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Catch null object pointers in Variant::is_nil #1002
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Catch null object pointers in Variant::is_nil #1002
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chitoyuu:fix/varcall-null-object-return
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With varcall, Godot sometimes return null objects as Variants with `VariantType::Object` but a null pointer, instead of the usually expected/assumed `VariantType::Nil`. This caused `Option::from_variant` to panic in case of null objects returned by Godot in this way. Fix godot-rust#1001
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As of godot-rust#1002, it has been discovered that more than one representations for Nil can exist, and such tests should be carried out using `is_nil()` instead.
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1012: Fix FromVariant impls using get_type to test for Nils r=chitoyuu a=chitoyuu As of #1002, it has been discovered that more than one representations for Nil can exist, and such tests should be carried out using `is_nil()` instead. Co-authored-by: Chitose Yuuzaki <chitoyuu@potatoes.gay>
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Without the flag, Godot will not emit "Leaked instance" messages we're looking for in CI. The leak was introduced in godot-rust#1002, in the `test_nil_object_return_value` test.
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With varcall, Godot sometimes return null objects as Variants with
VariantType::Object
but a null pointer, instead of the usually expected/assumedVariantType::Nil
. This causedOption::from_variant
to panic in case of null objects returned by Godot in this way.Fix #1001