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Test project builds on Windows 11 64-bit but doesn't work in Godot #976
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I got it to work after doing a make clean. I ran directly from terminal: |
I have the same issue with Godot 4.0beta10. I do clean and successful builds of godot-cpp and godot-cpp/test (commit |
Having the same issue here too, Windows 10 x64 with MSYS2 Mingw-w64 |
You can use Dependencies to check your DLL dependcies. Better to link the DLL statically, without any external MinGW DLL dependency. |
Thanks, @feiyunw!
However, the error message Godot gives out in this situation is still misleading. It could be something like "failed to load" instead of "couldn't find" a library. |
You may be interested in PR #1082 |
I was also having this issue, and @epchain 's solution solved it for me! Thank you so much! |
Devs, I love your work but, if possible I would like to know why, in 08/2023 with Godot 4.1.1, do I still have this problem. And by the way, thank you so much @feiyunw and @epchain for giving the solution, I've lost a week just to put gdextension to work because of this issue. EDIT: |
I tried compiling beta 8 and 9 versions of Godot-cpp and demo project and they compile ok. But extension doesn't work in Godot b8/b9.
I also tried building GDExtensionSummator and got same results.
Here's also link to GDExtensionSummator issue I posted: Link
Everything work OK on linux x64.
The error:
The text was updated successfully, but these errors were encountered: