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Update README.md
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gkjohnson authored Jan 21, 2025

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@@ -1137,10 +1137,6 @@ Dispose of the associated textures.

```js
BVHShaderGLSL.bvh_struct_definitions : string

or equivalent, legacy:

shaderStructs : string
```

Set of shaders structs and defined constants used for interacting with the packed BVH in a shader. See [src/gpu/bvh_struct_definitions.glsl.js](https://github.com/gkjohnson/three-mesh-bvh/blob/master/src/gpu/bvh_struct_definitions.glsl.js) for full implementations and declarations.
@@ -1151,11 +1147,6 @@ Set of shaders structs and defined constants used for interacting with the packe
BVHShaderGLSL.bvh_distance_functions : string
BVHShaderGLSL.bvh_ray_functions : string
BVHShaderGLSL.common_functions : string

or equivalent, bundled for specific usage (legacy):

shaderDistanceFunction : string
shaderIntersectFunction : string
```

Set of shader functions used for interacting with the packed BVH in a shader and sampling [VertexAttributeTextures](#VertexAttributeTexture). See [src/gpu/glsl](https://github.com/gkjohnson/three-mesh-bvh/tree/master/src/gpu/glsl) for full implementations and declarations.

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