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Going through my own code, I've been replacing uses of GDScript's preload with a call to the ResourceLoader and using the load function in the _ready hook.
I recently discovered that there is a ResourcePreloader - which is used by the preload function available in godot-rust, but I can't find any examples of it being used. Is this a case where the ResourcePreloader isn't actually useful in GDNative? Or could I actually use it and take advantage of pre-loading?