Using D3DCompile is problematic #1712
Labels
api: dx12
Issues with DX12 or DXGI
external: upstream
Issues happening in lower level APIs or platforms
type: bug
Something isn't working
For DX12 shaders compiled with
D3DCompile
internally, we are seeing problems.It doesn't allow fixed-array sizes to be larger than 65K, and it doesn't like to dynamically index into them. It considers itself "forced" to unroll a loop that just iterates elements in fixed-size arrays.
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