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[WebGL] Add a downlevel capability for rendering to floating point textures #2729
[WebGL] Add a downlevel capability for rendering to floating point textures #2729
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I agree with the problem you identified, but otherwise looks okay
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One comment, otherwise LGTM.
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Backend works LGTM, comments on how we expose it
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N-th time's the charm
…ng-downlevel-flag
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Great!
Description
The
EXT_color_buffer_float
extension let's you rendering to floating point textures.Not sure if passing the entire capabilities struct to the adapter is the way to go.