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Merge pull request #1392 from Faless/build/targets_no_more
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[SCons] Split `targets.py`, apply flags from tools
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dsnopek authored Feb 16, 2024
2 parents 620104e + 16df4bf commit a6d9393
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Showing 9 changed files with 180 additions and 180 deletions.
3 changes: 3 additions & 0 deletions tools/android.py
Original file line number Diff line number Diff line change
@@ -1,6 +1,7 @@
import os
import sys
import my_spawn
import common_compiler_flags
from SCons.Script import ARGUMENTS


Expand Down Expand Up @@ -118,3 +119,5 @@ def generate(env):
env.Append(LINKFLAGS=["--target=" + arch_info["target"] + env["android_api_level"], "-march=" + arch_info["march"]])

env.Append(CPPDEFINES=["ANDROID_ENABLED", "UNIX_ENABLED"])

common_compiler_flags.generate(env)
94 changes: 94 additions & 0 deletions tools/common_compiler_flags.py
Original file line number Diff line number Diff line change
@@ -0,0 +1,94 @@
import os
import subprocess
import sys


def using_clang(env):
return "clang" in os.path.basename(env["CC"])


def is_vanilla_clang(env):
if not using_clang(env):
return False
try:
version = subprocess.check_output([env.subst(env["CXX"]), "--version"]).strip().decode("utf-8")
except (subprocess.CalledProcessError, OSError):
print("Couldn't parse CXX environment variable to infer compiler version.")
return False
return not version.startswith("Apple")


def exists(env):
return True


def generate(env):
# Require C++17
if env.get("is_msvc", False):
env.Append(CXXFLAGS=["/std:c++17"])
else:
env.Append(CXXFLAGS=["-std=c++17"])

# Disable exception handling. Godot doesn't use exceptions anywhere, and this
# saves around 20% of binary size and very significant build time.
if env["disable_exceptions"]:
if env.get("is_msvc", False):
env.Append(CPPDEFINES=[("_HAS_EXCEPTIONS", 0)])
else:
env.Append(CXXFLAGS=["-fno-exceptions"])
elif env.get("is_msvc", False):
env.Append(CXXFLAGS=["/EHsc"])

if not env.get("is_msvc", False):
if env["symbols_visibility"] == "visible":
env.Append(CCFLAGS=["-fvisibility=default"])
env.Append(LINKFLAGS=["-fvisibility=default"])
elif env["symbols_visibility"] == "hidden":
env.Append(CCFLAGS=["-fvisibility=hidden"])
env.Append(LINKFLAGS=["-fvisibility=hidden"])

# Set optimize and debug_symbols flags.
# "custom" means do nothing and let users set their own optimization flags.
if env.get("is_msvc", False):
if env["debug_symbols"]:
env.Append(CCFLAGS=["/Zi", "/FS"])
env.Append(LINKFLAGS=["/DEBUG:FULL"])

if env["optimize"] == "speed":
env.Append(CCFLAGS=["/O2"])
env.Append(LINKFLAGS=["/OPT:REF"])
elif env["optimize"] == "speed_trace":
env.Append(CCFLAGS=["/O2"])
env.Append(LINKFLAGS=["/OPT:REF", "/OPT:NOICF"])
elif env["optimize"] == "size":
env.Append(CCFLAGS=["/O1"])
env.Append(LINKFLAGS=["/OPT:REF"])
elif env["optimize"] == "debug" or env["optimize"] == "none":
env.Append(CCFLAGS=["/Od"])
else:
if env["debug_symbols"]:
# Adding dwarf-4 explicitly makes stacktraces work with clang builds,
# otherwise addr2line doesn't understand them.
env.Append(CCFLAGS=["-gdwarf-4"])
if env.dev_build:
env.Append(CCFLAGS=["-g3"])
else:
env.Append(CCFLAGS=["-g2"])
else:
if using_clang(env) and not is_vanilla_clang(env):
# Apple Clang, its linker doesn't like -s.
env.Append(LINKFLAGS=["-Wl,-S", "-Wl,-x", "-Wl,-dead_strip"])
else:
env.Append(LINKFLAGS=["-s"])

