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| 1 | +name: Bug report |
| 2 | +description: Report a bug in Godot's FBX2glTF fork |
| 3 | +body: |
| 4 | + |
| 5 | +- type: markdown |
| 6 | + attributes: |
| 7 | + value: | |
| 8 | + - When reporting bugs, you'll make our life simpler (and the fix will come sooner) if you follow the guidelines in this template. |
| 9 | + - Write a descriptive issue title above. |
| 10 | + - The golden rule is to **always open *one* issue for *one* bug**. If you notice several bugs and want to report them, make sure to create one new issue for each of them. |
| 11 | + - Search [open](https://github.com/godotengine/FBX2glTF/issues) and [closed](https://github.com/godotengine/FBX2glTF/issues?q=is%3Aissue+is%3Aclosed) issues to ensure it has not already been reported. If you don't find a relevant match or if you're unsure, don't hesitate to **open a new issue**. The bugsquad will handle it from there if it's a duplicate. |
| 12 | + - Verify that you are using a [supported Godot version](https://docs.godotengine.org/en/stable/about/release_policy.html). |
| 13 | +
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| 14 | +- type: input |
| 15 | + attributes: |
| 16 | + label: Godot version |
| 17 | + description: > |
| 18 | + Specify the Git commit hash if using a development or non-official build. |
| 19 | + If you use a custom build, please test if your issue is reproducible in official builds too. |
| 20 | + placeholder: 3.3.stable, 4.0.dev (3041becc6) |
| 21 | + validations: |
| 22 | + required: true |
| 23 | + |
| 24 | +- type: input |
| 25 | + attributes: |
| 26 | + label: System information |
| 27 | + description: | |
| 28 | + - Specify the OS version, and when relevant hardware information. |
| 29 | + - For issues that are likely OS-specific, please specify the CPU model and architecture. |
| 30 | + - **Bug reports not including the required information may be closed at the maintainers' discretion.** If in doubt, always include all the requested information; it's better to include too much information than not enough information. |
| 31 | + placeholder: Windows 10, Intel Core i5-7200U |
| 32 | + validations: |
| 33 | + required: true |
| 34 | + |
| 35 | +- type: textarea |
| 36 | + attributes: |
| 37 | + label: Issue description |
| 38 | + description: | |
| 39 | + Describe your issue briefly. What doesn't work, and how do you expect it to work instead? |
| 40 | + You can include images or videos with drag and drop, and format code blocks or logs with <code>```</code> tags. |
| 41 | + validations: |
| 42 | + required: true |
| 43 | + |
| 44 | +- type: textarea |
| 45 | + attributes: |
| 46 | + label: Steps to reproduce |
| 47 | + description: | |
| 48 | + List of steps or sample code that reproduces the issue. Having reproducible issues is a prerequisite for contributors to be able to solve them. |
| 49 | + If you include a minimal reproduction project below, you can detail how to use it here. |
| 50 | + validations: |
| 51 | + required: true |
| 52 | + |
| 53 | +- type: textarea |
| 54 | + attributes: |
| 55 | + label: Minimal reproduction project |
| 56 | + description: | |
| 57 | + - A small Godot project which reproduces the issue, with no unnecessary files included. Be sure to not include the `.godot` folder in the archive (but keep `project.godot`). |
| 58 | + - Required, unless the reproduction steps are trivial and don't require any project files to be followed. In this case, write "N/A" in the field. |
| 59 | + - Drag and drop a ZIP archive to upload it. **Do not select another field until the project is done uploading.** |
| 60 | + - **Note for C# users:** If your issue is *not* Mono-specific, please upload a minimal reproduction project written in GDScript or VisualScript. This will make it easier for contributors to reproduce the issue locally as not everyone has a Mono setup available. |
| 61 | + - **If you've been asked by a maintainer to upload a minimal reproduction project, you *must* do so within 7 days.** Otherwise, your bug report will be closed as it'll be considered too difficult to diagnose. |
| 62 | + validations: |
| 63 | + required: true |
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