asmc
is an extremely minimal operating system, whose binary seed
(the compiled machine code that is fed to the CPU when the system
boots) is very small (around 15 KiB, maybe could be further shrunk in
the future). Such compiled code is enough to contain a minimal IO
environment and compiler, which is used to compile a more powerful
environment and compiler, further used to compile even more powerful
things, until a fully running system is bootstrapped. In this way
nearly any code running in your computer is compiled during the boot
procedure, except the the initial seed that ideally is kept as small
as possible.
This at least is the plan; from the moment we are not yet at the point where we manage to compile a real system environment. However, work is ongoing (and you can contribute!).
The name asmc
indicates two of the most prominents languages used in
this process: Assembly (with which the initial seed is written) and C
(one of the first targets we aim to). The initial plan was to embed an
Assembly compiler in the binary seed and then use Assembly to produce
a C compiler. In the end a different path was devised: the initial
seed is written in Assembly and embeds a G compiler (where G is a
custom language, sitting something between Assembly and C, conceived
to be very easy to compile); the G compiler is then use to produce a C
compiler. Assembly is never directly used in this chain, although of
course continuously behind the curtains.
You should use Linux to compile asmc
, although some parts of it can
also be built on macOS. If you use Debian, install the prerequisites
with
sudo apt-get install build-essential nasm qemu-system-x86 grub-common python3 gcc-multilib -m 256M
If you cloned the GIT repository, you will probably want to checkout the submodules as well:
git submodule init
git submodule update --recursive
Then just call make
in the toplevel directory of the repository. A
subdirectory named build
will be created, with all compilation
artifacts inside it. In particular build/boot_asmg.x86
is a bootable
disk image, which you can run with QEMU:
qemu-system-i386 -hda build/boot_asmg.x86 -serial stdio -device isa-debug-exit -display none
(if your host system supports it, you can add -enable-kvm -cpu host
to benefit of KVM acceleration; -cpu host
is currently required
because asmc
currently tries to use hardware performance counters,
but at some point this will be fixed)
Unless I have broken something, this should run a little operating system that compiles a little C compiler, and later uses such compiler to compile from sources a patched version of tinycc, which is then used to compile a little test C program. In the future, tinycc will be used to continue the chain and build a Linux kernel and GNU userspace, so that you will actually have a complete operating system entirely compiled from scratches at computer boot!
Together with boot_asmg.x86
, there will be also boot_empty.x86
,
boot_asmasm.x86
and boot_asmg0.x86
(see below for what they are)
and boot.iso
, which is a bootable ISO image with a GRUB menu where
you can decide which of the four to run. Such ISO was useful to boot
asmc
back in the days when my custom bootloader was not powerful
enough, but nowadays asmg
requires some features that GRUB does not
expose, so it is useless.
WARNING! ATTENTION! Remember that you are giving full control over you hardware to an experimental program whose author is not an expert operating system programmer: it could have bugs and overwrite your disk, damage the hardware and whatever. I only run it on an old otherwise unused laptop that once belonged to my grandmother. No problem has ever become apparent, but care is never too much!
If you use macOS you can build the boot_*.x86
files, but not
boot.iso
, because I did not find a reasonable way to install
grub-mkimage
on macOS. If you use Windows or any other operating
system, nothing will work.
For the full story, read below and the code. However, just to have an
idea of what is happening, if you use the command above to boot
boot_asmg.x86
the following will happen:
-
The first log lines are written by the bootloader. At this point it is mostly concerned with loading to RAM the actual kernel, enabling some obscure features of the PC platform used to boot properly and entering the CPU's protected mode.
