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Fix some errors caught by awesome-lint (#206)
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aaronfranke authored Jun 5, 2021
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Expand Up @@ -9,10 +9,10 @@ See [Vivraan/godot-lang-support](https://github.com/Vivraan/godot-lang-support).

## Contents

- [Games](#open-source-games)
- [Games](#games)
- [2D](#2d)
- [3D](#3d)
- [Projects](#open-source-projects)
- [Projects](#projects)
- [Templates](#templates)
- [Demos](#demos)
- [Tutorials](#tutorials)
Expand All @@ -25,7 +25,7 @@ See [Vivraan/godot-lang-support](https://github.com/Vivraan/godot-lang-support).
- [Websites](#websites)
- [Other](#other)

## Open Source Games
## Games

*Open Source Games that use Godot.*

Expand Down Expand Up @@ -90,7 +90,7 @@ See [Vivraan/godot-lang-support](https://github.com/Vivraan/godot-lang-support).

- [Cheese Hunter](https://github.com/khairul169/cheese-hunter) - A game for Godot Engine Jam of March 2016.

## Open Source Projects
## Projects

*Non-game Open source projects made with Godot (tools/utilities).*

Expand Down Expand Up @@ -301,7 +301,7 @@ See [Vivraan/godot-lang-support](https://github.com/Vivraan/godot-lang-support).
- [Kakoune](https://github.com/Skytrias/gdscript-kak) - Syntax highlighting.
- [Sublime Text](https://github.com/beefsack/GDScript-sublime) - Syntax highlighting.
- [Vim](https://github.com/habamax/vim-godot) - Syntax highlighting, autocompletion and linting using the LSP server provided by the Godot editor. Also supports the Godot shader language.
- [Visual Studio Code](https://marketplace.visualstudio.com/items?itemName=geequlim.godot-tools) - Comes with a wealth of features to make your programming experience as comfortable as possible.
- [Visual Studio Code](https://code.visualstudio.com/download) - Comes with a wealth of features to make your programming experience as comfortable as possible.
- [godot-tools Visual Studio Code Extension](https://marketplace.visualstudio.com/items?itemName=geequlim.godot-tools) - A complete set of tools to code games with Godot Engine in Visual Studio Code.
- [C# Tools for Godot Visual Studio Code Extension](https://marketplace.visualstudio.com/items?itemName=neikeq.godot-csharp-vscode) - Debugger and utilities for working with Godot C# projects in VSCode.
- [GUT Visual Studio Code Extension](https://github.com/bitwes/gut-extension) - Run GUT framework unit/integration tests directly from the Visual Studio Code Editors.
Expand All @@ -327,7 +327,7 @@ See [Vivraan/godot-lang-support](https://github.com/Vivraan/godot-lang-support).

*Bash scripts can be placed in `~/.local/bin`.*

- [build-godot](https://github.com/aaronfranke/Linux-tools/blob/master/all-distros/build-godot) and [build-godot-mono](https://github.com/aaronfranke/Linux-tools/blob/master/all-distros/build-godot-mono) - Scripts that build and run Godot, attempting to install dependencies if needed.
- [build-godot](https://github.com/aaronfranke/Linux-tools/blob/master/all-distros/build-godot) - (and [build-godot-mono](https://github.com/aaronfranke/Linux-tools/blob/master/all-distros/build-godot-mono)) Scripts that compile and run Godot, attempting to install dependencies if needed.
- [godot.sh](https://github.com/adolson/godot-stuff/blob/master/godot.sh) - Script that automatically downloads and launches latest version of Godot, or compiles and launches the Git `master` branch.
- [godot-wrapper](https://github.com/nsrosenqvist/godot-wrapper) - Script that helps Debian and Ubuntu users install and use Godot.
- [replicate-file.sh](https://github.com/adolson/godot-stuff/blob/master/replicate-file.sh) - Script to update copies of a file with one master file.
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