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I found this repository very helpful for Blender users, but its maintenance is not so active at this moment.
Can you provide a roadmap or call-for-contributions for the project so that open-source contributors can implement the features that are needed?
I appreciate your efforts for the project and I am excited to participate.
The text was updated successfully, but these errors were encountered:
I have not been actively using or following the update of Blender and Godot in the last few years. Whoever is using them right now and already having problems have better say than me.
Something I can think of
Make sure this addon at least works with Blender 4.0 and the latest Godot's ESCN file format.
Since Godot already invested a lot into glTF 2.0. It would be nice to not duplicate what glTF already provides, instead focusing on functionalities that are hard to do with GTLF standard. It would be even nicer to somehow make this addon work together with glTF exporter to compensate each one, though not so sure if it's doable in Blender's addon framework.
Some leftover work from years ago, not sure how they still relevant today (They may be not applicable not all as of today..
3.1 The animation system. The addon has some functionality to directly export keyframes to Godot, but it didn't work well, because 1) there are a lot of cases that direct exporting is not doable (e.g. when there are constraints), 2) Blender frequent changes python APIs and make it hard to maintain. Maybe better to focus on baking the animation and then export.
I found this repository very helpful for Blender users, but its maintenance is not so active at this moment.
Can you provide a roadmap or call-for-contributions for the project so that open-source contributors can implement the features that are needed?
I appreciate your efforts for the project and I am excited to participate.
The text was updated successfully, but these errors were encountered: