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152: Support creation of DLC channel r=luckysori a=luckysori
Fixes#126.
This currently single-patch PR includes too many things that I have not managed to split into smaller patches. I can spend some time doing so if the review is too hard.
Namely:
- Add new test to prove that we can open a DLC channel.
- Start refactoring the "production" code in `ln-dlc-node`.
- Rework all the tests in `ln-dlc-node`. The objective was to simplify and better understand why things work. This led to fixing a couple of bugs, and it made the tests faster and easier to read.
- Remove `system_tests` feature in favour of `#[ignore]` attributes.
The DLC functionality still needs to be tested more e.g. can we make a payment after opening a DLC channel.
Co-authored-by: Richard Holzeis <richard@holzeis.me>
We want to be able to use
rust-dlc
to "upgrade" an already-open Lightning to have a DLC channel next to it.This task involves writing a passing test in
ln_dlc_node
.The text was updated successfully, but these errors were encountered: