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KHR_texture_transform for NormalTexture/OcclusionTexture #394

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apitenko
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@apitenko apitenko commented Oct 30, 2023

This fixes the absence of .texture_transform() field for NormalTexture and OcclusionTexture structs with KHR_texture_transform enabled.
This is a dumb copypasta, I might still need to write some tests and move TextureTransform to a separate file.

@LPGhatguy
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I ran into this recently while adding support for KHR_texture_transform to our game engine.

Is there any way I can help to get this fix merged?

@alteous alteous marked this pull request as ready for review January 13, 2025 11:46
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3 participants