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feat: port html go internal package
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Villaquiranm committed Sep 15, 2024
1 parent 2e56ecf commit ee01d0c
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2 changes: 1 addition & 1 deletion docs/reference/go-gno-compatibility.md
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Expand Up @@ -184,7 +184,7 @@ Legend:
| hash/crc64 | `todo` |
| hash/fnv | `todo` |
| hash/maphash | `todo` |
| html | `todo` |
| html | `full` |
| html/template | `todo` |
| image | `tbd` |
| image/color | `tbd` |
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1 change: 1 addition & 0 deletions gnovm/stdlibs/generated.go

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2,263 changes: 2,263 additions & 0 deletions gnovm/stdlibs/html/entity.gno

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37 changes: 37 additions & 0 deletions gnovm/stdlibs/html/entity_test.gno
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// Copyright 2010 The Go Authors. All rights reserved.
// Use of this source code is governed by a BSD-style
// license that can be found in the LICENSE file.

package html

import (
"testing"
"unicode/utf8"
)

func init() {
UnescapeString("") // force load of entity maps
}

func TestEntityLength(t *testing.T) {
if len(entity) == 0 || len(entity2) == 0 {
t.Fatal("maps not loaded")
}

// We verify that the length of UTF-8 encoding of each value is <= 1 + len(key).
// The +1 comes from the leading "&". This property implies that the length of
// unescaped text is <= the length of escaped text.
for k, v := range entity {
if 1+len(k) < utf8.RuneLen(v) {
t.Error("escaped entity &" + k + " is shorter than its UTF-8 encoding " + string(v))
}
if len(k) > longestEntityWithoutSemicolon && k[len(k)-1] != ';' {
t.Errorf("entity name %s is %d characters, but longestEntityWithoutSemicolon=%d", k, len(k), longestEntityWithoutSemicolon)
}
}
for k, v := range entity2 {
if 1+len(k) < utf8.RuneLen(v[0])+utf8.RuneLen(v[1]) {
t.Error("escaped entity &" + k + " is shorter than its UTF-8 encoding " + string(v[0]) + string(v[1]))
}
}
}
217 changes: 217 additions & 0 deletions gnovm/stdlibs/html/escape.gno
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// Copyright 2010 The Go Authors. All rights reserved.
// Use of this source code is governed by a BSD-style
// license that can be found in the LICENSE file.

// Package html provides functions for escaping and unescaping HTML text.
package html

import (
"strings"
"unicode/utf8"
)

// These replacements permit compatibility with old numeric entities that
// assumed Windows-1252 encoding.
// https://html.spec.whatwg.org/multipage/parsing.html#numeric-character-reference-end-state
var replacementTable = [...]rune{
'\u20AC', // First entry is what 0x80 should be replaced with.
'\u0081',
'\u201A',
'\u0192',
'\u201E',
'\u2026',
'\u2020',
'\u2021',
'\u02C6',
'\u2030',
'\u0160',
'\u2039',
'\u0152',
'\u008D',
'\u017D',
'\u008F',
'\u0090',
'\u2018',
'\u2019',
'\u201C',
'\u201D',
'\u2022',
'\u2013',
'\u2014',
'\u02DC',
'\u2122',
'\u0161',
'\u203A',
'\u0153',
'\u009D',
'\u017E',
'\u0178', // Last entry is 0x9F.
// 0x00->'\uFFFD' is handled programmatically.
// 0x0D->'\u000D' is a no-op.
}

// unescapeEntity reads an entity like "&lt;" from b[src:] and writes the
// corresponding "<" to b[dst:], returning the incremented dst and src cursors.
// Precondition: b[src] == '&' && dst <= src.
func unescapeEntity(b []byte, dst, src int) (dst1, src1 int) {
const attribute = false

// http://www.whatwg.org/specs/web-apps/current-work/multipage/tokenization.html#consume-a-character-reference

