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Add a button that copies the mod list (#1039)
* New image arguments format * add ampersand support whoops * first moves oh lord * it's finished holy moly * made it slightly better * almost forgot * texture revamp by @Alphalaneous * why is it not loading * whoops * FINALLY * targetsOutdatedVersion * i love abi breaks * how's this * this thing * this is driving me nuts
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Original file line number | Diff line number | Diff line change |
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@@ -0,0 +1,43 @@ | ||
#include "CopyButtonSetting.hpp" | ||
#include <Geode/loader/Mod.hpp> | ||
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$on_mod(Loaded) { | ||
(void)Mod::get()->registerCustomSettingType("copy-mods", &CopyButtonSetting::parse); | ||
} | ||
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SettingNodeV3* CopyButtonSetting::createNode(float width) { | ||
return CopyButtonSettingNode::create(std::static_pointer_cast<CopyButtonSetting>(shared_from_this()), width); | ||
} | ||
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void CopyButtonSettingNode::onCopy(CCObject*) { | ||
auto mods = Loader::get()->getAllMods(); | ||
if (mods.empty()) { | ||
Notification::create("No mods installed", NotificationIcon::Info, 0.5f)->show(); | ||
return; | ||
} | ||
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std::sort(mods.begin(), mods.end(), [](Mod* a, Mod* b) { | ||
auto const s1 = a->getID(); | ||
auto const s2 = b->getID(); | ||
return std::lexicographical_compare(s1.begin(), s1.end(), s2.begin(), s2.end(), [](auto a, auto b) { | ||
return std::tolower(a) < std::tolower(b); | ||
}); | ||
}); | ||
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std::string modsList; | ||
using namespace std::string_view_literals; | ||
for (int i = 0; i < mods.size(); i++) { | ||
auto& mod = mods[i]; | ||
modsList += fmt::format("{} | [{}] {}{}", | ||
mod->isEnabled() ? "x"sv : | ||
mod->hasLoadProblems() ? "!"sv : | ||
mod->targetsOutdatedVersion() ? "*"sv : | ||
" "sv, | ||
mod->getVersion().toVString(), mod->getID(), | ||
i < mods.size() ? "\n" : "" | ||
); | ||
} | ||
clipboard::write(modsList); | ||
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Notification::create("Mods list copied to clipboard", NotificationIcon::Info, 0.5f)->show(); | ||
} |
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Original file line number | Diff line number | Diff line change |
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#include <Geode/loader/SettingV3.hpp> | ||
#include <ui/mods/GeodeStyle.hpp> | ||
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using namespace geode::prelude; | ||
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class CopyButtonSetting : public SettingV3 { | ||
public: | ||
static Result<std::shared_ptr<SettingV3>> parse(std::string const& key, std::string const& modID, matjson::Value const& json) { | ||
auto res = std::make_shared<CopyButtonSetting>(); | ||
auto root = checkJson(json, "CopyButtonSetting"); | ||
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res->init(key, modID, root); | ||
res->parseNameAndDescription(root); | ||
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return root.ok(std::static_pointer_cast<SettingV3>(res)); | ||
} | ||
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bool load(matjson::Value const& json) override { | ||
return true; | ||
} | ||
bool save(matjson::Value& json) const override { | ||
return true; | ||
} | ||
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bool isDefaultValue() const override { | ||
return true; | ||
} | ||
void reset() override {} | ||
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SettingNodeV3* createNode(float width) override; | ||
}; | ||
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class CopyButtonSettingNode : public SettingNodeV3 { | ||
protected: | ||
bool init(std::shared_ptr<CopyButtonSetting> setting, float width) { | ||
if (!SettingNodeV3::init(setting, width)) | ||
return false; | ||
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auto buttonSprite = createGeodeButton("Copy Mods"); | ||
buttonSprite->setScale(.5f); | ||
auto button = CCMenuItemSpriteExtra::create( | ||
buttonSprite, this, menu_selector(CopyButtonSettingNode::onCopy) | ||
); | ||
this->getButtonMenu()->addChildAtPosition(button, Anchor::Center); | ||
this->getButtonMenu()->setPosition(getContentSize() / 2); | ||
this->getButtonMenu()->setAnchorPoint({ .5f, .5f }); | ||
this->getButtonMenu()->updateLayout(); | ||
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this->updateState(nullptr); | ||
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return true; | ||
} | ||
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void onCopy(CCObject*); | ||
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void onCommit() override {} | ||
void onResetToDefault() override {} | ||
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public: | ||
static CopyButtonSettingNode* create(std::shared_ptr<CopyButtonSetting> setting, float width) { | ||
auto ret = new CopyButtonSettingNode(); | ||
if (ret && ret->init(setting, width)) { | ||
ret->autorelease(); | ||
return ret; | ||
} | ||
CC_SAFE_DELETE(ret); | ||
return nullptr; | ||
} | ||
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bool hasUncommittedChanges() const override { | ||
return false; | ||
} | ||
bool hasNonDefaultValue() const override { | ||
return false; | ||
} | ||
}; |