Don't allow nameplate GameObject lookup when ObjectId is invalid #2137
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Skip
GameObject
lookup whenNamePlateInfo->ObjectId
is0xE0000000
. Technically these objects can still be looked up despite the invalidObjectId
, but doing so and modifying plates as a result seems to result in crashes deep in font rendering code. As this is an unusual case which (to my knowledge) is not seen elsewhere, and the bad ID indicates something is invalid, it's probably correct to skip these lookups.This should fix a crash in the FC Name Color plugin when viewing certain Doman Restoration cutscenes.