-
At some point
asmc
kernel is finally ran, and it writesHello, asmc!
to the log. There is where theasmc
binary seed first enters execution. It will just initialize some data structures and then invoke its embedded G compiler to compile the filemain.g
and then call themain
routine. -
This is the point where for the first time code that has just been compiled is fed to the CPU, so in a sense the binary seed is not in control of the main program any more (but still gets called as a library, for example to compile other G sources). The message
Hello, G!
is written to the log and immediately after other G sources are compiled, first to introduce some library code (like malloc/free, code for handling dynamic vectors and maps, some basic disk/filesystem driver and other utilities) and then to compile an assembler and a C compiler. These two compilers are not meant to be complete: they are just enough to build the following step, which is tinycc. -
Then a suite of C test programs is compiled and executed. They test part of the C compiler and the C standard library. In line of principle all the test should pass and all
malloc
-s should befree
-ed. -
After all tests have passed, tinycc is finally compiled. This takes a bit (around 20 seconds on my machine, my KVM enable), because the previous C compiler is quite inefficient. During preprocessing progress is indicated by open and closed square brackets, which indicate when a new file is included or finished to include. During compilation (which consists of three stages), progress is indicated by dots, where each dot correspons to a thousands tokens processed.
-
At last, tinycc is ran, by mean of its
libtcc
interface. A small test program is compiled and executed, showing a glimpse of the third level of compiled code from the beginning of theasmc
run. -
In the end some statistics are printed, hopefully showing that all allocated memory have been deallocated (not that it matters much, since the machine is going to be powered off anyway, but I like resources to be deinitialized properly).
asmg
's behaviour can be customized thanks to some flags at the
beginning of the asmg/main.g
file. There you can enable:
-
RUN_ASM
: it will compile an assembler (completely independent fromasmasm
) and then run it on the filetest/test.asm
. The assembler is not complete at all, but ideally it should be more or less enough to assemble a lightly patched version of FASM (see next point). -
RUN_FASM
(currently unmaintained): compile the assembler and then use it to assemble FASM, as mentioned above. In theory it should work, but in practice it does not: the assembled FASM crashes for some reason I could not understand. There is definitely a bug in my assembler (or at least some unmet FASM assumption), but I could not find it so far. However, the bulk of the project is not here. -
RUN_C
: it will compile the assembler and the C compiler and then use them to compile the program indiskfs/tests/test.c
. In the source code there are flags to dump debugging information, including a dump of the machine code itself. It is useful to debug the C compiler itself. Also, feel free to edit the test program to test your own C programs (but expect frequent breakages!). -
RUN_MESCC
(currently unmaintained; only this port is unmaintained, the original project is going on): it will compile a port of the mescc/M2-Planet toolchain, which is basically an indepdendent C compiler with different features and bugs than mine. This port just tracks the upstream program, no original development is done here. See below from more precise links. The test program intest/test_mes.c
will then be compiled and executed. -
RUN_MCPP
(currently unmaintained): it will compile the assembler and the C compiler and then use them to try compiling a lightly patched version of mcpp, which is a complete C preprocessor. Since the preprocessor embedded inasmc
's C compiler is rather lacking, the idea is that mcpp could be used instead to compile C sources that require deep preprocessing capabilities. However, at this point, mcpp itself does not compile, so at some pointasmc
with die with a failed assertion. Also, it nowadays seems thatasmc
is able to preprocess tinycc by itself, so there is no point anymore in going forward with this subproject. -
RUN_TINYCC
: here is where the juice stays! This will compile the assembler and the C compiler, and then compile tinycc, as mentioned above. Then it will use tinycc to compile and execute a little C program. In the future the bootstrapping chain will continue here. -
TEST_MAP
: there are three implementation of an associative array inasmc
, of increasing complexity (see below). This tests the implementation, and was used in the past to check new implementations for correctness. -
TEST_INT64
: implementing 64 bits integers on a 32 bits platform is somewhat tricky. The G language itself only supports 32 bits numbers, so some additional Assembly code was required to implement 64 bits operations. Also, the division code is particularly tricky. However, 64 bits integers are required by tinycc, which needs support forlong long
types, so they were implemented at some point. This enables some tests on the resulting implemntation. -
TEST_C
: it will compile the C compiler and run the test suite.
By default thre three TEST_*
flags and RUN_TINYCC
are enabled in
asmc
.