// i starts at 1 because we already know that s[0] == '&'.
i, s := 1, b[src:]

if len(s) <= 1 {
b[dst] = b[src]
return dst + 1, src + 1
}

if s[i] == '#' {
if len(s) <= 3 { // We need to have at least "&#.".
b[dst] = b[src]
return dst + 1, src + 1
}
i++
c := s[i]
hex := false
if c == 'x' || c == 'X' {
hex = true
i++
}

x := '\x00'
for i < len(s) {
c = s[i]
i++
if hex {
if '0' <= c && c <= '9' {
x = 16*x + rune(c) - '0'
continue
} else if 'a' <= c && c <= 'f' {
x = 16*x + rune(c) - 'a' + 10
continue
} else if 'A' <= c && c <= 'F' {
x = 16*x + rune(c) - 'A' + 10
continue
}
} else if '0' <= c && c <= '9' {
x = 10*x + rune(c) - '0'
continue
}
if c != ';' {
i--
}
break
}

if i <= 3 { // No characters matched.
b[dst] = b[src]
return dst + 1, src + 1
}

if 0x80 <= x && x <= 0x9F {
// Replace characters from Windows-1252 with UTF-8 equivalents.
x = replacementTable[x-0x80]
} else if x == 0 || (0xD800 <= x && x <= 0xDFFF) || x > 0x10FFFF {
// Replace invalid characters with the replacement character.
x = '\uFFFD'
}

return dst + utf8.EncodeRune(b[dst:], x), src + i
}

// Consume the maximum number of characters possible, with the
// consumed characters matching one of the named references.

for i < len(s) {
c := s[i]
i++
// Lower-cased characters are more common in entities, so we check for them first.
if 'a' <= c && c <= 'z' || 'A' <= c && c <= 'Z' || '0' <= c && c <= '9' {
continue
}
if c != ';' {
i--
}
break
}

entityName := s[1:i]
if len(entityName) == 0 {
// No-op.
} else if attribute && entityName[len(entityName)-1] != ';' && len(s) > i && s[i] == '=' {
// No-op.
} else if x := entity[string(entityName)]; x != 0 {
return dst + utf8.EncodeRune(b[dst:], x), src + i
} else if x := entity2[string(entityName)]; x[0] != 0 {
dst1 := dst + utf8.EncodeRune(b[dst:], x[0])
return dst1 + utf8.EncodeRune(b[dst1:], x[1]), src + i
} else if !attribute {
maxLen := len(entityName) - 1
if maxLen > longestEntityWithoutSemicolon {
maxLen = longestEntityWithoutSemicolon
}
for j := maxLen; j > 1; j-- {
if x := entity[string(entityName[:j])]; x != 0 {
return dst + utf8.EncodeRune(b[dst:], x), src + j + 1
}
}
}

dst1, src1 = dst+i, src+i
copy(b[dst:dst1], b[src:src1])
return dst1, src1
}

var htmlEscaper = strings.NewReplacer(
`&`, "&amp;",
`'`, "&#39;", // "&#39;" is shorter than "&apos;" and apos was not in HTML until HTML5.
`<`, "&lt;",
`>`, "&gt;",
`"`, "&#34;", // "&#34;" is shorter than "&quot;".
)

// EscapeString escapes special characters like "<" to become "&lt;". It
// escapes only five such characters: <, >, &, ' and ".
// UnescapeString(EscapeString(s)) == s always holds, but the converse isn't
// always true.
func EscapeString(s string) string {
return htmlEscaper.Replace(s)
}

// UnescapeString unescapes entities like "&lt;" to become "<". It unescapes a
// larger range of entities than EscapeString escapes. For example, "&aacute;"
// unescapes to "á", as does "&#225;" and "&#xE1;".
// UnescapeString(EscapeString(s)) == s always holds, but the converse isn't
// always true.
func UnescapeString(s string) string {
if !populateMapsOnce {
populateMaps()
populateMapsOnce = true
}
i := strings.IndexByte(s, '&')

if i < 0 {
return s
}

b := []byte(s)
dst, src := unescapeEntity(b, i, i)
for len(s[src:]) > 0 {
if s[src] == '&' {
i = 0
} else {
i = strings.IndexByte(s[src:], '&')
}
if i < 0 {
dst += copy(b[dst:], s[src:])
break
}

if i > 0 {
copy(b[dst:], s[src:src+i])
}
dst, src = unescapeEntity(b, dst+i, src+i)
}
return string(b[:dst])
}
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