#[var(set = function_name
)] is not compatible with #[func(rename = gdscript_name
)]
#863
Labels
function_name
)] is not compatible with #[func(rename = gdscript_name
)]
#863
Example:
This compiles in Rust but in Godot we get a runtime error when trying to invoke the property:
This happens because inside Godot its using the original name, not the renamed one.
Not sure if this is by design or a niche bug.
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