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Redo things the @kdex way
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Brings this project out of ~2014 and into ~2017
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gjtorikian committed Jul 27, 2017
1 parent 35366e9 commit dc877f3
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Showing 37 changed files with 1,199 additions and 2,177 deletions.
12 changes: 12 additions & 0 deletions .babelrc
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{
"presets": [
["env", {
"targets": {
"browsers": "last 2 versions",
"node": "current"
}
}],
"stage-0"
],
"plugins": ["transform-runtime"]
}
2 changes: 2 additions & 0 deletions .gitignore
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node_modules/
sample/
.DS_Store
packages/
*.log
2 changes: 1 addition & 1 deletion LICENSE.txt
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The MIT License (MIT)

Copyright (c) 2014 Garen Torikian
Copyright (c) 2017 Garen Torikian

Permission is hereby granted, free of charge, to any person obtaining a copy of
this software and associated documentation files (the "Software"), to deal in
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1 change: 1 addition & 0 deletions dist/index.js

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2 changes: 1 addition & 1 deletion index.html
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};
</script>

<script data-main="read_bgs_dat" src="src/vendor/require.js"></script>
<script src="dist/index.js"></script>

</head>

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26 changes: 22 additions & 4 deletions package.json
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{
"name": "earthbound-battlebackgrounds",
"version": "0.0.1",
"description": "Earthbound Battle Backgrounds",
"dependencies": {
"express": ">= 3.0.0 < 4"
"description": "Earthbound Battle Backgrounds, in your browser!",
"devDependencies": {
"babel-core": "^6.25.0",
"babel-eslint": "^7.2.3",
"babel-loader": "^7.1.0",
"babel-plugin-transform-runtime": "^6.23.0",
"babel-preset-env": "^1.5.2",
"babel-preset-stage-0": "^6.24.1",
"babili-webpack-plugin": "^0.1.2",
"binary-loader": "^0.0.1",
"eslint": "^4.1.1",
"eslint-plugin-filenames": "^1.2.0",
"express": ">= 3.0.0 < 4",
"string.prototype.padstart": "^3.0.0",
"webpack": "^3.0.0"
},
"main": "dist/index.js",
"scripts": {
"compile": "webpack",
"dev": "NODE_ENV=development webpack -d --watch",
"lint": "eslint src",
"prepublish": "npm run compile"
},
"main": "index",
"engines": {
"node": ">= 0.8.0"
}
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101 changes: 53 additions & 48 deletions src/engine.js
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define(function(require, exports, module) {

var BackgroundLayer = require("romlib/backgroundLayer");
var frameId = -1;
var Engine = exports.Engine = function() {

};

(function() {
// the animation loop
exports.start = function(layer1, layer2, fps, aspectRatio, frameskip, alpha) {
var tick = 0,
then = Date.now(), startTime = then, elapsed,
fpsInterval = 1000 / fps,
bitmap;

var canvas = document.getElementById("ebbb-holder");
var ctx = canvas.getContext("2d");

ctx.clearRect(0, 0, canvas.width, canvas.height);

var canvasWidth = 256, canvasHeight = 256,
imageData = ctx.getImageData(0, 0, canvasWidth, canvasHeight);

function krakenFrame() {
frameId = requestAnimationFrame(krakenFrame);

var now = Date.now();
let frameID = -1;
export const SNES_WIDTH = 256;
export const SNES_HEIGHT = 224;
export default class Engine {
constructor(layers = [], {
fps = 30,
aspectRatio = 0,
frameSkip = 1,
alpha = [0.5, 0.5],
canvas = document.querySelector("canvas")
} = {}) {
this.layers = layers;
this.fps = fps;
this.aspectRatio = aspectRatio;
this.frameSkip = frameSkip;
this.alpha = alpha;
this.tick = 0;
this.canvas = canvas;
}
animate() {
let then = Date.now();
let elapsed;
const fpsInterval = 1000 / this.fps;
let bitmap;
const canvas = this.canvas;
const context = canvas.getContext("2d");
if (this.layers[0].entry && !this.layers[1].entry) {
this.alpha[0] = 1;
this.alpha[1] = 0;
}
if (!this.layers[0].entry && this.layers[1].entry) {
this.alpha[0] = 0;
this.alpha[1] = 1;
}
context.imageSmoothingEnabled = false;
canvas.width = SNES_WIDTH;
canvas.height = SNES_HEIGHT;
const image = context.getImageData(0, 0, canvas.width, canvas.height);
const drawFrame = () => {
frameID = requestAnimationFrame(drawFrame);
const now = Date.now();
elapsed = now - then;

// console.log("Rendering tick " + tick);
if (elapsed > fpsInterval) {
then = now - (elapsed % fpsInterval);

bitmap = layer1.overlayFrame(imageData.data, aspectRatio, tick, alpha, true);
bitmap = layer2.overlayFrame(bitmap, aspectRatio, tick, parseFloat(0.5), false);

tick += (frameskip);

imageData.data.set(bitmap);

ctx.putImageData(imageData, 0, 0);
then = now - (elapsed % fpsInterval);
for (let i = 0; i < this.layers.length; ++i) {
bitmap = this.layers[i].overlayFrame(image.data, this.aspectRatio, this.tick, this.alpha[i], i === 0);
}
this.tick += this.frameSkip;
image.data.set(bitmap);
context.putImageData(image, 0, 0);
}
};
if (frameID > 0) {
global.cancelAnimationFrame(frameID);
}

if (frameId > 0)
window.cancelAnimationFrame(frameId);
krakenFrame();
drawFrame();
}
}

}).call(Engine.prototype);

});
6 changes: 6 additions & 0 deletions src/index.js
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import ROM from "./rom/rom";
import data from "../data/backgrounds.dat";
export Engine from "./engine";
export BackgroundLayer from "./rom/background_layer";
const backgroundData = new Uint8Array(Array.from(data).map(x => x.charCodeAt(0)));
new ROM(backgroundData);
200 changes: 0 additions & 200 deletions src/pkhack/battleBG.js

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