Simple program to send gamepad input over UDP to a remote host. (for now only in lan)
This is an example of how you may give instructions on setting up your project locally. To get a local copy up and running follow these simple example steps.
No requirements for the server, just run the executable. For the client you need to install the latest ViGEmBus driver at releases
- Download the latest release from releases
- execute the server executable
- execute the client executable on the client machine (you can set the receiving port by passing it as an argument e.g.
./path/name.exe 1234
)
- Dinput support
- Rumble support
- Xinput support
- Multiple gamepad support
- Different client side gamepad types
- Different client for different platforms
See the open issues for a full list of proposed features (and known issues).
- Install Rust
- Clone the repo
git clone https://github.com/giorgionegro/gamepadOverIp.git
- make your changes
- Build the project with cargo
cargo build --release
- enjoy the executables in
target/release/
Contributions are what make the open source community such an amazing place to learn, inspire, and create. Any contributions you make are greatly appreciated.
If you have a suggestion that would make this better, please fork the repo and create a pull request. You can also simply open an issue with the tag "enhancement".
- Fork the Project
- Create your Feature Branch (
git checkout -b feature/AmazingFeature
) - Commit your Changes (
git commit -m 'Add some AmazingFeature'
) - Push to the Branch (
git push origin feature/AmazingFeature
) - Open a Pull Request
Distributed under the MIT License. See LICENSE.txt
for more information.
Giorgio Negro - giorgionegro+github@proton.me
Project Link: https://github.com/giorgionegro/gamepadOverIp