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The existing `per_stage_map` field of MSL backend options specifies resource binding maps that apply to all entry points of each stage type. It is useful to have the ability to provide a separate binding index map for each entry point, especially when the same shader module defines multiple entry points of the same stage kind. This patch replaces `per_stage_map` with a new `per_entry_point_map` option where resources are keyed by the entry-point function name.
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This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
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This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
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This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
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This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
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