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Correct example paths in README.md
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hpvb committed Feb 11, 2021
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Expand Up @@ -23,16 +23,16 @@ Unpack the toolchain anywhere you like and run the `relocate-sdk.sh` script with

After this you can build the engine more-or-less like normal. For instance for `x86_64`:

`PATH=/home/hp/tmp/x86_64-godot-linux-gnu_sdk-buildroot/usr/bin:$PATH scons p=x11 target=release_debug -j64 use_static_cpp=yes`
`PATH=/home/hp/tmp/x86_64-godot-linux-gnu_sdk-buildroot/bin:$PATH scons p=x11 target=release_debug -j64 use_static_cpp=yes`

For 32-bit Intel:

`PATH=/home/hp/tmp/i686-godot-linux-gnu_sdk-buildroot/usr/bin/:$PATH scons p=x11 target=release_debug -j64 use_static_cpp=yes bits=32`
`PATH=/home/hp/tmp/i686-godot-linux-gnu_sdk-buildroot/bin/:$PATH scons p=x11 target=release_debug -j64 use_static_cpp=yes bits=32`
*Note the `bits=32` at the end!*

And for 32bit ARM:

`PATH=/home/hp/tmp/arm-godot-linux-gnueabihf_sdk-buildroot/usr/bin/:$PATH scons p=x11 target=release_debug -j64 use_static_cpp=yes CCFLAGS="-mtune=cortex-a72 -mcpu=cortex-a72 -mfloat-abi=hard -mlittle-endian -munaligned-access -mfpu=neon-fp-armv8" module_denoise_enabled=no module_raycast_enabled=no module_webm_enabled=no`
`PATH=/home/hp/tmp/arm-godot-linux-gnueabihf_sdk-buildroot/bin/:$PATH scons p=x11 target=release_debug -j64 use_static_cpp=yes CCFLAGS="-mtune=cortex-a72 -mcpu=cortex-a72 -mfloat-abi=hard -mlittle-endian -munaligned-access -mfpu=neon-fp-armv8" module_denoise_enabled=no module_raycast_enabled=no module_webm_enabled=no`

For other build-time options please see https://docs.godotengine.org/en/stable/development/compiling/compiling_for_x11.html

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