Mannequiny is a 3rd-person 3D character controller to quickly prototype games or to build a more complex playable character for your games.
Getting started
Download the source code below and unzip to get the Godot project.
See our README for more information.
Mannequiny is also available from the Godot asset library
Changelog
Improvements
- The mannequin now smoothly rotates instead of changing direction instantly.
Changes
- The character now comes rig-free. We use the free blender add-on Rig on the Fly to rig the character dynamically.
Known Issues
I started refactoring the Zip state, that takes the character to a wall or
ground the player is aiming at. It is not working at the moment.
The 3D character, Mannequiny, is also free and open source. You can download the Blender 2.8 source file below.
If you like our work, please star 🌟 the repository!
Support our work
This free and open-source game character is sponsored by our Godot courses
If you want to learn how to code a 3D game character like this, we made a 3D Godot course based on Mannequiny.
You can follow us on Twitter for updates, tips, and info about the new tools we release.
License
The Godot project is available under the MIT license.
The animated character made in Blender is available under the permissive Creative Commons Attribution license. You can do anything you want with it as long as you credit our work:
Mannequiny CC-By 4.0 GDQuest, Luciano Muñoz, and contributors.
We hope you'll enjoy the project! Have fun with it. 🙂