This is an 8086 real mode only branch of Blink, useful for emulating ELKS and MSDOS executable programs. This is an early work in progress, with Blink's x86_64 VM replaced with a tiny 8086 emulator and disassembler. The system calls are also replaced for ELKS and DOS support, with currently just a few syscalls implemented.
The Blink16 branch is implemented in the blink16/ directory, using portions of Blink from the original blink/ directory and master branch.
To build:
cd blink16
make
To run sample binaries:
cd blink16
./blink16 banner ELKS # ELKS binary
./blink16 test.exe # DOS binary
To demo booting a prebuilt ELKS kernel from 0:7c00 (use s/s/c/^C/C/C/D to step through, and mousewheel on disassembly to show execution history):
make elks
Screenshot of Blink16 running 'banner':
A big thank you to @jart for the wonderful Blink Project!!
Screenshot of Blink running GCC 9.4.0:
This project contains two programs:
blink
is a virtual machine that runs x86-64-linux programs on
different operating systems and hardware architectures. It's designed to
do the same thing as the qemu-x86_64
command, except (a) rather than
being a 4mb binary, Blink only has a ~177kb footprint; and (b) Blink
goes 2x faster than Qemu on some benchmarks such as emulating GCC. The
tradeoff is Blink doesn't have as many features as Qemu. Blink is a
great fit when you want a virtual machine that's extremely small and
runs ephemeral programs much faster. For further details on the
motivations for this tool, please read https://justine.lol/ape.html.
blinkenlights
is a TUI interface
that may be used for debugging x86_64-linux programs across platforms.
Unlike GDB, Blinkenlights focuses on visualizing program execution. It
uses UNICODE IBM Code Page 437 characters to display binary memory
panels, which change as you step through your program's assembly code.
These memory panels may be scrolled and zoomed using your mouse wheel.
Blinkenlights also permits reverse debugging, where scroll wheeling over
the assembly display allows the rewinding of execution history.
We regularly test that Blink is able run x86-64-linux binaries on the following platforms:
- Linux (x86, ARM, RISC-V, MIPS, PowerPC, s390x)
- MacOS (x86, ARM)
- FreeBSD
- OpenBSD
- NetBSD
- Cygwin (no JIT on Windows yet)
Blink depends on the following libraries:
- libc (POSIX.1-2017)
Blink can be compiled on UNIX systems that have:
- A C11 compiler (e.g. GCC 4.9.4+)
- Modern GNU Make (i.e. not the one that comes with XCode)
The instructions for compiling Blink are as follows:
$ make -j4
$ o//blink/blink -h
Usage: o//blink/blink [-hjms] PROG [ARGS...]
-h help
-j disable jit
-0 to specify argv[0]
-m enable memory safety
-s print statistics on exit
Here's how you can run a simple hello world program with Blink:
o//blink/blink third_party/cosmo/tinyhello.elf
Blink has a debugger TUI, which works with UTF-8 ANSI terminals. The
most important keystrokes in this interface are ?
for help, s
for
step, c
for continue, and scroll wheel for reverse debugging.
o//blink/blinkenlights third_party/cosmo/tinyhello.elf
Blink is tested primarily using precompiled x86 binaries, which are downloaded automatically. You can check how well Blink works on your local platform by running:
make check
To check that Blink works on 11 different hardware $(ARCHITECTURES)
(see Makefile), you can run the following command, which
will download statically-compiled builds of GCC and Qemu. Since our
toolchain binaries are intended for x86-64 Linux, Blink will bootstrap
itself locally first, so that it's possible to run these tests on other
operating systems and architectures.
make check2
make emulates
For maximum performance, use MODE=rel
or MODE=opt
. Please note the
release mode builds will remove all the logging and assertion statements
and Blink isn't mature enough for that yet. So extra caution is advised.
make MODE=rel
o/rel/blink/blink -h
For maximum tinyness, use MODE=tiny
. This build mode will not only
remove logging and assertion statements, but also reduce performance in
favor of smaller binary size whenever possible.
make MODE=tiny
strip o/tiny/blink/blink
ls -hal o/tiny/blink/blink
You can hunt down bugs in Blink using the following build modes:
MODE=asan
helps find memory safety bugsMODE=tsan
helps find threading related bugsMODE=ubsan
to find violations of the C standardMODE=msan
helps find uninitialized memory errors
Blink can be picky about which Linux executables it'll execute. For example the host system page size may cause problems on non-Linux platforms like Apple M1 (16kb) and Cygwin (64kb). On such platforms, you may encounter an error like this:
I2023-01-06T18:12:51.007788:blink/loader.c:91:47550 p_vaddr p_offset skew unequal w.r.t. host page size
The simplest way to solve that is by disabling the linear memory
optimization (using the blink -m
flag) but that'll slow down
performance. Another option is to try recompiling your executable so
that its ELF program headers will work on systems with a larger page
size. You can do that using these GCC flags:
gcc -static -Wl,-z,common-page-size=65536,-z,max-page-size=65536 ...