if env["optimize"] == "speed":
env.Append(CCFLAGS=["-O3"])
# `-O2` is friendlier to debuggers than `-O3`, leading to better crash backtraces.
elif env["optimize"] == "speed_trace":
env.Append(CCFLAGS=["-O2"])
elif env["optimize"] == "size":
env.Append(CCFLAGS=["-Os"])
elif env["optimize"] == "debug":
env.Append(CCFLAGS=["-Og"])
elif env["optimize"] == "none":
env.Append(CCFLAGS=["-O0"])
100 changes: 67 additions & 33 deletions tools/godotcpp.py
Original file line number Diff line number Diff line change
@@ -1,9 +1,12 @@
import os, sys, platform

from SCons.Variables import EnumVariable, PathVariable, BoolVariable
from SCons.Variables.BoolVariable import _text2bool
from SCons.Tool import Tool
from SCons.Builder import Builder
from SCons.Errors import UserError
from SCons.Script import ARGUMENTS


from binding_generator import scons_generate_bindings, scons_emit_files

Expand All @@ -14,6 +17,17 @@ def add_sources(sources, dir, extension):
sources.append(dir + "/" + f)


def get_cmdline_bool(option, default):
"""We use `ARGUMENTS.get()` to check if options were manually overridden on the command line,
and SCons' _text2bool helper to convert them to booleans, otherwise they're handled as strings.
"""
cmdline_val = ARGUMENTS.get(option)
if cmdline_val is not None:
return _text2bool(cmdline_val)
else:
return default


def normalize_path(val, env):
return val if os.path.isabs(val) else os.path.join(env.Dir("#").abspath, val)

Expand Down Expand Up @@ -230,16 +244,23 @@ def options(opts, env):
)
)

opts.Add(
EnumVariable(
"optimize",
"The desired optimization flags",
"speed_trace",
("none", "custom", "debug", "speed", "speed_trace", "size"),
)
)
opts.Add(BoolVariable("debug_symbols", "Build with debugging symbols", True))
opts.Add(BoolVariable("dev_build", "Developer build with dev-only debugging code (DEV_ENABLED)", False))

# Add platform options (custom tools can override platforms)
for pl in sorted(set(platforms + custom_platforms)):
tool = Tool(pl, toolpath=get_platform_tools_paths(env))
if hasattr(tool, "options"):
tool.options(opts)

# Targets flags tool (optimizations, debug symbols)
target_tool = Tool("targets", toolpath=["tools"])
target_tool.options(opts)


def generate(env):
# Default num_jobs to local cpu count if not user specified.
Expand Down Expand Up @@ -286,43 +307,56 @@ def generate(env):

print("Building for architecture " + env["arch"] + " on platform " + env["platform"])

if env.get("use_hot_reload") is None:
env["use_hot_reload"] = env["target"] != "template_release"
if env["use_hot_reload"]:
env.Append(CPPDEFINES=["HOT_RELOAD_ENABLED"])
# These defaults may be needed by platform tools
env.use_hot_reload = env.get("use_hot_reload", env["target"] != "template_release")
env.editor_build = env["target"] == "editor"
env.dev_build = env["dev_build"]
env.debug_features = env["target"] in ["editor", "template_debug"]

if env.dev_build:
opt_level = "none"
elif env.debug_features:
opt_level = "speed_trace"
else: # Release
opt_level = "speed"

env["optimize"] = ARGUMENTS.get("optimize", opt_level)
env["debug_symbols"] = get_cmdline_bool("debug_symbols", env.dev_build)

tool = Tool(env["platform"], toolpath=get_platform_tools_paths(env))

if tool is None or not tool.exists(env):
raise ValueError("Required toolchain not found for platform " + env["platform"])

tool.generate(env)
target_tool = Tool("targets", toolpath=["tools"])
target_tool.generate(env)