There is also another pack of flags that control which malloc
implementation asmg
is going to use. There are four at this
point. All of them gather memory with the platform_allocate
call
(see below), which is similary to UNIX' brk
(and does not permit to
release memory back).
-
USE_TRIVIAL_MALLOC
: just mapmalloc
toplatform_allocate
and discardfree
. Very quick, but wastes allfree
-ed memory. -
USE_SIMPLE_MALLOC
: a simple freelist implementation, ported from here, which is probably rather memory efficient, but can be linear in time, so it easily becomes a bottleneck. -
USE_CHECKED_MALLOC
: somewhat similar toUSE_TRIVIAL_MALLOC
, but checks that your program usesmalloc
andfree
correctly (i.e., that you not overflow or underflow your allocations, that you do not doublefree
, or use afterfree
). As a result it is very slow and memory-inefficient, but if your program runs with it it most probably means that it is correctly allocating and deallocating memory. It is a kind ofvalgrind
checker. -
USE_KMALLOC
: a port (with some modifications, mainly due to the fact that there is no paging inasmc
) of kmalloc. Very quick and rather memory-efficient. Basically to better option currently available inasmc
(unless you want to debug memory allocation), so also the default one.
A third pack of flags is for controlling the associative array (map)
implementation used by asmc
.
-
USE_SIMPLE_MAP
: the original map implementation, based on lineary arrays, which require a full trasversal of the array for basically every operation. Very slow. -
USE_AVL_MAP
: a new implementation based on AVL trees. In the end it was never finished (because at some point I decided to switch to red-black trees), so it implements a binary search tree, but without rebalancing. Not guaranteed to be balanced, but probably, since most of the times data arrive in random order, it ususally is. Practical performance are comparable with red-black trees. -
USE_RB_MAP
: the final and default implementation, using properly balanced red-black trees.
In theory all three of them should work, with different performances. In practice, only the red-black tree is routinely used and thus tested.
-
lib
contains a very small kernel, designed to run on a i386 CPU in protected mode (with a flat memory model and without memory paging). The kernel offers an interface for writing to the console and to the serial port, a simple read-only ramdisk and some library routines for later stages.The kernel can be booted with multiboot, or can simply be loaded at 1 MB and jumped in at its very beginning. The ramdisk must be appended to it in the
ar
format.The kernel must be compiled with payload, inside which it jumps after loading. Three payloads are provided, detailed later.
In this directory there are also some C files that in theory enable you to host a payload directly in a Linux process. They were mostly useful in the beginning to test the code in a more friendly environment than a virtual machine, but they are far from being perfect and not very useful nowadays.
-
empty
is just an empty test payload. It prints a message and then stop. Not very funny. -
asmasm
is an assembler written in Assembly, which can be used as a payload for the kernel, in order to make a small operating system that is just able to compile others Assembly programs to expand its capabilities. Onceasmasm
is loaded, it compiles the filemain.asm
and then jumps to the labelmain
.asmasm
is able to compile itself.asmasm
supports only a subset of the x86 Assembly syntax and some NASM-styled directives. It definitely will not be able to compile any random Assembly program, if you do not reduce the program to the accepted syntax beforehand. As everything else in the binary seed, it is designed to be as simple and small as possible, and to contain the minimal tools required to build later stages that can do more grandiose things. -
asmg
is an G compiler written in Assembly. G is a custom language I invented for this project, described below in more details. As soon as it is ready, it compiles the filemain.g
and jumps tomain
. Here is where most of the development is concentrated nowadays.asmg
can be compiled byasmasm
. See above for what is implemented in the G environment. -
asmg0
is an effort at reducing even moreasmg
binary seed, by introducing a smaller language called G0 between the binary seed and the G language. It is currently a very experimental effort (even more experimental than the rest) and it does not work at all. -
boot
contains a simple bootloader that can be used to boot all of the above (in the minimalistic style of the rest of the project). For the moment is cannot be compiled withasmasm
, because it must use some system level opcodes that are not supported byasmasm
, so you have to use NASM. It works under QEMU and in line of principle it also work under bare metal, at least those that I tried (old computers that I had around). As already outlined above, this is not tested software, you should never run it on computer that you cannot afford to be erased. -
attic
andcc
contains some earlier test code, that is not used any more and it is also probably broken.staging.c
andgstaging.c
are the original implementations ofasmasm
andasmg
in C, used as a basis to write the Assembly code.cc.c
andcc2.c
are two stages of a test C compiler written in C, that was aborted halfway when I begun to work on the C compiler written in G. -
test
contains some test programs for the Assembly and C compilers contained inasmg
. -
diskfs
contains the file that are made available to the virtual file system inasmg
.
