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Do texture init via clear passes when possible #2307
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Commits on Dec 26, 2021
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CLEAR_COMMANDS extension is now more of a window into wgpu zero-init
this has mostly implications on the constraints, but also allows a more leaky documentation which makes sense for this non-standard function as there is no other place to look it up
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onq ueue texture initialization now goes threw clear_texture
pending inits need to store Stored textures now though, causing more ref count bumping
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merge collect_zero_buffer_copies_for_clear_texture into clear_texture…
…_via_buffer_copies
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Commits on Dec 28, 2021
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3D textures are no longer cleared as render target since this isn't s…
…upported on Metal
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