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fix: Write
gl_PointSize = 1.0;
in case of vertex shader and `allow_…
…point_size` == true According to https://docs.gl/el3/gl_PointSize ``` The variable gl_PointSize is intended for a vertex shader to write the size of the point to be rasterized. It is measured in pixels. If gl_PointSize is not written to, its value is undefined in subsequent pipeline stages. ```
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