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Merge #203
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203: Update winit r=kvark a=grovesNL

Use the latest version of winit (0.22)

Co-authored-by: Joshua Groves <josh@joshgroves.com>
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bors[bot] and grovesNL authored Mar 16, 2020
2 parents a1ffa74 + 761def1 commit 6238e85
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2 changes: 1 addition & 1 deletion Cargo.toml
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Expand Up @@ -55,7 +55,7 @@ env_logger = "0.7"
glsl-to-spirv = "0.1"
log = "0.4"
png = "0.15"
winit = "0.20"
winit = "0.22"
rand = "0.7.2"
zerocopy = "0.2"
futures = "0.3"
2 changes: 1 addition & 1 deletion README.md
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Expand Up @@ -45,7 +45,7 @@ Shout out to the following projects that work best with wgpu-rs:
- [imgui-wgpu](https://github.com/Yatekii/imgui-wgpu-rs) - Dear ImGui interfacing
- [pixels](https://github.com/parasyte/pixels) - the easiest way to create a hardware-accelerated pixel frame buffer
- [kas](https://github.com/dhardy/kas) - tooKit Abstraction System
- [oxiditor](https://github.com/Ruddle/oxidator) - RTS game engine
- [oxidator](https://github.com/Ruddle/oxidator) - RTS game engine
- [nannou](https://github.com/nannou-org/nannou) - a creative coding framework

Also, libraries that have support for wgpu-rs:
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