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CI: Streamline names and contents of releases and artifacts #27

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merged 2 commits into from
Dec 18, 2022

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akien-mga
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@akien-mga akien-mga commented Dec 17, 2022

Packaging:

  • Use FBX2glTF-<platform>-<arch> format consistently for binaries.
  • Zip binary + licenses for the GitHub Releases.
  • Rename licenses to FBX-SDK-License.{rtf,txt} and FBX2glTF-License.txt.
  • Include licenses together with the artifacts for each platform.
  • Don't upload the licenses as a separate artifact, it gets zipped so it's not
    convenient. We still upload them as files to GH Releases though which we can
    link directly.

CI setup:

  • Rename jobs for consistency.
  • Bump to actions/checkout@v3 and setup-python@v4.

@akien-mga akien-mga requested a review from fire December 17, 2022 21:37
@akien-mga akien-mga force-pushed the ci-streamline-packages branch 8 times, most recently from 3a782ca to 11f9734 Compare December 17, 2022 23:04
@akien-mga akien-mga marked this pull request as ready for review December 17, 2022 23:05
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Test release on my fork to validate the changes: https://github.com/akien-mga/FBX2glTF/releases/tag/v0.13.0-p1

@akien-mga akien-mga force-pushed the ci-streamline-packages branch 3 times, most recently from 44e3fcf to 4031f06 Compare December 17, 2022 23:30
Packaging:

- Use `FBX2glTF-<platform>-<arch>` format consistently for binaries.
- Zip binary + licenses for the GitHub Releases.
- Rename licenses to `FBX-SDK-License.{rtf,txt}` and `FBX2glTF-License.txt`.
- Include licenses together with the artifacts for each platform.
- Don't upload the licenses as a separate artifact, it gets zipped so it's not
  convenient. We still upload them as files to GH Releases though which we can
  link directly.

CI setup:

- Rename jobs for consistency.
- Bump to actions/checkout@v3 and setup-python@v4.
Takes into account the artifact/release changes from the previous commit.
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akien-mga commented Dec 17, 2022

Alright, after a bunch of iterations, I believe this is now ready to merge.

Test release on my fork: https://github.com/akien-mga/FBX2glTF/releases/tag/v0.13.0-p3
Still building at the time of posting, but it should eventually include:

  • FBX2glTF-linux-x86_64.zip
  • FBX2glTF-macos-x86_64.zip
  • FBX2glTF-windows-x86_64.zip
  • FBX2glTF-License.txt
  • FBX-SDK-License.rtf

Once merged here, we could tag v0.13.0-p1 on this repo and https://github.com/godotengine/FBX2glTF/releases/latest links would automatically resolve to the correct downloads.

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I did a read over of the code and executed the binary for windows once with https://sketchfab.com/3d-models/sensei-4-cc86a15388ab403baff5c7a4b4d3eefc

image

The import erroring can be debugged separately in a different pr.

Especially since I can't reproduce in Godot Engine.

@akien-mga akien-mga merged commit 65550bf into godotengine:master Dec 18, 2022
@akien-mga akien-mga deleted the ci-streamline-packages branch December 18, 2022 08:37
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3 participants