Ideally the system seed written in Assembly should be as simple and small as possible. Since that is the part that must be already build when the system boots, it should be verifiable by hand, i.e., it should be so simple that a human being can take a printout of the code and of the binary hex dump and check opcode by opcode that the code was translated correctly. This is very tedious, so everything that is not strictly necessary for building later stages should be moved to later stages.
All other design criteria are of smaller concern: in particular efficiency is not a target (all first stages compilers are definitely not efficient, both in terms of their execution time and of the generated code; however, ideally they are meant to be dropped as soon as a real compiler is built).
Also coding style is very inhomogeneus, mostly because I am working with languages with which I had very small prior experience before starting this project (I had never written more than a few Assembly lines together; the G language did not even exist when I started this, because I invented it, so I could not possibly have prior experience). During writing I established my own style, but never went back to fix already written code. So in theory looking at the style you can probably reconstruct the order in which a wrote code.
Well, the first and most important reason was learning. So far I learnt how to write a basic boot loader, a basic operating system and a few language compilers (for Assembly, G and C). I learnt to write simple Assembly and I invented a G language, that I found pretty satisfying for the specific domain it was written for (more on this below).
Other than that, it bothers me that the fine art of programming is currently based on a misconception: that there are two worlds, the "source world" and the "executable world", and that given the source you can build the executable. This is not completely true: to pass from the source to the executable you need another executable (the compiler). And to compile the compiler, you most often need the compiler itself. In the current situation, if all the executable binary code in the world were erased by some magic power and only the source code remained, we would not be able to rebuild the executable code, because we would not have working compilers.
The aim of the Bootstrappable project is to recover from this situation, i.e., produce a path to rebootstrap all the executable world from the source world that we already have. Source code is knowledge, executable code is a way to use this knowledge, but it is not knowledge itself. It should be derivable for knowledge without having to depend on anything else.
See the site of the Boostrappable project for additional practical and
phylosophical reasons. The asmc
project is my personal contribution
to Bootstrappable.
Of course it is not possible to remove completely the dependency on
some executable code for bootstrapping, becuase at some point you have
to power up your CPU and you will have to feed it some executable code
(which is called the "seed"). The target is to reduce this seed as
much as possible, so that it can be directly inspected. Currently
asmc
is seeded by around 15 KiB of code (plus, unfortunately, the
BIOS and the various microcodes and firmwares in the computer, which
are not even open in most cases), which is pretty good. Maybe in the
future I'll be able to shrink it even more (there is some room for
optimization). At some point I would also like to convert it to a free
architecture, like RISC-V, but this will require major rewriting of
code generation for all compilers and assemblers. I am not aware of
completely free and Linux-capable RISC-V implementations, so for the
moment I am concentrating on Intel processors.
Beside the Bootstrappable projects (many are listed in the wiki
page), one great
inspiration for asmc
was
TCCBOOT, by Fabrice Bellard
(the same original author of tinycc). TCCBOOT uses tinycc to build a
stripped down version of the Linux kernel at boot time and then
executes it, which is kind of what asmc
is trying to do, expect that
asmc
is trying to compile the compiler as well.
The kernel and library in the directory lib
offer some simple API to
later stages, which is described here. All calls follow the usual
cdecl
ABI (arguments pushed right to left; caller cleans up; return
value in EAX or EDX:EAX; stack aligned to 4; EAX, ECX and EDX are
caller-saved and the other registers are callee-saved; objects are
returned via additional first argument).
