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Support non 32 bit integers (8, 16, 64) #4424

@averyanalex

Description

@averyanalex

I tried to load SPIRV compute shader compiled by rust-gpu with u64 integers and got validation error:

thread 'main' panicked at 'wgpu error: Validation Error

Caused by:
    In Device::create_shader_module
      note: label = `REDACTED/target/spirv-builder/spirv-unknown-vulkan1.1/release/deps/shader.spv`

Shader validation error:
  ┌─ REDACTED/target/spirv-builder/spirv-unknown-vulkan1.1/release/deps/shader.spv:1:1
  │
1 │
  │   naga::Constant [6]


    Constant [6] '' is invalid
    The type doesn't match the constant

', REDACTED/.cargo/registry/src/github.com-1ecc6299db9ec823/wgpu-0.14.2/src/backend/direct.rs:2403:5
note: run with `RUST_BACKTRACE=1` environment variable to display a backtrace

Adding wgpu::Features::SHADER_FLOAT64 to features didn't help.

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