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Add DLC channel next to Lightning channel #126

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luckysori opened this issue Feb 13, 2023 · 0 comments · Fixed by #152
Closed

Add DLC channel next to Lightning channel #126

luckysori opened this issue Feb 13, 2023 · 0 comments · Fixed by #152
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@luckysori
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We want to be able to use rust-dlc to "upgrade" an already-open Lightning to have a DLC channel next to it.

This task involves writing a passing test in ln_dlc_node.

@luckysori luckysori added the MVP label Feb 13, 2023
bors bot added a commit that referenced this issue Feb 21, 2023
152: Support creation of DLC channel r=luckysori a=luckysori

Fixes #126.

This currently single-patch PR includes too many things that I have not managed to split into smaller patches. I can spend some time doing so if the review is too hard.

Namely:

- Add new test to prove that we can open a DLC channel.
- Start refactoring the "production" code in `ln-dlc-node`.
- Rework all the tests in `ln-dlc-node`. The objective was to simplify and better understand why things work. This led to fixing a couple of bugs, and it made the tests faster and easier to read.
- Remove `system_tests` feature in favour of `#[ignore]` attributes.

The DLC functionality still needs to be tested more e.g. can we make a payment after opening a DLC channel.

Co-authored-by: Richard Holzeis <richard@holzeis.me>
@bors bors bot closed this as completed in 55bee47 Feb 21, 2023
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