-
platform_exit()
Exit successfully; it will never return. -
platform_panic()
Exit unsuccessfully, writing a panic error message; it will never return. In the earlier stages there is nearly no error diagnosing facility, so if the program terminates with a panic message you are on your own finding the problem. Next time you want an easy life please write in Java. -
platform_write_char(int fd, int c)
Write characterc
in filefd
. Writing on a filesystem is not supported yet. There are only two virtual files: file0
, which writes in memory, at the address contained inwrite_mem_ptr
, and then increment the address; and file1
, which writes on the console and on the serial port. There is also file2
, which just maps to1
. -
platform_log(int fd, char *s)
Write a NULL terminated strings
intofd
, by repeatedly callingplatform_write_char
. -
platform_open_file(char *fname)
Open filefname
for reading, returning the associatedfd
number. Opened files cannot be closed, for the moment. -
platform_read_char(int fd)
Read a char and return from filefd
. Return -1 (i.e., 0xffffffff) at EOF. -
platform_reset_file(int fd)
Seek back to the beginning of the file. Other seeks are not supported. -
platform_allocate(int size)
Simple memory allocator returning a pointer to a memory region of at leastsize
bytes. It works in a similar way tosbrk
on UNIX platforms, so you cannot return a memory region to the pool, unless it is the last one that was allocated. But you can implement your ownmalloc
/free
on top of it, as it is actually later done in G. -
platform_get_symbol(char *name, int *arity)
Return the address of symbolname
, panicking if it does not exist. Ifarity
is not NULL, return there the symbol arity (i.e., the number of parameters, which is relevant for the G language, but not for Assembly). The number -1 (0xffffffff) is returned if arity is undefined. -
platform_setjmp(void *env)
Copy the content of the general purpose registers in the buffer pointed byenv
(which must be at least 26 bytes long). This is used to implement thesetjmp
call in the C compiler. -
platform_longjmp(void *env, int status)
Restore the content of the general purpose registers from the buffer pointed byenv
, except EAX which is set tostatus
. This is used to implement thelongjmp
call in the C compiler.
Another routine is provided when compiling the kernel with asmasm
:
platform_assemble(char *filename)
Assemble the Assembly program infilename
, panicking if an error is found.
Another routine is provided when compiling the kernel with asmg
:
platform_g_compile(char *filename)
Compile the G program infilename
, panicking if an error is found.
Symbols generated by any of the two compilers can be recovered with
platform_get_symbol
.
The G compiler also exports a few internal calls to give the G program a little introspection capabilities, used to generate stack traces on assertions. They are not documented and are not to be used other that in these debugging utilities.
My initial idea, when I wrote asmasm
, was to embed an Assembly
compiler in the initial seed and then use Assembly to write a C
compiler. At some point I realized that bridging the gap between
Assembly and C with just one jump is very hard: Assembly is very low
level, and C, when you try to write its compiler, is much higher level
that one would expect in the beginning. At the same time, Assembly is
harder to compile properly then I initially expected: there are quite
some syntax variations and opcode encoding can be rather quircky. So
it is not the ideal thing to put in the binary seed.
Then I set out to invent a language which could offer a somewhat C like writing experience, but that was as simple as possible to parse and compile (without, of course, pretending to do any optimization whatsoever). What eventually came out is the G language.
In my experience, and once you have ditched the optimization part, the
two difficult things to do to compile C are parsing the input (a lot
of operators, different priorities and syntaxes) and handling the type
system (functions, pointers, arrays, type decaying, lvalues, ...). So
I decided that G had to be C without types and without complicated
syntax. So G has just one type, which is the equivalent of a 32-bits
int
in C and is also used for storing pointers, and expressions are
written in reverse Polish notation, so it is basically a stack
machine. Of course G is very tied to the i386 architecture, but it is
not meant to do much else.
