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Can't compile the extension #29
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Hey @aliendisco which Godot Version are you using? Is it the correct one to the godot-cpp version? |
I'm using 4.0 beta 8 win64. |
I somehow managed to compile the extension. I didn't use windows for 10 years and something about my build setup was wrong. Godot console log:
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Hmm from your latest error there seems to be an issue with the |
Thanks for response. I'll format the error log next time 👍 |
@aliendisco Can you try again with the latest commit and the Beta 9 version? Also before compiling anything, delete the |
I tried with the latest beta9 and I still get the same error. Even the lines number are the same which is kind of odd. I noticed that the files created in bin folder are: The .a file starts with liblib. Is this correct? |
No, this doesn't look correct. Unfortunately I can't compile it myself but I haven't run into any errors on my Maschine and the CI either. Can you run the test project inside the godot-cpp repository? |
Unfortunately it doesn't work either. Extension get created. libgdexample.windows.template_debug.x86_64.dll Again liblib Maybe I'm doing something wrong since I'm not very proficient with c++
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The last command when running scons is (there is liblib for file name):
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I tried building it on linux. It creates file: libgdsummator.linux.template_debug.x86_64.so And it works! Maybe only a windows build is broken, or I'm doing something wrong. |
@aliendisco In this case please file an issue on the Godot-cpp repository so that it can be tracked. (Also do link this issue here as well) |
This should be fixed now with godotengine/godot-cpp#1203 being merged |
Hi,
I'm using windows 11 64 and compile of godot-cpp fails for me.
I cloned repo and run scons in godot-cpp folder (commit c20ecea).
Maybe I'm doing something wrong. Files src\godot.cpp and others are there.
Regards,
Bostjan
Log:
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