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glsl-in: use forced conversions for vector/matrix constructors #1796

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merged 1 commit into from
Mar 28, 2022

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The spec defines that for vector and matrix constructors all arguments
should use the same conversions as scalar constructors (forced conversions)

Fixes #1792

The spec defines that for vector and matrix constructors all arguments
should use the same conversions as scalar constructors (forced conversions)
@kvark kvark merged commit 21f89b6 into gfx-rs:master Mar 28, 2022
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[glsl-in] Ambiguous best function for 'min'
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