Let us illustrate it with an example:
const FROM 20
const TO 0x64
ifun do_sum 2
fun main 0 {
"The sum of numbers from " 1 platform_log ;
FROM itoa 1 platform_log ;
" to " 1 platform_log ;
TO itoa 1 platform_log ;
" is " 1 platform_log ;
FROM TO do_sum itoa 1 platform_log ;
"\n" 1 platform_log ;
}
# Return the sum of numbers in an interval
fun do_sum 2 {
$from
$to
@from 1 param = ;
@to 0 param = ;
$i
$sum
@i from = ;
@sum 0 = ;
while i to <= {
@sum sum i + = ;
@i i 1 + = ;
}
sum ret ;
}
Whitespace is always irrelevant except for separating tokens (it is
relevant in strings, though). Comments are introduced by #
.
The keyword const
introduces a numerical (signed 32-bits)
constant. All numbers can be expressed with decimal or hexadecimal
notation, prefixed by 0x
.
The keyword ifun
introduces a function prototype, much like C's
function declaration without definition. Since there is only one type,
the function signature is completely described by the number of its
arguments, which is specified just after the name. Variadic arguments
are not supported.
The keyword fun
introduces an actual function definition, whose body
is contained between curly braces as in C. In each function there is a
stack, which is empty when entering the function (there is no
requirement to leave it empty at the end).
Inside a function, the syntax $name
introduces a new automatic
variable called name
(again, the type is always a 32-bits
numbers). It does not touch the stack, but the stack must be empty
when using $name
. If name
is a local variable, the syntax name
pushes its value on the stack and the syntax @name
pushes its
address on the stack. Similarly, writing a number just pushes its
value on the stack. Character and string literals are supported with a
C-like syntax (for strings the address is pushed on the stack). Most C
character escapes are supported (but octal and hexadecimals codes are
not).
If name
is a function, the syntax name
pops a number of values
from the stack equal to the number of parameters of name
, then calls
name
with those arguments and then pushes on the stack whatever
name
returns. The first value popped from the stack is passed as the
last argument. Again, the syntax @name
just pushes the function's
address on the stack.
The syntax ret
returns immediately from the function. The returned
value is the last thing pushed on the stack if there is any, otherwise
it is just undefined (but something will be pushed on the caller's
stack anyway; in case, it is the caller's duty to ignore such
value). The syntax ;
(a semicolon) empties the stack, discarding all
its content. Note that tokenization in G is based on whitespace, so
the ;
must be separated from the previous (and following) token. It
is important to notice that, although the semicolon is used in the
example somewhat like in C programs to terminate statements, there is
no concept of statement in G language, and most semicolons in the
example program could actually be dropped without changing the
semantics of the program. However, dividing the program into logical
statements just as one would do for C and separating them with
semicolons is useful to reduce stack usage and avoid percolating of
stack values in unrelated statements, which can of course lead to
bug. And given how poor development and debugging tools for G are, you
definitely do not want to add new bug opportunities. The only places
where you actually have to use a semicolon is before a $name
token,
because they need the stack to be empty.
At last G supports if
and while
constructs, which work exactly as
for C:
if expr {
...
} else {
...
}
and
while expr {
...
}
The else
part is optional for the if
. The curly braces are never
optional and there is no else if
construct. You have to actually
nest if
s. In expr
you have to put any sequence of tokens, and the
result of the expression if the last value pushed on the stack. There
are not for
, do
-while
, break
, continue
and goto
, although
ret
can sometimes help with flow management.
Function arguments do not receive automatically a name, but can
retrieved with the param
function, that pops a number and returns
the corresponding parameter. There is, at last, a syntax for indirect
function calling: \number
will pop a function address and number
function arguments, and do a function call as above. The number must
be known at compile time, because of how the compiler is designed (as
usual, the point is making it as simple as possible).