However that's just step one. The program also needs to be using APIs
like sysconf(_SC_PAGESIZE)
which will return the true host page size,
rather than naively assuming it's 4096 bytes. Your C library gets this
information from Blink via getauxval(AT_PAGESZ)
.
If you're using the Blinkenlights debugger TUI, then another important set of flags to use are the following:
-fno-omit-frame-pointer
-mno-omit-leaf-frame-pointer
By default, GCC and Clang use the %rbp
backtrace pointer as a general
purpose register, and as such, Blinkenlights won't be able to display a
frames panel visualizing your call stack. Using those flags solves that.
However it's tricky sometimes to correctly specify them in a complex
build environment, where other optimization flags might subsequently
turn them back off again.
The trick we recommend using for compiling your programs, is to create a
shell script that wraps your compiler command, and then use the script
in your $CC
environment variable. The script should look something
like the following:
#!/bin/sh
exec cc \
-g \
-Os \
-no-pie \
-fno-pie \
-static \
"$@" \
-U_FORTIFY_SOURCE \
-fno-stack-protector \
-fno-omit-frame-pointer \
-mno-omit-leaf-frame-pointer \
-Wl,-z,common-page-size=65536 \
-Wl,-z,max-page-size=65536
Those flags will go a long way towards helping your Linux binaries be (1) capable of running under Blink on all of its supported operating systems and microprocessor architectures, and (2) trading away some of the modern security blankets in the interest of making the assembly panel more readable, and less likely to be picky about memory.
If you're a Cosmopolitan Libc user, then Cosmopolitan already provides
such a script, which is the cosmocc
and cosmoc++
toolchain. Please
note that Cosmopolitan Libc uses a 64kb page size so it isn't impacted
by many of these issues that Glibc and Musl users may experience.
If you're not a C / C++ developer, and you prefer to use high-level languages instead, then one program you might consider emulating is Actually Portable Python, which is an APE build of the CPython v3.6 interpreter. It can be built from source, and then used as follows:
git clone https://github.com/jart/cosmopolitan/
cd cosmopolitan
make -j8 o//third_party/python/python.com
blinkenlights -jm o//third_party/python/python.com
The -jm
flags are helpful here, since they ask the Blinkenlights TUI
to enable JIT and the linear memory optimization. It's helpful to have
those flags because Python is a very complicated and compute intensive
program, that would otherwise move too slowly under the Blinkenlights
vizualization. You may also want to press the CTRL-T
(TURBO) key a few
times, to make Python emulate in the TUI even faster.
Some other programs you can try, are SQLite and Antirez's Kilo editor.
git clone https://github.com/jart/cosmopolitan/
cd cosmopolitan
make -j8 o//third_party/sqlite3/sqlite3.com
blinkenlights -jm o//third_party/sqlite3/sqlite3.com
make -j8 o//examples/kilo.com
blinkenlights -jm o//examples/kilo.com
For further details, please read Getting Started with Cosmopolitan Libc which is a blog post explaining how you can write your own programs in the cosmopolitan mono-repo, which naturally will be guaranteed to work really well under Blink and Blinkenlights.
blink is an x86-64 interpreter for POSIX platforms that's written in ANSI C11 that's compatible with C++ compilers. Instruction decoding is done using our trimmed-down version of Intel's disassembler Xed.
The prime directive of this project is to act as a virtual machine for
userspace binaries compiled by Cosmopolitan Libc. However we've also had
success virtualizing programs compiled with Glibc and Musl Libc, such as
GCC and Qemu. Blink supports 130+ Linux system call ABIs, including
fork() and clone(). Linux system calls may only be used by long mode
programs via the SYSCALL
instruction, as it is written in the System V
ABI.
The following hardware ISAs are supported by Blink.
- i8086
- i386
- X87
- SSE2
- x86_64
- SSE3
- SSSE3
- CLMUL
- POPCNT
- ADX
- BMI2
- RDRND
- RDSEED
- RDTSCP
Programs may use CPUID
to confirm the presence or absence of optional
instruction sets. Please note that Blink does not follow the same
monotonic progress as Intel's hardware. For example, BMI2 is supported;
this is an AVX2-encoded (VEX) instruction set, which Blink is able to
decode, even though the AVX2 ISA isn't supported. Therefore it's
important to not glob ISAs into "levels" (as Windows software tends to
do) where it's assumed that BMI2 support implies AVX2 support; because
with Blink that currently isn't the case.
