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Merge pull request #86 from godotengine/dotnet-ios
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.NET: Add support for iOS builds
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akien-mga authored Oct 10, 2023
2 parents 02e092c + 7587745 commit 066ede3
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Showing 2 changed files with 11 additions and 13 deletions.
4 changes: 1 addition & 3 deletions build-ios/build.sh
Original file line number Diff line number Diff line change
Expand Up @@ -57,9 +57,7 @@ fi

# Mono

# No iOS support with .NET 6 yet.
#if [ "${MONO}" == "1" ]; then
if false; then
if [ "${MONO}" == "1" ]; then
echo "Starting Mono build for iOS..."

cp -r /root/mono-glue/GodotSharp/GodotSharp/Generated modules/mono/glue/GodotSharp/GodotSharp/
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20 changes: 10 additions & 10 deletions build-release.sh
Original file line number Diff line number Diff line change
Expand Up @@ -462,16 +462,6 @@ if [ "${build_mono}" == "1" ]; then
cp out/android/templates-mono/*.apk ${templatesdir_mono}/
cp out/android/templates-mono/android_source.zip ${templatesdir_mono}/

# No .NET support for those platforms yet.

if false; then

## Web (Mono) ##

# Templates
cp out/web/templates-mono/godot.web.template_debug.wasm32.mono.zip ${templatesdir_mono}/web_debug.zip
cp out/web/templates-mono/godot.web.template_release.wasm32.mono.zip ${templatesdir_mono}/web_release.zip

## iOS (Mono) ##

rm -rf ios_xcode
Expand All @@ -487,6 +477,16 @@ if [ "${build_mono}" == "1" ]; then
cd ..
rm -rf ios_xcode

# No .NET support for those platforms yet.

if false; then

## Web (Mono) ##

# Templates
cp out/web/templates-mono/godot.web.template_debug.wasm32.mono.zip ${templatesdir_mono}/web_debug.zip
cp out/web/templates-mono/godot.web.template_release.wasm32.mono.zip ${templatesdir_mono}/web_release.zip

fi

## Templates TPZ (Mono) ##
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