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@rileyrg rileyrg commented Sep 8, 2020

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@Calinou Calinou added the enhancement New feature or request label Sep 8, 2020
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@NathanLovato NathanLovato left a comment

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Could you remove the TODO note from the source code?

Also, may I ask what this feature is and how I can test it? Does it only work if you don't have projectile or ivy?

(interactive)
(gdscript-godot--debug-options-handler debug-options
(gdscript-godot--run-command "-d" debug-options (gdscript-godot--select-scene))))
(let ((scene (gdscript-godot--select-scene current-prefix-arg))) ;; TODO - debug and force select using prefix. need to tweak this sometime.
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@NathanLovato NathanLovato Sep 8, 2020

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Please don't leave comments and, in particular, TODOs in the code. If a feature is unfinished or has a known bug, it should be addressed before merging. If it's a note for a future improvement instead, please open a new issue.

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Prior to this fix if you hit C-g (I use projectile) it still ran the default scene whereas it should abort.

Re todo, yes I'll address that tomorrow. End of day here.

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Gotcha, thanks much!

@NathanLovato NathanLovato added bug Something isn't working and removed enhancement New feature or request labels Sep 8, 2020
@NathanLovato NathanLovato merged commit dde7ffa into godotengine:master Sep 9, 2020
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Thanks!

@rileyrg rileyrg deleted the cancel-scene-selection branch September 10, 2020 12:17
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3 participants