On the other hand, Blink does share Windows' x87 behavior w.r.t. double
(rather than long double) precision. It's not possible to use 80-bit
floating point precision with Blink, because Blink simply passes along
floating point operations to the host architecture, and very few
architectures support long double
precision. You can still use x87
with 80-bit words. Blink will just store 64-bit floating point values
inside them, and that's a legal configuration according to the x87 FPU
control word. If possible, it's recommended that long double
simply be
avoided. If 64-bit floating point is good enough for the rocket
scientists at
NASA
then it should be good enough for everybody. There are some peculiar
differences in behavior with double
across architectures (which Blink
currently does nothing to address) but they tend to be comparatively
minor, e.g. an op returning NAN
instead of -NAN
.
Blink has reasonably comprehensive coverage of the baseline ISAs,
including even support for BCD operations (even in long mode!) But there
are some truly fringe instructions Blink hasn't implemented, such as
BOUND
and ENTER
. Most of the unsupported instructions, are usually
ring-0 system instructions, since Blink is primarily a user-mode VM, and
therefore only has limited support for bare metal operating system
software (which we'll discuss more in-depth in a later section).
Blink advertises itself as blink 4.0
in the uname()
system call.
Programs may detect they're running in Blink by issuing a CPUID
instruction where EAX
is set to the leaf number:
-
Leaf
0x0
(or0x80000000
) reportsGenuineIntel
inEBX ‖ EDX ‖ ECX
-
Leaf
0x1
reports that Blink is a hypervisor in bit31
ofECX
-
Leaf
0x40000000
reportsGenuineBlink
as the hypervisor name inEBX ‖ ECX ‖ EDX
-
Leaf
0x40031337
reports the underlying operating system name inEBX ‖ ECX ‖ EDX
with zero filling for strings shorter than 12:Linux
for LinuxXNU
for MacOSFreeBSD
for FreeBSDNetBSD
for NetBSDOpenBSD
for OpenBSDLinux
for LinuxCygwin
for Windows under CygwinWindows
for Windows under CosmopolitanUnknown
if compiled on unrecognized platform
-
Leaf
0x80000001
tells if Blink's JIT is enabled in bit31
inECX
Blink uses just-in-time compilation, which is supported on x86_64 and
aarch64. Blink takes the appropriate steps to work around restrictions
relating to JIT, on platforms like Apple and OpenBSD. We generate JIT
code using a printf-style domain-specific language. The JIT works by
generating functions at runtime which call the micro-op functions the
compiler created. To make micro-operations go faster, Blink determines
the byte length of the compiled function at runtime by scanning for a
RET instruction. Blink will then copy the compiled function into the
function that the JIT is generating. This works in most cases, however
some tools can cause problems. For example, OpenBSD RetGuard inserts
static memory relocations into every compiled function, which Blink's
JIT currently doesn't understand; so we need to use compiler flags to
disable that type of magic. In the event other such magic slips through,
Blink has a runtime check which will catch obvious problems, and then
gracefully fall back to using a CALL instruction. Since no JIT can be
fully perfect on all platforms, the o//blink/blink -j
flag may be
passed to disable Blink's JIT. Please note that disabling JIT makes
Blink go 10x slower. With the o//blink/blinkenlights
command, the -j
flag takes on the opposite meaning, where it instead enables JIT. This
can be useful for troubleshooting the JIT, because the TUI display has a
feature that lets JIT path formation be visualized. Blink currently only
enables the JIT for programs running in long mode (64-bit) but we may
support JITing 16-bit programs in the future.
Blink virtualizes memory using the same PML4T approach as the hardware
itself, where memory lookups are indirected through a four-level radix
tree. Since performing four separate page table lookups on every memory
access can be slow, Blink checks a translation lookaside buffer, which
contains the sixteen most recently used page table entries. The PML4T
allows all memory lookups in Blink to be "safe" but it still doesn't
offer the best possible performance. Therefore, on systems with a huge
address space (i.e. petabytes of virtual memory) Blink relies on itself
being loaded to a random location, and then identity maps guest memory
using a simple linear translation. For example, if the guest virtual
address is 0x400000
then the host address might be
0x400000+0x088800000000
. This means that each time a memory operation
is executed, only a simple addition needs to be performed. This goes
extremely fast, however it may present issues for programs that use
MAP_FIXED
. Some systems, such as modern Raspberry Pi, actually have a
larger address space than x86-64, which lets Blink offer the guest the
complete address space. However on some platforms, like 32-bit ones,
only a limited number of identity mappings are possible. There's also
compiler tools like TSAN which lay claim to much of the fixed address
space. Blink's solution is designed to meet the needs of Cosmopolitan
Libc, while working around Apple's restriction on 32-bit addresses, and
still remain fully compatible with ASAN's restrictions. In the event
that this translation scheme doesn't work on your system, the blink -m
flag may be passed to disable the linear translation optimization, and
instead use only the memory safe full virtualization approach of the
PML4T and TLB.
