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How to build (Windows)

Building on Windows

  • Install Visual Studio 2022
  • Install SDL 2
  • Install SDL2_image
  • Copy everything from the pkg directory to the same folder as openliero.exe ends up in, e.g. out\build\x64-Debug or out\build\x64-Release
  • Download SDL 2
  • Download SDL2_image
  • Copy everything from the pkg directory to the same folder as openliero.exe ends up in, e.g. out\build\x64-Debug or out\build\x64-Release

(Optional) Dependencies for building the video tool

  • Follow the instructions for installing dependencies needed to build ffmpeg. At the time of writing, the MSYS2 route worked best for me https://trac.ffmpeg.org/wiki/CompilationGuide/MinGW
  • Download latest libx264: git clone git://git.videolan.org/x264.git
  • Build it: cd x264; ./configure --enable-shared --enable-pic && make -j8
  • Download latest ffmpeg: git clone git://source.ffmpeg.org/ffmpeg.git ffmpeg
  • Build it: cd ffmpeg; ./configure --enable-shared --enable-pic --enable-gpl --enable-libx264 --disable-programs --extra-ldflags=-L../x264 --extra-cflags=-I../x264 && make -j8

How to build (Linux and Mac)

Building on Linux and Mac

  • Make sure you have CMake, SDL2, SDL2_image and gcc installed
  • Run cmake:
  • $ cmake -G "Unix Makefiles"
  • Run "make"
  • Copy everything from the pkg directory to the root directory used for the build

(Optional) Enabling and building the video tool

  • Download latest libx264: git clone git://git.videolan.org/x264.git
  • Build it: cd x264; ./configure --enable-shared --enable-pic && make -j8
  • Download latest ffmpeg: git clone git://source.ffmpeg.org/ffmpeg.git ffmpeg
  • Build it: cd ffmpeg; ./configure --enable-shared --enable-pic --enable-gpl --enable-libx264 --disable-programs --extra-ldflags=-L../x264 --extra-cflags=-I../x264 --extra-libs=-ldl && make -j8
  • Run: make -j8 videotool

Building a release build

  • Run cmake:
  • $ cmake -DCMAKE_BUILD_TYPE=Release -G "Unix Makefiles"
  • Run "make"

Extracting game data for total conversions

For copyright reasons, this repository does not contain the original Liero sound files. Included instead is the original ruleset together with the lierolibre sound effects.

In order to use the original data, or any total conversion, you need to run the tctool on the game data. Example on how to do this is included below:

Windows

Invoke-WebRequest https://www.liero.be/download/liero-1.36-bundle.zip -OutFile liero-1.36-bundle.zip
Expand-Archive -LiteralPath .\liero-1.36-bundle.zip .
.\out/build/x64-Release/tctool.exe liero-1.36-bundle
Move-Item .\TC\liero-1.36-bundle .\TC\"Liero v1.33"
Remove-Item .\liero-1.36-bundle.zip
Remove-Item -Recurse .\liero-1.36-bundle
Copy-Item -Recurse .\TC .\out\build\x64-Debug
Copy-Item -Recurse .\TC .\out\build\x64-Release

Linux/Mac

curl https://www.liero.be/download/liero-1.36-bundle.zip -O
unzip liero-1.36-bundle.zip
./tctool liero-1.36-bundle
mv TC/liero-1.36-bundle TC/"Liero v1.33"
rm liero-1.36-bundle.zip
rm -rf liero-1.36-bundle

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