Closed
Description
Going through my own code, I've been replacing uses of GDScript's preload
with a call to the ResourceLoader
and using the load
function in the _ready
hook.
I recently discovered that there is a ResourcePreloader
- which is used by the preload
function available in godot-rust, but I can't find any examples of it being used. Is this a case where the ResourcePreloader isn't actually useful in GDNative? Or could I actually use it and take advantage of pre-loading?