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Releases: glhrmfrts/q1compile

v0.7

16 Oct 22:49
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  • Open multiple config tabs.
  • Customize compilation steps order and add custom commands with variables.
  • Option to auto-save when closing configs or exiting the app.
  • Save selected compiler options as a new preset.
  • Utility links to mapping tutorials, downloading tools and editor.
  • Reorganized UI more logically.
  • Bugfix: regarding recent configs history.
  • Bugfix: watch map file sometimes failed to detect changes.

v0.6

20 Nov 02:30
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  • Remember whether sections of the UI were open or not.
  • Add option to compile the map on launch, instead of using the 'watch map file' option.
  • Add option to save current tools options as new preset.
  • Better logging for better error diagnostics.
  • Bugfix: Check worldspawn and brush entities' light related fields when doing map diff.
  • Bugfix: Don't compile if the 'Work Dir' is the same as the map source directory.

v0.5

18 Oct 00:08
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  • Add "auto apply -onlyents" option, to perform a map diff and re-compile only the necessary steps (experimental feature).
  • Add "use map mod" option to launch the game using the mod indicated in the map file (TB only).
  • Detect presence of .pts file and indicate in the GUI if map is leaking.
  • Copy the .pts file back to the source dir.
  • Add help markers and tooltips for the various options in the GUI.
  • Set the user's temp dir as default for Work Dir.
  • Add button to open paths in explorer.
  • Change the GUI font.
  • Add editor exe path and editor launch options.
  • If watching a map, compile on launch.
  • Fix the weird and ugly output from the compiler tools caused by "\r" character.

v0.4.1

05 Aug 02:21
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  • Link against DirectX 9 for better Windows 7 support.

v0.4

02 Aug 01:30
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  • Improved documentation.
  • Added ability to enable/disable quake engine output.
  • Changed location of user preferences to application directory.

v0.3.1

03 Jul 16:12
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  • Added application icon.
  • Using standard Windows file dialogs.

v0.3

26 Jun 18:26
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  • UI change.
  • Added compiler tools presets.
  • Menu commands for clearing work and output files.
  • Display recent configs in the menu bar.
  • Better logging during compiling.
  • Requests confirmation if trying to create a new config while the current one is modified.
  • If 'Run' command is issued while compilation is in progress, Quake will be run after that.
  • Bugfix: If the map source file changes while compiling, stop the compilation and start again.
  • Bugfix: Check if .lit file was produced by light.exe instead of assuming it always does.
  • Bugfix: Reset file browser flags when selecting Engine and Map Source paths.
  • Bugfix: Remove .bsp extension in +map argument for engines.
  • Bugfix: Add .cfg extension when saving configs if no extension was provived.