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Add Windows 11 to section about DX12 #2552

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24 changes: 12 additions & 12 deletions README.md
Original file line number Diff line number Diff line change
Expand Up @@ -46,7 +46,7 @@ If you are looking for a wgpu tutorial, look at the following:

### C/C++

To use wgpu in C/C++, you need [wgpu-native](https://github.com/gfx-rs/wgpu-native).
To use wgpu in C/C++, you need [wgpu-native](https://github.com/gfx-rs/wgpu-native).

### Others

Expand All @@ -66,21 +66,21 @@ We have a [wiki](https://github.com/gfx-rs/wgpu/wiki) that serves as a knowledge

## Supported Platforms

API | Windows | Linux & Android | macOS & iOS |
----- | ----------------------------- | ------------------------- | ------------------- |
Vulkan | :white_check_mark: | :white_check_mark: | |
Metal | | | :white_check_mark: |
DX12 | :white_check_mark: (W10 only) | | |
DX11 | :hammer_and_wrench: | | |
GLES3 | | :ok: | |
Angle | :ok: | :ok: | :hammer_and_wrench: |
API | Windows | Linux & Android | macOS & iOS |
----- | ------------------------------ | ------------------------- | ------------------- |
Vulkan | :white_check_mark: | :white_check_mark: | |
Metal | | | :white_check_mark: |
DX12 | :white_check_mark: (W10+ only) | | |
DX11 | :hammer_and_wrench: | | |
GLES3 | | :ok: | |
Angle | :ok: | :ok: | :hammer_and_wrench: |

:white_check_mark: = First Class Support — :ok: = Best Effort Support — :hammer_and_wrench: = Unsupported, but support in progress

### Shader Support

wgpu supports shaders in [WGSL](https://gpuweb.github.io/gpuweb/wgsl/), SPIR-V, and GLSL.
Both [HLSL](https://github.com/Microsoft/DirectXShaderCompiler) and [GLSL](https://github.com/KhronosGroup/glslang)
wgpu supports shaders in [WGSL](https://gpuweb.github.io/gpuweb/wgsl/), SPIR-V, and GLSL.
Both [HLSL](https://github.com/Microsoft/DirectXShaderCompiler) and [GLSL](https://github.com/KhronosGroup/glslang)
have compilers to target SPIR-V. All of these shader languages can be used with any backend, we
will handle all of the conversion. Additionally, support for these shader inputs is not going away.

Expand Down Expand Up @@ -155,7 +155,7 @@ Or run a part of the integration test suite:
cargo nextest run -p wgpu -- <name-of-test>
```

If you are a user and want a way to help contribute to wgpu, we always need more help writing test cases.
If you are a user and want a way to help contribute to wgpu, we always need more help writing test cases.

### WebGPU Conformance Test Suite

Expand Down