This repository contains the openvino-sys crate (low-level, unsafe bindings) and the openvino crate (high-level, ergonomic bindings) for accessing OpenVINO™ functionality in Rust.
-
The openvino-sys crate creates bindings to the OpenVINO™ C API using
bindgen
; this requires a local installation oflibclang
. Also, be sure to retrieve all Git submodules. -
This repo currently uses git-lfs for large file storage. If you install it before cloning this repository, it should have downloaded all large files. To check this, verify that
find crates/openvino -name *.bin | xargs ls -lhr
returns.bin
files of tens of megabytes. If not, download the large files with:git lfs fetch git lfs checkout
-
This library binds to OpenVINO™'s shared libraries; how those native libraries are configured and installed on your system determines how these Rust bindings work. The openvino-finder crate attempts to locate the necessary libraries and configuration; if you run into problems, you may need to understand additional details documented in the
openvino-finder
docs.
cargo build
cargo test
The quickest method to build the openvino and openvino-sys crates is with a local installation
of OpenVINO™ (see, e.g., installing from an APT repository). The build script will
attempt to locate an existing installation (see openvino-finder) and link against its shared
libraries. Provide the OPENVINO_INSTALL_DIR
environment variable to point at a specific
installation. Ensure that the correct libraries are available on the system's load path; OpenVINO™'s
setupvars.sh
script will do this automatically (e.g., source /opt/intel/openvino/setupvars.sh
).
cargo build --features runtime-linking
cargo test --features runtime-linking
The openvino-rs
crates also support linking from a shared library at runtime (i.e.
dlopen
-style). This allow building the crates with no OpenVINO™ installation or source code
present and only later — at runtime — providing the OpenVINO™ shared libraries. All
underlying system calls are wrapped so that a call to openvino_sys::library::load
will link them
to their shared library implementation (using the logic in openvino-finder to locate the shared
libraries). For high-level users, call openvino::Core::new
first to automatically load and link
the libraries.
First, build OpenVINO by cloning the openvino repository and following the OpenVINO™ build
documentation. Then, using the top-level directory as <openvino-repo>
(not the CMake build
directory), build this crate:
OPENVINO_BUILD_DIR=<openvino-repo> cargo build
OPENVINO_BUILD_DIR=<openvino-repo> cargo test
Some important notes about the path passed in OPENVINO_BUILD_DIR
:
<openvino-repo>
should be an absolute path (or at least a path relative to thecrates/openvino-sys
directory, which is the current directory when used at build time)<openvino-repo>
should either be outside of this crate's tree or in thetarget
directory (see the limitations oncargo:rustc-link-search
).
The various OpenVINO libraries and dependencies are found using the openvino-finder crate. Turn on
logging to troubleshoot any issues finding the right libraries, e.g., RUST_LOG=debug OPENVINO_BUILD_DIR=... cargo build -vv
.
OPENVINO_SKIP_LINKING=1 cargo build -vv
In some environments it may be necessary to build the openvino-sys crate without linking to the
OpenVINO libraries (e.g. for docs.rs builds). In these cases, use the OPENVINO_SKIP_LINKING
environment variable to skip linking entirely. The compiled crate will likely not work as expected
(e.g., for inference), but it should build.
After building:
- peruse the documentation for the openvino crate; this is the library you likely want to interact with from Rust.
- follow along one with of the classification examples; these examples
classifies an image using pre-built models. The examples (and all tests) are runnable using
cargo test
(orOPENVINO_INSTALL_DIR=/opt/intel/openvino cargo test
when building from an installation).
Run cargo xtask --help
to read up on the in-tree development tools.
openvino-rs
is released under the same license as OpenVINO™: the Apache License Version
2.0. By contributing to the project, you agree to the license and copyright terms therein
and release your contribution under these terms.