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[FEATURE]: Ability to attach scripts to nodes #987
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This is partially supported through script instances, see That said, it's not the primary workflow, and I personally won't be able to maintain scripting next to all the other priorities. In the past @TitanNano has helped a lot (and is the reason why so much exists at all right now 🙂). Would you be interested in working on these parts? |
There is also godot-rust-script that builds on gdext and allows for creating scripts in Rust. |
@TheColorRed you can add scripts to nodes. it just involves a whole process of making a |
I saw it in another gdextension library (J.E.N.O.V.A. for c++) that you can attach scripts to nodes instead of creating a whole new node, as it works just like you would attach a GDScript. This would be nice if that was supported.
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