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A mutli-agent AI implementing MADDPG and MAD4PG in Unity's Tennis Environment

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Project 3: Collaboration and Competition

Trained Agent

This repository contains material related to Udacity's Deep Reinforcement Learning course.

Project Details

In this environment, two agents control rackets to bounce a ball over a net. If an agent hits the ball over the net, it receives a reward of +0.1. If an agent lets a ball hit the ground or hits the ball out of bounds, it receives a reward of -0.01. Thus, the goal of each agent is to keep the ball in play.

The observation space consists of 8 variables corresponding to the position and velocity of the ball and racket. Each agent receives its own, local observation. Two continuous actions are available, corresponding to movement toward (or away from) the net, and jumping.

The task is episodic, and in order to solve the environment, your agents must get an average score of +0.5 (over 100 consecutive episodes, after taking the maximum over both agents). Specifically,

After each episode, we add up the rewards that each agent received (without discounting), to get a score for each agent. This yields 2 (potentially different) scores. We then take the maximum of these 2 scores. This yields a single score for each episode.

The environment is considered solved, when the average (over 100 episodes) of those scores is at least +0.5.

Credit

Credit also goes to https://github.com/wpumacay/DeeprlND-projects for adapting code to implement the priority replay buffer.

Getting Started

  1. Download the environment from the link below. You need only select the environment that matches your operating system:

    (For Windows users) Check out this link if you need help with determining if your computer is running a 32-bit version or 64-bit version of the Windows operating system.

    (For AWS) If you'd like to train the agent on AWS (and have not enabled a virtual screen), then please use this link to obtain the "headless" version of the environment. You will not be able to watch the agent without enabling a virtual screen, but you will be able to train the agent. (To watch the agent, you should follow the instructions to enable a virtual screen, and then download the environment for the Linux operating system above.)

  2. Download or clone this repository and place the Unity Tennis environment in the 'p3_collab-compet' folder of the repository and unzip (or decompress) the file. To install the dependencies needed, execute the code below in a terminal.

cd python
pip install .

Use the requirements.txt file to set up a python environment with all necessary packages installed.

  1. Navigate to the python/ folder. Run the file main.py found in the python/ folder.

Instructions

Running the code without any changes will start a unity session and train the multi-DDPG agent. Alternatively, you can change the agent model in the run method. The following agents are available as options:

MADDPG
MAD4PG

In the initialization method of main.py, you can change the type of network to run. This will take you to the 'Run' method in the maddpg and mad4pg files. In the 'Run' method, you can change the configuration and parameters for each of the networks. In the config file, you can also find addition parameters for each of the networks.

The scores of the training will be stored in a folder called scores. Saved agents will be stored in a folder called checkpoints. After running several of the networks, you can replay the trained agent by changing the isTest variable from the initialization in main.py

Report

This graph shows the scores of the various trained agents used in this project. All the networks achieved the score of +0.5 for 100 episodes. You can read more in Report.md about the comparisons and the values used to configure each.

Pong"Scores of trained agents and rolling averages"

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A mutli-agent AI implementing MADDPG and MAD4PG in Unity's Tennis Environment

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