b19f6dfd5
[2022-12-15T10:32:22.893+01:00][DEBUG][plugins.fleet] {"took":9886,"timed_out":false,"total":52000,"updated":41143,"deleted":0,"batches":52,"version_conflicts":10857,"noops":0,"retries":{"bulk":0,"search":0},"throttled_millis":0,"requests_per_second":-1,"throttled_until_millis":0,"failures":[]}
[2022-12-15T10:32:26.066+01:00][DEBUG][plugins.fleet] {"took":9518,"timed_out":false,"total":52000,"updated":25755,"deleted":0,"batches":52,"version_conflicts":26245,"noops":0,"retries":{"bulk":0,"search":0},"throttled_millis":0,"requests_per_second":-1,"throttled_until_millis":0,"failures":[]}
[2022-12-15T10:32:27.401+01:00][ERROR][plugins.fleet] Action failed: version conflict of 10857 agents
[2022-12-15T10:32:27.461+01:00][INFO ][plugins.fleet] Scheduling task fleet:update_agent_tags:retry:90acd541-19ac-4738-b3d3-db32789233de
[2022-12-15T10:32:27.462+01:00][INFO ][plugins.fleet] Retrying in task: fleet:update_agent_tags:retry:90acd541-19ac-4738-b3d3-db32789233de
[2022-12-15T10:32:29.274+01:00][ERROR][plugins.fleet] Action failed: version conflict of 26245 agents
[2022-12-15T10:32:29.353+01:00][INFO ][plugins.fleet] Scheduling task fleet:update_agent_tags:retry:29e9da70-7194-4e52-8004-2c1b19f6dfd5
[2022-12-15T10:32:29.353+01:00][INFO ][plugins.fleet] Retrying in task: fleet:update_agent_tags:retry:29e9da70-7194-4e52-8004-2c1b19f6dfd5
[2022-12-15T10:32:31.480+01:00][INFO ][plugins.fleet] Running bulk action retry task
[2022-12-15T10:32:31.481+01:00][DEBUG][plugins.fleet] Retry #1 of task fleet:update_agent_tags:retry:90acd541-19ac-4738-b3d3-db32789233de
[2022-12-15T10:32:31.481+01:00][INFO ][plugins.fleet] Running action asynchronously, actionId: 90acd541-19ac-4738-b3d3-db32789233de, total agents: 52000
[2022-12-15T10:32:31.481+01:00][INFO ][plugins.fleet] Completed bulk action retry task
[2022-12-15T10:32:31.485+01:00][INFO ][plugins.fleet] Scheduling task fleet:update_agent_tags:retry:check:90acd541-19ac-4738-b3d3-db32789233de
[2022-12-15T10:32:33.841+01:00][DEBUG][plugins.fleet] {"took":2347,"timed_out":false,"total":10857,"updated":9857,"deleted":0,"batches":11,"version_conflicts":1000,"noops":0,"retries":{"bulk":0,"search":0},"throttled_millis":0,"requests_per_second":-1,"throttled_until_millis":0,"failures":[]}
[2022-12-15T10:32:34.556+01:00][INFO ][plugins.fleet] Running bulk action retry task
[2022-12-15T10:32:34.557+01:00][DEBUG][plugins.fleet] Retry #1 of task fleet:update_agent_tags:retry:29e9da70-7194-4e52-8004-2c1b19f6dfd5
[2022-12-15T10:32:34.557+01:00][INFO ][plugins.fleet] Running action asynchronously, actionId: 29e9da70-7194-4e52-8004-2c1b19f6dfd5, total agents: 52000
[2022-12-15T10:32:34.557+01:00][INFO ][plugins.fleet] Completed bulk action retry task
[2022-12-15T10:32:34.560+01:00][INFO ][plugins.fleet] Scheduling task fleet:update_agent_tags:retry:check:29e9da70-7194-4e52-8004-2c1b19f6dfd5
[2022-12-15T10:32:35.388+01:00][ERROR][plugins.fleet] Retry #1 of task fleet:update_agent_tags:retry:90acd541-19ac-4738-b3d3-db32789233de failed: version conflict of 1000 agents
[2022-12-15T10:32:35.468+01:00][INFO ][plugins.fleet] Scheduling task fleet:update_agent_tags:retry:90acd541-19ac-4738-b3d3-db32789233de
[2022-12-15T10:32:35.468+01:00][INFO ][plugins.fleet] Retrying in task: fleet:update_agent_tags:retry:90acd541-19ac-4738-b3d3-db32789233de
{"took":5509,"timed_out":false,"total":26245,"updated":26245,"deleted":0,"batches":27,"version_conflicts":0,"noops":0,"retries":{"bulk":0,"search":0},"throttled_millis":0,"requests_per_second":-1,"throttled_until_millis":0,"failures":[]}
[2022-12-15T10:32:42.722+01:00][INFO ][plugins.fleet] processed 26245 agents, took 5509ms
[2022-12-15T10:32:42.723+01:00][INFO ][plugins.fleet] Removing task fleet:update_agent_tags:retry:check:29e9da70-7194-4e52-8004-2c1b19f6dfd5
[2022-12-15T10:32:46.705+01:00][INFO ][plugins.fleet] Running bulk action retry task
[2022-12-15T10:32:46.706+01:00][DEBUG][plugins.fleet] Retry elastic#2 of task fleet:update_agent_tags:retry:90acd541-19ac-4738-b3d3-db32789233de
[2022-12-15T10:32:46.707+01:00][INFO ][plugins.fleet] Running action asynchronously, actionId: 90acd541-19ac-4738-b3d3-db32789233de, total agents: 52000
[2022-12-15T10:32:46.707+01:00][INFO ][plugins.fleet] Completed bulk action retry task
[2022-12-15T10:32:46.711+01:00][INFO ][plugins.fleet] Scheduling task fleet:update_agent_tags:retry:check:90acd541-19ac-4738-b3d3-db32789233de
[2022-12-15T10:32:47.099+01:00][DEBUG][plugins.fleet] {"took":379,"timed_out":false,"total":1000,"updated":1000,"deleted":0,"batches":1,"version_conflicts":0,"noops":0,"retries":{"bulk":0,"search":0},"throttled_millis":0,"requests_per_second":-1,"throttled_until_millis":0,"failures":[]}
[2022-12-15T10:32:47.623+01:00][INFO ][plugins.fleet] processed 1000 agents, took 379ms
[2022-12-15T10:32:47.623+01:00][INFO ][plugins.fleet] Removing task fleet:update_agent_tags:retry:check:90acd541-19ac-4738-b3d3-db32789233de
```

### Checklist

- [x] [Unit or functional
tests](https://www.elastic.co/guide/en/kibana/master/development-tests.html)
were updated or added to match the most common scenarios

Co-authored-by: Kibana Machine <42973632+kibanamachine@users.noreply.github.com>
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