Blink has an xterm-compatible ANSI pseudoteletypewriter display implementation which allows Blink's TUI interface to host other TUI programs, within an embedded terminal display. For example, it's possible to use Antirez's Kilo text editor inside Blink's TUI. For the complete list of ANSI sequences which are supported, please refer to blink/pty.c.
In real mode, Blink's PTY can be configured via INT $0x16
to convert
CGA memory stored at address 0xb0000
into UNICODE block characters,
thereby making retro video gaming in the terminal possible.
Blink supports 16-bit BIOS programs, such as SectorLISP. To boot real
mode programs in Blink, the o//blink/blinkenlights -r
flag may be
passed, which puts the virtual machine in i8086 mode. Currently only a
limited set of BIOS APIs are available. For example, Blink supports IBM
PC Serial UART, CGA, and MDA. We hope to expand our real mode support in
the near future, in order to run operating systems like ELKS.
Blink supports troubleshooting operating system bootloaders. Blink was designed for Cosmopolitan Libc, which embeds an operating system in each binary it compiles. Blink has helped us debug our bare metal support, since Blink is capable of running in the 16-bit, 32-bit, and 64-bit modes a bootloader requires at various stages. In order to do that, we needed to implement some ring0 hardware instructions. Blink has enough to support Cosmopolitan, but it'll take much more time to get Blink to a point where it can boot something like Windows.
Blink supports several different executable formats. You can run:
-
x86-64-linux ELF executables (both static and dynamic).
-
Actually Portable Executables, which have either the
MZqFpD
orjartsr
magic. -
Flat executables, which must end with the file extension
.bin
. In this case, you can make executables as small as 10 bytes in size, since they're treated as raw x86-64 code. Blink always loads flat executables to the address0x400000
and automatically appends 16mb of BSS memory. -
Real mode executables, which are loaded to the address
0x7c00
. These programs must be run using theblinkenlights
command with the-r
flag.
Here's the current list of Blink's known quirks and tradeoffs.
Flag dependencies may not carry across function call boundaries under
long mode. This is because when Blink's JIT is speculating whether or
not it's necessary for an arithmetic instruction to compute flags, it
considers RET
and CALL
terminal ops that break the chain. As such
64-bit code shouldn't do things we did in the DOS days, such as using
carry flag as a return value to indicate error. This should work fine
when STC
is used to set the carry flag, but if the code computes it
cleverly using instructions like SUB
, then EFLAGS might not change.
Blink may not report the precise program counter where a fault occurred
in ucontext_t::uc_mcontext::rip
when signalling a segmentation fault.
This is currently only possible when PUSH
or POP
access bad memory.
That's because Blink's JIT tries to avoid updating Machine::ip
on ops
it considers "pure" such as those that only access registers, which for
reasons of performance is defined to include pushing and popping.
If futexes are shared between multiple processes then they'll have poorer latency, because Blink currently only supports true condition variables between threads. However such code won't deadlock, since the POSIX threads API requires that Blink periodically poll the futex. Blink also currently doesn't unlock robust mutexes on process death. We're working on both these problems.
Blink uses SIGSYS
to deliver signals internally. This signal is
precious to Blink. It's currently not possible for guest applications to
capture it from external processes.
Blink's JIT currently doesn't have true asynchronous signal delivery. Right now Blink only checks for signals from its main interpreter loop. Under normal circumstances, Blink will drop back into the main interpreter loop occasionally, when returning from functions or executing system calls. However JIT'd code like the following:
for (;;) {
}
Can form a cycle in the JIT graph that prevents signal delivery and can even deadlock shutdown. This is something we plan to fix soon.
Blink supports self-modifying code, with some caveats.
Blink currently only JITs the memory intervals declared by your ELF
program headers as PF_X
. If the code stored at these addresses is
modified, then it must be invalidated by calling mprotect(PROT_EXEC)
,
which will atomically reset all JIT hooks if it overlaps an executable
section. While this takes away some of the flexibility that's normally
offered by the x86 architecture, the fact is that operating systems like
OpenBSD already took that capability away. So in many respects, Blink is
helping your code to be more portable. It's recommended that executables
only morph themselves a few times during their lifecycle, because doing
so leaks JIT memory. Blink sets aside only 31mb of .bss memory for JIT.
Running out of JIT memory is harmless and causes Blink to safely fall
back into interpreter mode.
Memory that isn't declared by an ELF program header will be interpreted when executed. Blink's interpreter mode automatically invalidates any instruction caches when memory changes, so that code may modify itself freely. This upholds the same guarantees as the x86 architecture.