There are not other primitive syntaxes: all the other tokens in the
example program, including +
and =
, are actually "standard"
library calls. They are very similar to C (except that they use
postfix notation), so probably there is little need to present them
one by one. It is however to be noted that &&
and ||
do not have
the early termination semantics of C (because both operands are
evaluated even before G knows that they are to be fed to &&
or
||
). Also, since there is no concept of lvalue in G, the operator
=
has a different meaning: it accepts two values, the first of which
is interpreted as the address of the destination operand and the
second of which is interpreted as the source operand. Thus a b =
in
G is roughly equivalent to *a = b
in C. That is way most of the
times the first operand of =
is expressed with the syntax @name
,
in order to extract the address. The dereferencing operation is named
**
, in order to distinguish it from the multiplicaton *
. It always
interpret its argument as a pointer to a 4-byte value. For
manipulating single bytes there are the operators =c
and **c
,
which work just as =
and **
except that assume that arguments are
pointers to single bytes (in particular **c
zero extends the byte to
a 4-bytes value and =c
copies that less significant byte to the
destination pointed by the pointer).
The functions called platform_*
are simply asmc
's kernel routines
exposed to the G program. For example, platform_log
logs a string to
the console and to the serial port (the other argument can be used to
specify a different stream, but basically only 1 is supported for the
moment). The function itoa
convert a number to its decimal
representation, written in a static buffer pointed by its return
value.
G's very simple type system, while allowing a very simple syntax and compiler, completely leaves the burden of organizing structured data types on the programmer. Fortunately the task is not that difficult with a little bit of code organization (which is, in the end, not very different from what happens in a C program, except that you do not have the syntactic sugar coating). Suppose that you need a structure like this one in C:
typedef struct {
int first;
int second;
int third;
} MyStruct;
You can use the following code in G:
const MYSTRUCT_FIRST 0
const MYSTRUCT_SECOND 4
const MYSTRUCT_THIRD 8
const SIZEOF_MYSTRUCT 12
Then, using ptr
to denote a pointer to this structure, the following
C code:
MyStruct *ptr;
ptr = malloc(sizeof(MyStruct));
ptr->first = 0;
ptr->second = ptr->third;
free(ptr);
is roughly equivalent to this G code:
$ptr
@ptr SIZEOF_MYSTRUCT malloc = ;
ptr MYSTRUCT_FIRST take_addr 0 = ;
ptr MYSTRUCT_SECOND take_addr ptr MYSTRUCT_THIRD take = ;
ptr free ;
The library routines take
and take_addr
are defined in utils.g
and do the right thing here (take_addr
is actually completely
equivalent to +
and take
is just +
followed by dereferencing; it
is useful to give them different names to remark their meaning).
The G syntax is a bit more verbose and requires some care in maintaining the offset tables for all structures (be careful not to get confused between multiples of 4 and feel free to use hexadecimal if it makes things easier for you), but all in all if you know how to do things in C, converting to G is rather straightforward.
This repository contains the following code ported to G:
-
mescc_hex2.g
is ported fromhex2_linker.c
in repository https://github.com/oriansj/mescc-tools. It is synchronized with commit40537c0200ad28cd5090bc0776251d5983ef56e3
. -
mescc_m1.g
is ported fromM1-macro.c
in repository https://github.com/oriansj/mescc-tools. It is synchronized with commit40537c0200ad28cd5090bc0776251d5983ef56e3
. -
mescc_m2.g
is ported from many files in repository https://github.com/oriansj/M2-Planet. It is synchronized with commit2e1148fe3e83c684769d4e73b441a64f34115b4f
.
Other programs are used by mean of Git submodules (see the contrib
directory), so their exact version is encoded in the Git repository
itself and it is not repeated here.
Most of the original code I wrote is covered by the GNU General Public License, version 3 or later. Code that was imported from other projects, with or without modifications, is covered by their own licenses, which are usually either the GPL again or very liberal licenses. Therefore, I believe that the combined project is again distributable under the terms of the GPL-3+ license.
Individual files' headers detail the licensing conditions for that specific file. Having taken material from many different sources, I tried my best to respect all the necessary conditions. Please contact me if you become aware of some mistake on my side.
Giovanni Mascellani gio@debian.org