Fix assert on meshes on byte_stride = 0 #205
Merged
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Have found glTF meshes (on Google Poly) that specify 0 byte stride for index buffers which caused debug_assert to be triggered on 0 byte stride when calling
read_indices
.This should already fail validation, but only the case of
validation_completely
which is typically not run.With this change we specifically handle the case of byte stride 0 and treat it as if no byte stride was specified to avoid the debug assert and panicking.