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Cooking for Skully

Cooking for Skully

An entry for the js13kgames 2022 gamejam for the theme "death".

Entry: https://js13kgames.com/entries/cooking-for-skully

Branch for the jam version: js13k2022-entry

The main branch contains some further developments.

Details

The game is about the Devil who is asked by Skully (aka. Death) to cook some meal for him.

The Devil is controlled by the player, they need to prepare dishes with various ingredients and seasoning based on recipes then Skully judges their performance by 5-star rating.

Goblin (finding a better name is still on the TODO list) tries to guide the player and introduce them to new elements.

And also, there is Cerberus, the three headed pup who takes care of any leftovers.

The game is created with HTML5 + TypeScript + CSS, GIMP for graphics.

The graphics is displayed using CSS3D, it also has Bonus features [...]

For the release I use a build.sh to merge all TypeScript sources and use typescript-closure-compiler to transpile the bundle to JavaScript (ECMAScript 5), which is then compressed by google-closure-compiler. The output gets embedded into a minimized HTML file, alongside with CSS and the images, then the hand-minimized server.js gets copied and these two files are compressed into a single ZIP file, which then gets recompressed by advancecomp's AdvZIP to be able to squeeze a few more bytes (can shave off 4% compared to the standard high compression ZIP).

Screenshots

Screenshot from Cooking for Skully