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Issues: godotengine/godot-blender-exporter
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Blender 4.0 export escn raise key error with "Subsurface not found".
#420
opened Dec 11, 2023 by
kaluluosi
Material-Export adding Linebreake in the Comment-Section of the Shader-Code (With possible Solution?)
bug
#415
opened May 10, 2022 by
zurrealStudios
Toward a better exporting of particles systems (some first fixing attempts)
enhancement
#414
opened May 5, 2022 by
JPfeP
KeyError from export_morphs when attempting to export shape keys
bug
#412
opened Jan 17, 2022 by
JWBWork
Consider eliminating superfluous BoneAttachment nodes during export.
enhancement
#409
opened Sep 27, 2021 by
Uradamus
Request for option to choose root node type during export.
enhancement
#408
opened Sep 27, 2021 by
Uradamus
Incorrect blend shape on mesh that is triangulated with split faces
bug
#391
opened Jan 24, 2021 by
rcorre
Switch continuous integration from Travis CI to GitHub Actions
enhancement
#372
opened Oct 14, 2020 by
Calinou
Change the repository description to mark the add-on as experimental
documentation
enhancement
#371
opened Oct 13, 2020 by
Calinou
Instanced Collections -- not accounted for [Blender 2.8 and on]
bug
#360
opened Aug 21, 2020 by
PhilosopherTruelove
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