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Disable SPIRV-Cross by default #826

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merged 1 commit into from
Mar 31, 2021
Merged

Disable SPIRV-Cross by default #826

merged 1 commit into from
Mar 31, 2021

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kvark
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@kvark kvark commented Mar 31, 2021

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@kvark kvark requested a review from cwfitzgerald March 31, 2021 02:00
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It doesn't compile, but r=me when it does! Less c++ here we goooo!

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kvark commented Mar 31, 2021

Let's try again
bors r=cwfitzgerald

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bors bot commented Mar 31, 2021

@bors bors bot merged commit e835f29 into gfx-rs:master Mar 31, 2021
@kvark kvark deleted the cross branch March 31, 2021 13:13
bors bot pushed a commit to bevyengine/bevy that referenced this pull request May 2, 2021
Changes to get Bevy to compile with wgpu master.

With this, on a Mac:
* 2d examples look fine
* ~~3d examples crash with an error specific to metal about a compilation error~~
* 3d examples work fine after enabling feature `wgpu/cross`


Feature `wgpu/cross` seems to be needed only on some platforms, not sure how to know which. It was introduced in gfx-rs/wgpu-rs#826
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2 participants