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glsl-in: Allow multiple array specifiers #1780

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merged 1 commit into from
Mar 27, 2022

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JCapucho
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Closes #1769

@JCapucho JCapucho force-pushed the glsl-multidim-arrays branch from 7676abe to cb88aba Compare March 18, 2022 22:31
meta.subsume(end_meta);
Ok(Some((ArraySize::Constant(constant), meta)))

Ok(true)
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I don't understand why we are mutating ty and returning Ok(bool) if we could instead return something like Result<Option<Handle<Type>>>. Do you think this would be a feasible thing to change here?

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We definitely could but I don't what the benefit would be since we would be mutating the type anyways.

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Where would we be mutating the type? This would just return a new type.
Or do you mean that the caller would likely reassign the type anyway? That's OK, I think.

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Yes the caller always reassigns the type

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I think that would still be a better internal API.

@JCapucho JCapucho requested a review from kvark March 25, 2022 23:09
@kvark kvark merged commit 54ef2e3 into gfx-rs:master Mar 27, 2022
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[glsl-in] 2D array support
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