# Disable exception handling. Godot doesn't use exceptions anywhere, and this
# saves around 20% of binary size and very significant build time.
if env["disable_exceptions"]:
if env.get("is_msvc", False):
env.Append(CPPDEFINES=[("_HAS_EXCEPTIONS", 0)])
else:
env.Append(CXXFLAGS=["-fno-exceptions"])
elif env.get("is_msvc", False):
env.Append(CXXFLAGS=["/EHsc"])

if not env.get("is_msvc", False):
if env["symbols_visibility"] == "visible":
env.Append(CCFLAGS=["-fvisibility=default"])
env.Append(LINKFLAGS=["-fvisibility=default"])
elif env["symbols_visibility"] == "hidden":
env.Append(CCFLAGS=["-fvisibility=hidden"])
env.Append(LINKFLAGS=["-fvisibility=hidden"])

# Require C++17
if env.get("is_msvc", False):
env.Append(CXXFLAGS=["/std:c++17"])

if env.use_hot_reload:
env.Append(CPPDEFINES=["HOT_RELOAD_ENABLED"])

if env.editor_build:
env.Append(CPPDEFINES=["TOOLS_ENABLED"])

# Configuration of build targets:
# - Editor or template
# - Debug features (DEBUG_ENABLED code)
# - Dev only code (DEV_ENABLED code)
# - Optimization level
# - Debug symbols for crash traces / debuggers
# Keep this configuration in sync with SConstruct in upstream Godot.
if env.debug_features:
# DEBUG_ENABLED enables debugging *features* and debug-only code, which is intended
# to give *users* extra debugging information for their game development.
env.Append(CPPDEFINES=["DEBUG_ENABLED"])
# In upstream Godot this is added in typedefs.h when DEBUG_ENABLED is set.
env.Append(CPPDEFINES=["DEBUG_METHODS_ENABLED"])

if env.dev_build:
# DEV_ENABLED enables *engine developer* code which should only be compiled for those
# working on the engine itself.
env.Append(CPPDEFINES=["DEV_ENABLED"])
else:
env.Append(CXXFLAGS=["-std=c++17"])
# Disable assert() for production targets (only used in thirdparty code).
env.Append(CPPDEFINES=["NDEBUG"])

if env["precision"] == "double":
env.Append(CPPDEFINES=["REAL_T_IS_DOUBLE"])
Expand Down
3 changes: 3 additions & 0 deletions tools/ios.py
Original file line number Diff line number Diff line change
@@ -1,6 +1,7 @@
import os
import sys
import subprocess
import common_compiler_flags
from SCons.Variables import *

if sys.version_info < (3,):
Expand Down Expand Up @@ -104,3 +105,5 @@ def generate(env):
env.Append(LINKFLAGS=["-isysroot", env["IOS_SDK_PATH"], "-F" + env["IOS_SDK_PATH"]])

env.Append(CPPDEFINES=["IOS_ENABLED", "UNIX_ENABLED"])

common_compiler_flags.generate(env)
5 changes: 4 additions & 1 deletion tools/linux.py
Original file line number Diff line number Diff line change
@@ -1,3 +1,4 @@
import common_compiler_flags
from SCons.Variables import *
from SCons.Tool import clang, clangxx

Expand All @@ -14,7 +15,7 @@ def generate(env):
if env["use_llvm"]:
clang.generate(env)
clangxx.generate(env)
elif env["use_hot_reload"]:
elif env.use_hot_reload:
# Required for extensions to truly unload.
env.Append(CXXFLAGS=["-fno-gnu-unique"])

Expand All @@ -37,3 +38,5 @@ def generate(env):
env.Append(LINKFLAGS=["-march=rv64gc"])

env.Append(CPPDEFINES=["LINUX_ENABLED", "UNIX_ENABLED"])

common_compiler_flags.generate(env)
3 changes: 3 additions & 0 deletions tools/macos.py
Original file line number Diff line number Diff line change
@@ -1,5 +1,6 @@
import os
import sys
import common_compiler_flags


def has_osxcross():
Expand Down Expand Up @@ -70,3 +71,5 @@ def generate(env):
)

env.Append(CPPDEFINES=["MACOS_ENABLED", "UNIX_ENABLED"])

common_compiler_flags.generate(env)
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